Imo, shapeshifting abilities should be reflected upon. Do they act like a Cure spell (in both way? in one way?), do they remove any disesase/poison effect like Severely Poisoned, Curse, Ghoul Curse, ... ? Do they remove Blindness, etc. Do they leave spirit-based effects untouched?Were Panther (and other Shape Shifts: The transformations cancel successful MC in the same battle (e. G. Charmed gets deleted after Shape Shift of a Tigran Mystic). So please add this in the description of Were Panther.
If you make Ghoul Curse to a Tigran Mystic when it is in Dire Panther form - it is not ghouled after battle -> Add in the description of Were Panther as well.
Let's find another spell/abilities that ought to be similar (in the Theocrat's arsenal), and derive the right effects from it.Shield of Light (...): Whole spell seems a bit weird.
I don't find this shocking, as Dwarf RG upgrade may be seen as just a form of Inspiring Aura, only working for nearby Dwarves, and not just any unit. As such, it shouldn't stack with another Inspiring Aura (either a unit ability or a hero's stack ability), but it should stack with other morale buffs such as Excellent Morale (hero's stack ability, Field of Clovers). Also, this aural emitter shouldn't be affected: you can't inspire yourself! At least, if it was decided that Firstborn gain a morale boost, then it should be clearly separated from the Inspired status: "Ancient ancestor" would grant +300 Morale (or Excellent Moral) to Firstborn, and Inspired to nearby Dwarves.Ancient Ancestor (Dwarf RG Military Champion). Firstborn units themselves can´t get Inspired through this ability. Doesn´t stack with Inspiring Aura.
That's not a concern for me, if descriptions are understandable and precise enough.Fire Aura, Frost Aura, Static Shield, Fearsome, Blinding Aura and Necromantic Aura use the term „aura“ also in game editor. Inspiring Aura is different so maybe should use another term to separate it (Inspring Charism?).
Are they not affected or not targetable? Also, does Flash Bomb inflict damage because of the flash, or because of the bomb? I reported that the tactical tooltip should display in red the "Elemental" Unit Property, as it explains why they won't be blinded, and yet receive damage (Flash Bomb).[/QUOTE]Blinding Aura, Flash Bomb, Flash Bang, Blind (Rogue Spell): Elementals are not affected (they can´t get Blinded).
Nice catch. Now, is this only an imprecise description, or a bug? I mean that when Deteriorated was wrongfully applied to non-machine units, damage never dropped under 1. On the other hand, the fact that secondary damage channels might get cancelled doesn't hurt me.Scorched: This unit suffers -3 strength on all melee channels. It also cancels out the additional damage bonus aquired via levels if the inherent damage channel + additional party damage bonus (e G. Poison Knowledge) has a strength below 4.
Also, I'm not sure but I suspect the duration replacer for Scorched status to be wrong. In the description, we have: "This unit suffers {scorchedStrengthPenalty} Strength for {scorchedTime}." That is, the unit is scorched for 2 rounds. I suspect it might be 3 rounds instead. It's on my ToDo list, but if you have the material at hand (i.e. a saved game about the time you took the videos)...
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