I believe the game is becoming too easy, could just be the near 5000 hours experience tho
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I've had the idea that since I believe Emperor dlc, the estates don't really pack a punch anymore as you hardly ever go over 100% influence and even when you do by the time a rebellion starts your below 100% again.
Now I also thought that corruption doesn't hurt enough and I believe it should give more of a meaningful impact. It should consider more thought. And more dangerous long term.
That's why I would like to make the case for Corruption also increasing Estate Influence.
Right now corruption gives estate loyalty and that's fine, but that's not why you take corruption.
You usually take corruption for the money right? So taking corruption is kind of like giving away some influence over the economy, and that could be nicely implemented via Estate Influence.
Personally I was thinking about a 1:1 ratio of 1% influence for 1% corruption as you don't much get to high levels of corruption, but these amounts of estate influence can stack up.
Perhaps even scaling the ratio with higher difficulty levels for instance: 1:1,2 for HARD and 1:1,5 for VERY HARD.
I honestly don't know, I'm no game designer, but I just want the game to be more difficult and make choices have more consequences.
What do you guys think?
I've had the idea that since I believe Emperor dlc, the estates don't really pack a punch anymore as you hardly ever go over 100% influence and even when you do by the time a rebellion starts your below 100% again.
Now I also thought that corruption doesn't hurt enough and I believe it should give more of a meaningful impact. It should consider more thought. And more dangerous long term.
That's why I would like to make the case for Corruption also increasing Estate Influence.
Right now corruption gives estate loyalty and that's fine, but that's not why you take corruption.
You usually take corruption for the money right? So taking corruption is kind of like giving away some influence over the economy, and that could be nicely implemented via Estate Influence.
Personally I was thinking about a 1:1 ratio of 1% influence for 1% corruption as you don't much get to high levels of corruption, but these amounts of estate influence can stack up.
Perhaps even scaling the ratio with higher difficulty levels for instance: 1:1,2 for HARD and 1:1,5 for VERY HARD.
I honestly don't know, I'm no game designer, but I just want the game to be more difficult and make choices have more consequences.
What do you guys think?
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