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Timewalker102

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Try playing Qara Qoyunlu, or the Bahmanis. Hell, try play the Ottomans.
 
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1. If you're one of the easiest nations to blob as (ottoderps, france, the west) you can just keep on conquering while ignoring corruption altogether
2. If you're one of the starts that were already weakest (ROTW) it forces you to play inefficiently
3. It just slows down expansion without making it more challenging at all
4. it just slows down expansion without adding any meaningful pace-time mechanics
 
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The "hate" seems to originate from places like Timurids, QQ, India (pick one) and other such "religiously divided" countries which are unable to suppress their corruption without paying out insane ducats. Heck, try play Lithuania or Ottomans without Humanity or Religious now. It is not a fun start where once upon a time it was easy to ignore the religious division while you slowly convert things over time. You can't just keep going now, you have to put your game on pause while you deal with the heretics and infidels. Muscovy is also similarly in a spot of bother if it doesn't take up religious ideas ASAP to start converting the everloving shit out of the Islamic areas (leaving them was never an option, but you could put it on hold and deal with the unrest if you had a chance to pounce on a weakened neighbor). Religious zeal has gone from "mildly annoying" to "Oh for fucks sake", since you now must deal with a province pushing up your corruption for multiple years before you can convert it, either draining your cash or pushing up the cost of monarch mana.

It's not that it's a terrible idea, it has potential, but the current implementation has left a few of the countries right up shit creek without a means to deal with it. I have no doubt if there was changes made to enable religiously divided countries to deal with corruption efficiently then a lot of the complaints would dry up. It is simply that right now if you're not playing in Europe, a natural blob or one of the religiously solid countries in the game (meaning both 100% unity and surrounded by the same) then you're going to have additional issues to your gameplay which doesn't actually make it more fun. Just take more time. And nobody likes watching the game on speed 5 when there's places nearby to be conquered.
 
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Corruption seems like it was haphazardly thrown into the game because other things like inflation, overextension and religious unity weren't doing their jobs.
 
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Benghi Bon

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The "hate" seems to originate from places like Timurids, QQ, India (pick one) and other such "religiously divided" countries which are unable to suppress their corruption without paying out insane ducats. Heck, try play Lithuania or Ottomans without Humanity or Religious now. It is not a fun start where once upon a time it was easy to ignore the religious division while you slowly convert things over time. You can't just keep going now, you have to put your game on pause while you deal with the heretics and infidels. Muscovy is also similarly in a spot of bother if it doesn't take up religious ideas ASAP to start converting the everloving shit out of the Islamic areas (leaving them was never an option, but you could put it on hold and deal with the unrest if you had a chance to pounce on a weakened neighbor). Religious zeal has gone from "mildly annoying" to "Oh for fucks sake", since you now must deal with a province pushing up your corruption for multiple years before you can convert it, either draining your cash or pushing up the cost of monarch mana.

It's not that it's a terrible idea, it has potential, but the current implementation has left a few of the countries right up shit creek without a means to deal with it. I have no doubt if there was changes made to enable religiously divided countries to deal with corruption efficiently then a lot of the complaints would dry up. It is simply that right now if you're not playing in Europe, a natural blob or one of the religiously solid countries in the game (meaning both 100% unity and surrounded by the same) then you're going to have additional issues to your gameplay which doesn't actually make it more fun. Just take more time. And nobody likes watching the game on speed 5 when there's places nearby to be conquered.
The "feature" in its current state is so poorly thought out, so slapped on, that it should be entirely removed and reworked for a rerelease. It's so badly balanced, corruption will be one of your focuses if you actually start as a nation that isn't big, or god forbid not in Europe. Staying on par with military tech while finishing out idea groups? Have more corruption, to inrease the cost of everything and give you bad events. Pray to RNGesus for a better King than a 2-1-3, so you can actually finish your idea group. God forbid you can't pay for advisors for more monarch points, or that you're struggling for money, because that'll be the state you're in for as long as possible, as blobbing is so punishing and slow that you might as well just start as a big nation.

I don't like corruption. It's an unnecessary punishment for bad RNG, bad starts or hard starts that has literally broken the AI once more. Many people have reported bankrupt nations and others struggling to do anything because of this tacked-on feature. Ottomans have actually become a bit of a problem, the amount of corruption they gain ...
 
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Moving the RU bonus to the Indian Sultanate's traditions would help in that case.
 
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If you play as a non-European nation and try to conquer the entire world, then you might run into a problem. Apparently, this is the only "correct" way to play. Therefore, corruption is bad.

For the other 99% of us, it's pretty much fine. My first game is in India (VJ) and I've never had corruption go above 3, despite almost always being at war. Eh.
 
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Its not even bad for qq from my expierience and I doubt its that bad for other rotw countries as people are saying. Dont know why people need to exeggarete so much.
 
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Its pretty bad for animists / Hindus that cannot easily maintain religious unity due to not have OP DotF / multiple triggered modifier missionaries.

Basically the favored groups (Westerners, Christian/Muslims) get stronger and the already less powerful starts get weaker.
 
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For the other 99% of us, it's pretty much fine. Eh.

The vast majority of games are the usual suspects in Europe (England, France, etc.), Ottomans, Ming, and at least one other Asian country that I can't think of (Japan?). And I suspect (though I don't have any direct evidence) that most players don't routinely have high overextension.

So, basically what you said. Most players will never experience extreme levels of corruption.
 
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Most of the hate towards corruption is how its a relativity arbitrary mechanic that basically only serves as a money sink. Since the hotfix, it has become much more manageable, but the problem of why its even in the game other than to arbitrarily punish the player for things kinda outside of their control (mainly talking about how imbalanced tech and Religious Unity affect corruption not complaining about OE causing it) still remains.
 
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I don't like corruption. It's an unnecessary punishment for bad RNG, bad starts or hard starts that has literally broken the AI once more. Many people have reported bankrupt nations and others struggling to do anything because of this tacked-on feature. .

As I still play 1.15, I would really like to know how bad the AI operates corruption-wise.
I've seen two/three people mentioning bankrupt nations, but despite the amount of commentaries this is a minor percentage. So, how bad behaves the AI? I don't want to upgrade and suddenly there is no challenge opposed by other nations around me, as they can't field any armies or they're unable to blob themselves.
To specify:
I would like to know how AI-nations in Africa, America and South-/East-Asia behave.
Is there any change in map-colour, initiated by the AI?
Can they defend themselves properly; can they launch invasions into other AI-based nations (compared to pre-patch, not compared to any human behaviour of course)?
 

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Most of the hate towards corruption is how its a relativity arbitrary mechanic that basically only serves as a money sink. Since the hotfix, it has become much more manageable, but the problem of why its even in the game other than to arbitrarily punish the player for things kinda outside of their control (mainly talking about how imbalanced tech and Religious Unity affect corruption not complaining about OE causing it) still remains.

I'm OK with corruption discouraging technology imbalances. It's always lame to see an African nation almost keeping up in military technology but intentionally ignoring the other technologies in favor of expansion, then getting a western neighbor to magically catch up. That might be the best way to expand rapidly, but it's also lame.

I'm less sure about religious unity. It seems that getting higher levels of tolerance through Humanist ideas, decisions, and so on should be a valid strategy. All of that still helps with unrest, but now you absolutely must convert everything to avoid corruption. That's kind of weird.
 
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If you play as a non-European nation and try to conquer the entire world, then you might run into a problem. Apparently, this is the only "correct" way to play. Therefore, corruption is bad.

For the other 99% of us, it's pretty much fine. My first game is in India (VJ) and I've never had corruption go above 3, despite almost always being at war. Eh.
I played in India too as Delhi, never ran into high corruption either.
 
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I'm OK with corruption discouraging technology imbalances. It's always lame to see an African nation almost keeping up in military technology but intentionally ignoring the other technologies in favor of expansion, then getting a western neighbor to magically catch up. That might be the best way to expand rapidly, but it's also lame.
The is a reason for that tho besides it just be the most optimal thing to do. Military points are in a way the most important type of monarch point, but they are also the most plentiful. Besides war taxes and harsh treatment(which are only situationally useful) there is basically nothing to spend mil tech on besides mil ideas and teching up (Developing provinces doesn't count since that is a feature locked behind a pay wall). Admin and Dip points on the other hand, have some other ways they can be practically spent . Also, you have to take into the account the RNG nature of monarch points. A person may get a ruler with a very low admin stat, but have a very high mil stat. In the end this will probably balance itself out, but if that ruler lives for a long period of time it can becomes more and more difficult to keep up in tech. This imbalance in monarch point generation just further exasperates the problem of not being able to tech evenly. This is all without even going into the extra disadvantages to monarch point distribution that ROTW nations face.
 
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Kwami

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The is a reason for that tho besides it just be the most optimal thing to do. Military points are in a way the most important type of monarch point, but they are also the most plentiful. Besides war taxes and harsh treatment(which are only situationally useful) there is basically nothing to spend mil tech on besides mil ideas and teching up (Developing provinces doesn't count since that is a feature locked behind a pay wall). Admin and Dip points on the other hand, have some other ways they can be practically spent . Also, you have to take into the account the RNG nature of monarch points. A person may get a ruler with a very low admin stat, but have a very high mil stat. In the end this will probably balance itself out, but if that ruler lives for a long period of time it can becomes more and more difficult to keep up in tech. This imbalance in monarch point generation just further exasperates the problem of not being able to tech evenly. This is all without even going into the extra disadvantages to monarch point distribution that ROTW nations face.

You don't have to be exactly equal in tech, though. I'm currently two levels higher in military than in the other two, but that doesn't produce corruption. Even considering random monarch stats, you should be able to stay within the limits.

You're right that military points don't have many uses, though. That's always been a problem.
 
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Benghi Bon

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You don't have to be exactly equal in tech, though. I'm currently two levels higher in military than in the other two, but that doesn't produce corruption. Even considering random monarch stats, you should be able to stay within the limits.

You're right that military points don't have many uses, though. That's always been a problem.
How do you not lag behind while finishing up idea groups with bad rulers?
 
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