Corporative embassy is too powerful?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Tamwin5

Field Marshal
20 Badges
Dec 3, 2017
3.163
4.568
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
I don't have a problem with the concept, but the scaling. If a Megacorp becomes twice as big, with twice as many branch offices, that means their *base* diplo power will be about twice as much (ignoring power from tech for the moment, which is a complicated issue). But then they're also getting twice the *multiplier* from corporate embassies, so you end up with quadratic power growth. In practice, this isn't a problem on small galaxies but gets a bit crazy on bigger galaxies, as in the OP screenshot.

Instead, I would suggest that the corporate embassy should grant a chunk of base diplo power from economy based on the trade value of the planet. That way you can still get some extra diplomatic heft as a Megacorp, but you're not also getting a huge multiplier on every pop/ship you own and every resource you make inside your sovereign territory.
Becoming twice as big generally means conquering. Establishing branch offices means you aren't conquering those planets. It doesn't scale as quadratically as you'd think.

The idea of diplo power based on the trade value of the planet is interesting though. I strongly suspect that if it was a "flat" value, it would have to be quite significant to be worth building.
 

zZander56

Trade League
Jan 4, 2019
824
1.505
I think it's about as powerful as it should be. 800 minerals + (I believe) 3 energy upkeep for 5% extra diplo weight from specifically economy. Not the most powerful return for the investment, but still worth it if repeated massively. You also have to think about the opportunity cost of not constructing a more productive building like the Private Research Enterprises or Virtual Entertainment Centers.
 
  • 1
  • 1
Reactions:

Ffc

Galactic Emperor
68 Badges
Jan 27, 2016
635
1.711
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Campus
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: The Republic
It's strong, surely, but I don't think it should be nerfed

Overall it costs influence and you need to find planets with 50+ pops, which is not that common during the early/mid games with AI, it's mostly their capital and guaranteed planets; and you've to be friendly with them to have a commercial pact

It's not sure it's better than building habitats with this influence or conquering said Empire instead of being friendly

But it's probably easier for the AI
 

Aepdneds

Colonel
80 Badges
Apr 6, 2017
882
861
  • Rome: Vae Victis
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Cities: Skylines
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Another really close to imba branch office is the executive retreat, basically removing all amenity problems on all your planets as soon as you have around ten of them.
 

Aepdneds

Colonel
80 Badges
Apr 6, 2017
882
861
  • Rome: Vae Victis
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Cities: Skylines
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
It does mean that if you have ten of them your system capital complex including the four administrator jobs is already giving 88 amenities, so the amenities from the clerks are close to irrelevant if you just build another simulation site since the reduced pop growth on planets.
 

J. A. Keller

Recruit
18 Badges
Feb 27, 2019
8
0
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
I honestly agree. I dont know how to balance it, but it was a struggle to become galactic emperor on grand admiral with a megacorp existing.
One way to balance it would be to say that a Megacorp can only establish corporate embassies on planets that have a system capital built and are set up as provincial capitals. There would be realistically little reason for one to have corporate embassies on planets that aren't centers of power.
 

TrotBot

Banned
48 Badges
Feb 2, 2018
3.472
5.353
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
what i want when the politics DLC comes out:

+5% diplomatic weight for every faction I sponsor across the galaxy. we are the homeland of the Intergalactic Utopian Revolution, and all the fanatic egalitarian factions we are sponsoring we hope to help rise to power. but until then, the Intergalactic that unites all these factions makes us strong!
 

Cry_Havok

Colonel
64 Badges
Dec 25, 2017
1.012
1.855
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Age of Wonders
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III: Royal Edition
  • BATTLETECH: Heavy Metal
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Magicka
  • Europa Universalis IV: Call to arms event
A starting point of balance would be to only allow the Corporate Embassy to be built on a capital. While that could in theory still be cheesed, with releasing infinite vassals eventually you are just crippling yourself.
 
  • 1Like
Reactions:

Ashantai

Lost in Time
Moderator
55 Badges
Aug 4, 2009
6.074
684
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Please do not necro threads, start a new one instead.
 
Status
Not open for further replies.