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Kaampper

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I believe the game is becoming too easy, could just be the near 5000 hours experience tho :).


I've had the idea that since I believe Emperor dlc, the estates don't really pack a punch anymore as you hardly ever go over 100% influence and even when you do by the time a rebellion starts your below 100% again.

Now I also thought that corruption doesn't hurt enough and I believe it should give more of a meaningful impact. It should consider more thought. And more dangerous long term.

That's why I would like to make the case for Corruption also increasing Estate Influence.
Right now corruption gives estate loyalty and that's fine, but that's not why you take corruption.

You usually take corruption for the money right? So taking corruption is kind of like giving away some influence over the economy, and that could be nicely implemented via Estate Influence.

Personally I was thinking about a 1:1 ratio of 1% influence for 1% corruption as you don't much get to high levels of corruption, but these amounts of estate influence can stack up.

Perhaps even scaling the ratio with higher difficulty levels for instance: 1:1,2 for HARD and 1:1,5 for VERY HARD.

I honestly don't know, I'm no game designer, but I just want the game to be more difficult and make choices have more consequences.


What do you guys think?
 
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namewhichisnottakenyet

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That might actually have the opposite effect of what you're looking for... loyal estates give better bonuses with higher influence after all.

Maybe you could argue that, with higher corruption, the estates feel more entitled to take over the de facto government of the country because the official government kind of showed that they're not really up to the task what with the embezzlement of funds to build private swimming pools or whatever it is the government is doing when corruption is high.

As a consequence, the coup disasters might start ticking with, for instance, corruption % lower estate influence and (corruption/2) higher estate loyalty, e.g. with 20 corruption, the plutocratic coup will start ticking once the burghers have 80% (or higher) influence and less than 60 loyalty, rather than 100% influence and <50 loyalty.
 
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Arizal

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Even though the implications of your suggestion might be more far reaching than you originally envisioned, it could be an interesting trade-off. Do you increase corruption to increase estates rewards, but increase actions costs, or decrease it for the opposite effect?

Increasing corruption might also contain the threat of it ballooning out of control, so that it would be a risky thing to do and could lead to the estate disasters. It could also make you unable to use some of the influence-giving privileges as you would become too close to the disasters.

Edit : this is actually exactly the type of suggestions to make mechanics interact with one another I think the game lacks, so I wouldn’t put it aside just because it’s consequences might be different than what was envisioned.
 
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Lavilledieu

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Even though the implications of your suggestion might be more far reaching than you originally envisioned, it could be an interesting trade-off. Do you increase corruption to increase estates rewards, but increase actions costs, or decrease it for the opposite effect?

Increasing corruption might also contain the threat of it ballooning out of control, so that it would be a risky thing to do and could lead to the estate disasters. It could also make you unable to use some of the influence-giving privileges as you would become too close to the disasters.

Edit : this is actually exactly the type of suggestions to make mechanics interact with one another I think the game lacks, so I wouldn’t put it aside just because it’s consequences might be different than what was envisioned.
This. I remember from the past that devs were struggling to make a low level of corruption not bad. They went with unrest reduction, but I've never noticed that mattered. Giving estate influence could be incredibly interesting. I do want to warn that in non-emperor, non-leviathan eu4, it is a real challenge to get rid of privileges, and a new source of estate influence would make it even more challenging.
I believe it would be easy to turn this suggestion into a mod. Haven't modded in over a year though.
 
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Kaampper

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This. I remember from the past that devs were struggling to make a low level of corruption not bad. They went with unrest reduction, but I've never noticed that mattered. Giving estate influence could be incredibly interesting. I do want to warn that in non-emperor, non-leviathan eu4, it is a real challenge to get rid of privileges, and a new source of estate influence would make it even more challenging.
I believe it would be easy to turn this suggestion into a mod. Haven't modded in over a year though.
I only play Ironman tho :(