I can't sleep as this is sticking in my mind (whats left of it). So here we go......
The system works quite well in Matrix's War in the East (and will be I assume in War in the West).
For HOI4 system the following example as a what if:
Your Corps HQ has 12 boxes in it like a division 'template' and perhaps 6 in an Army HQ 'template'
In these boxes you can assign Corp asset units such as:
Heavy Artillery (155mm long guns and larger)
Medium Artillery (150mm howitzers and smaller)
Independent tank and tank destroyer battalions of any type
Assault gun battalions
Rocket battalions
AAA battalions (for HQ defence)
MP battalions (for suppression)
The use of any of these units is not micromanaged by the player. It would be totally up to the AI Corps leader/Army leader.
Now for use as an example
Corps A has 3 divisions (Divisions 1, 2, 3) and Corps assets inc 2 Medium artillery, 1 Heavy Artillery, 1 TD battalion. all under
the command of General George Pat Ton. All units are within the tactical radio range of the Corps A HQ.
As the player running Corps A you have divisions 1 and 2 attack province X1 but your division 3 is being attacked from province X2
Automatically and without your input or slightest micro input by the player the Corps Commander (Gen Ton) assigns 1 Heavy and
1 Medium artillery to support your attack on X1 by division 1 and 2. Your artillery would take losses (if any) org first (exhaustion)
then strength (counterbattery fire) about 2 to 1 in loss as they are support and not front line combat units. but the units never leave
the Corps box itself.
Now Gen Ton automatically assigns the 2nd Medium artillery support and the TD to assist Division 3 in its defence from the attack
from province X2. Their losses would be again org first/strength 2nd for the artillery being support troops but strength first and
org second for the TD unit due to having to move (and have breakdowns on the way) and then engage in combat then take org
loss opposite that of the support units as it (the TD) is a front line combat unit. Again tho these units actually never live the Corps
asset board.
There could be made a message showing General X is using Corps assets in these provinces that could be switched on and off.
Artillery can be used over and over til the unit is too exhausted to fire anymore and the TDs will fight til the battle they are involved
in ends. All units still appear in their respective Corps assets boxes but show losses in Org/Str.
The ability of these 'Corp or Army assets' to get involved into actual battle would be based on several provisos above a base %.
1. Leadership. The better the leader the better the chance of getting them involved and more than once for artillery. More so
if aggressive in attack or a battlemaster or defence master.
2. Radio tech. The better the radio communication a HQ has the better chance to get artillery support or get reinforcements up
to help out.
3. Terrain. Would effect artillery less and ground units more will a lesser chance of invovlment inc Rivers, mountains, swamps.
4. Weather. Might effect movement and setup of guns or movement of ground units attached.
Each of these factors could effect if these assets forces have an effect in combat. The new upcoming leadership should greatly
help if its at Corps and higher levels.
Another example:
Russian player (or even AI Russian) has Corps R of 4 Rifle divisions of 2 Rifle and 1 AT.
In its Corps HQ are 3 Rocket units, 1 assault gun, 1 AT unit.
The Russian unit is in province XX and is being attacked by large forces. Now in a normal game you attach 1 rocket to
3 of the divisions an assault gun to 1 and an at gun to one and make then 3 plus unit divisions. In this system the
divisons never change but their support is adapted (sometimes badly) to help them.
The Russian Rifle Corps attacks a town province and a clear province next to it. the Corps Commander (Gen Sta Lyn)
assigns the 3 rocket batteries to assist 3 of the divisions in the town attack and the assault gun to help the 4th division
attack the province next to it. it holds the AT unit back for no target in reserve.
All of this is done by the officer in command based on a base % plus officer/radio communications/terrain/weather having
an effect on how much help they are or at all. Again the Human player is not involved (just like in the Matrix game). It
is up to the computer Corps and sometimes Army commanders themselves to put assets into the fight.
could include a hospital unit as well to keep trickle back higher and losses lower beyond normal tech.
NOW HQ really do something and have some much greater effect in the game that being chased around battles squeeling. Now
there is a reason to bomb them, to surround and capture them, and yes to destroy them. Now they have a purpose and a real
good'un too!
