How do you not lag behind while finishing up idea groups with bad rulers?
Hold off on the ideas if you start to fall too far behind in tech?
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How do you not lag behind while finishing up idea groups with bad rulers?
How do you not lag behind while finishing up idea groups with bad rulers?
Hold off on the ideas if you start to fall too far behind in tech?
If you play as a non-European nation and try to conquer the entire world, then you might run into a problem. Apparently, this is the only "correct" way to play. Therefore, corruption is bad.
A large part of why I hate corruption is that in the long run it punishes you for having bad rulers. It's easy to keep it at bay with normal monarchs, but get a 0/0/1 who lives until his 80's and almost a 1/5th of your campaign is ruined having to balance techs and waiting.
I'll keep trying to get used to it and hope it leads to deeper mechanics but it's so annoying...
You're supposed to be punished for having bad rulers. That's how the game works.
You're supposed to be punished for having bad rulers. That's how the game works.
how is that good design in a strategy game? You could literally be the best eu4 player in the entire world and you still can't effect monarch stats. So it's just bad design to make them so importantYou're supposed to be punished for having bad rulers. That's how the game works.
I'm less sure about religious unity. It seems that getting higher levels of tolerance through Humanist ideas, decisions, and so on should be a valid strategy. All of that still helps with unrest, but now you absolutely must convert everything to avoid corruption. That's kind of weird.
A large part of why I hate corruption is that in the long run it punishes you for having bad rulers. It's easy to keep it at bay with normal monarchs, but get a 0/0/1 who lives until his 80's and almost a 1/5th of your campaign is ruined having to balance techs and waiting. I'll keep trying to get used to it and hope it leads to deeper mechanics but it's so annoying...
Corruption seems like it was haphazardly thrown into the game because other things like inflation, overextension and religious unity weren't doing their jobs.
People hate corruption because Religious Unity affects it. This is stupid and should be replaced by anything- low legitimacy, republican tradition, anything.
As I still play 1.15, I would really like to know how bad the AI operates corruption-wise.
I've seen two/three people mentioning bankrupt nations, but despite the amount of commentaries this is a minor percentage. So, how bad behaves the AI? I don't want to upgrade and suddenly there is no challenge opposed by other nations around me, as they can't field any armies or they're unable to blob themselves.
To specify:
I would like to know how AI-nations in Africa, America and South-/East-Asia behave.
Is there any change in map-colour, initiated by the AI?
Can they defend themselves properly; can they launch invasions into other AI-based nations (compared to pre-patch, not compared to any human behaviour of course)?
The "simple solution" would be to simply cap how much AI can spend on fighting corruption, isn't it?If you as the player don't intervene, then it takes a while for the AI nations to do anything really, most will handle corruption by taking 1-2 provinces in as many decades, however if they take say 10 provinces in 3 years and it goes on like that, then you find the bankruptcy spiral. I have broken France, England, PLC, Ottos and HRE Blobs this way ( with Florence ) I start a war against one of their rivals, feed them as many provinces as they will take in the peace deal, do this a few times till they've taken close to 100% OE. Usually they have gone into debt by the last war and have no more manpower, at this point you just break alliance and wait, then after truce you attack and eat them. The thing is monarch power costs increase with corruption, corruption increases with overextension and low religious unity. After they've got 15 corruption, they will go bankrupt trying to keep FL size of troops and fighting corruption.
This means you can basically force the AI into bankruptcy by feeding them provinces, which after 15-20 corruption, they can't core due to MP costs being so high. So they spiral out of control. It was fun the first 2 games with France and Kuba (because reasons) after that though I realized how sad a state the Devs have left the game in.
I know many people want this game to have more depth and challenge, I get it, problem is the core game design is all about conquest. Before anyone chews my head off, yes you as the player can (thanks to some DLC and free patches) take a different path. The thing is though the Devs tacked most of this stuff on after the vanilla game was designed, because people wanted it. To me though all these changes have the same effect as putting bicycle tires on a Ferrari, sure you can drive it, but it won't perform properly. This is the problem I see with all the changes the Devs are making to the core game, they don't have the depth that they should because they're trying to turn it into something it's not.
I have one final suggestion since all over these forums people have been citing that PDX knows how to add depth because of games like CKII and Vicky II. I have CKII and play it when I want indepth country management and political/diplomatic strategy and depth. It's what it's good at, you look at the complaints about the latest DLC and most of them are becuase of changes to make the game more like a different game. Which is what has been kinda happening here, instead of playing EU4 for what it is, people seem to want a game that combines the best of EU4, CK2 and Vicky2 with a bit of HOI3 in there for good measure.
I will grant you that game would probably rock out loud, but it's not going to happen with EU4, to do that they would have to start fresh with a completely new game with that specific design philosophy. Otherwise we get all these mechanics and features that on paper look amazing but in simple game terms really aren't that fun or challenging for me. Now to those of you having fun with this patch that's great, I won't berate you or belittle you claiming you only play a certain way or with certain nations. What I will say is that I think you might have more fun or get more depth with a different game that caters more to the style of play you use.
With every new patch and DLC we're getting more and more options for play taken away than put in, so this begs the question, do we want a good abstract strategy game of conquest (which we know EU4 is great at) or do we want a watered down version of EU4/CK2/Vic2?