We just had some discussions on the HoI3 forum about how the distance in HoI games are all wrong at northern or southern latitudes.
This is because the distance is calculated using the Pythagorean math and not calculating the distance on a sphere.
The result of this is that the distance around the world is the same everywhere. Basically HoI2 takes place on a flat (cylindrical) world instead of a round one when it comes to distances.
So Im asking: Are their any plans to fix AoD to have correct distances between provinces, or at least roughly compensate for the phenomena?
Because the impact is pretty huge.
Measuring quickly in HoI3 (I assume they use the same system) and Google earth some historically not unimportant distances for example:
Brest-Cayenne (south America): 6600km (Goggle) vs 4400km (HoI)
Saipan-Tokyo: 2400km (Goggle) vs 1200km (HoI) (Very Important distance!!!)
Narvik-Reykjavik: 1800km (Google) vs 2400km (HoI)
Guadalcanal-Singapore: 6400km (Google) vs 4400km (HoI)
This is because the distance is calculated using the Pythagorean math and not calculating the distance on a sphere.
The result of this is that the distance around the world is the same everywhere. Basically HoI2 takes place on a flat (cylindrical) world instead of a round one when it comes to distances.
So Im asking: Are their any plans to fix AoD to have correct distances between provinces, or at least roughly compensate for the phenomena?
Because the impact is pretty huge.
Measuring quickly in HoI3 (I assume they use the same system) and Google earth some historically not unimportant distances for example:
Brest-Cayenne (south America): 6600km (Goggle) vs 4400km (HoI)
Saipan-Tokyo: 2400km (Goggle) vs 1200km (HoI) (Very Important distance!!!)
Narvik-Reykjavik: 1800km (Google) vs 2400km (HoI)
Guadalcanal-Singapore: 6400km (Google) vs 4400km (HoI)