It's so easy to manage. I never went beyond 2 points of corruption(okay maybe 3).
So what's the big deal?
So what's the big deal?
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Many different ones. In fact I played on every continent and never had problems with this new "feature".What nation did you play as?
The "feature" in its current state is so poorly thought out, so slapped on, that it should be entirely removed and reworked for a rerelease. It's so badly balanced, corruption will be one of your focuses if you actually start as a nation that isn't big, or god forbid not in Europe. Staying on par with military tech while finishing out idea groups? Have more corruption, to inrease the cost of everything and give you bad events. Pray to RNGesus for a better King than a 2-1-3, so you can actually finish your idea group. God forbid you can't pay for advisors for more monarch points, or that you're struggling for money, because that'll be the state you're in for as long as possible, as blobbing is so punishing and slow that you might as well just start as a big nation.The "hate" seems to originate from places like Timurids, QQ, India (pick one) and other such "religiously divided" countries which are unable to suppress their corruption without paying out insane ducats. Heck, try play Lithuania or Ottomans without Humanity or Religious now. It is not a fun start where once upon a time it was easy to ignore the religious division while you slowly convert things over time. You can't just keep going now, you have to put your game on pause while you deal with the heretics and infidels. Muscovy is also similarly in a spot of bother if it doesn't take up religious ideas ASAP to start converting the everloving shit out of the Islamic areas (leaving them was never an option, but you could put it on hold and deal with the unrest if you had a chance to pounce on a weakened neighbor). Religious zeal has gone from "mildly annoying" to "Oh for fucks sake", since you now must deal with a province pushing up your corruption for multiple years before you can convert it, either draining your cash or pushing up the cost of monarch mana.
It's not that it's a terrible idea, it has potential, but the current implementation has left a few of the countries right up shit creek without a means to deal with it. I have no doubt if there was changes made to enable religiously divided countries to deal with corruption efficiently then a lot of the complaints would dry up. It is simply that right now if you're not playing in Europe, a natural blob or one of the religiously solid countries in the game (meaning both 100% unity and surrounded by the same) then you're going to have additional issues to your gameplay which doesn't actually make it more fun. Just take more time. And nobody likes watching the game on speed 5 when there's places nearby to be conquered.
For the other 99% of us, it's pretty much fine. Eh.
I don't like corruption. It's an unnecessary punishment for bad RNG, bad starts or hard starts that has literally broken the AI once more. Many people have reported bankrupt nations and others struggling to do anything because of this tacked-on feature. .
Most of the hate towards corruption is how its a relativity arbitrary mechanic that basically only serves as a money sink. Since the hotfix, it has become much more manageable, but the problem of why its even in the game other than to arbitrarily punish the player for things kinda outside of their control (mainly talking about how imbalanced tech and Religious Unity affect corruption not complaining about OE causing it) still remains.
I played in India too as Delhi, never ran into high corruption either.If you play as a non-European nation and try to conquer the entire world, then you might run into a problem. Apparently, this is the only "correct" way to play. Therefore, corruption is bad.
For the other 99% of us, it's pretty much fine. My first game is in India (VJ) and I've never had corruption go above 3, despite almost always being at war. Eh.
The is a reason for that tho besides it just be the most optimal thing to do. Military points are in a way the most important type of monarch point, but they are also the most plentiful. Besides war taxes and harsh treatment(which are only situationally useful) there is basically nothing to spend mil tech on besides mil ideas and teching up (Developing provinces doesn't count since that is a feature locked behind a pay wall). Admin and Dip points on the other hand, have some other ways they can be practically spent . Also, you have to take into the account the RNG nature of monarch points. A person may get a ruler with a very low admin stat, but have a very high mil stat. In the end this will probably balance itself out, but if that ruler lives for a long period of time it can becomes more and more difficult to keep up in tech. This imbalance in monarch point generation just further exasperates the problem of not being able to tech evenly. This is all without even going into the extra disadvantages to monarch point distribution that ROTW nations face.I'm OK with corruption discouraging technology imbalances. It's always lame to see an African nation almost keeping up in military technology but intentionally ignoring the other technologies in favor of expansion, then getting a western neighbor to magically catch up. That might be the best way to expand rapidly, but it's also lame.
The is a reason for that tho besides it just be the most optimal thing to do. Military points are in a way the most important type of monarch point, but they are also the most plentiful. Besides war taxes and harsh treatment(which are only situationally useful) there is basically nothing to spend mil tech on besides mil ideas and teching up (Developing provinces doesn't count since that is a feature locked behind a pay wall). Admin and Dip points on the other hand, have some other ways they can be practically spent . Also, you have to take into the account the RNG nature of monarch points. A person may get a ruler with a very low admin stat, but have a very high mil stat. In the end this will probably balance itself out, but if that ruler lives for a long period of time it can becomes more and more difficult to keep up in tech. This imbalance in monarch point generation just further exasperates the problem of not being able to tech evenly. This is all without even going into the extra disadvantages to monarch point distribution that ROTW nations face.
How do you not lag behind while finishing up idea groups with bad rulers?You don't have to be exactly equal in tech, though. I'm currently two levels higher in military than in the other two, but that doesn't produce corruption. Even considering random monarch stats, you should be able to stay within the limits.
You're right that military points don't have many uses, though. That's always been a problem.