Introduction
Instant play as a released vassal of England.
Without sabotage. On very hard.
Settings: Ironman
Version: 1.29.5 / 1.29.6
Diff: VH
DLC: All
Main goal: Get achievement "One Night in Paris"
Introduction
Start:
The minimum: 1 province with 3 development
So, let me explain the starting conditions.
In the net the by far most "recommended" strategy for released vassals is to first damage the overlord before starting to play as the subject. The "Sabotage Start".
That is if you want to play as Wales or Mann then start the game as England, disband the army and the fleet, delete forts, take loans, waste Monarch points, break alliances, release other subjects like Normandy and Northumberland etc. Just everything that comes to mind to make it easier to get independence from a weakened overlord.
A cowardly and sissy attitude; not my style of play.
A second recommended strategy is the "Double Release" (or "Delayed Start") of a vassal.
Start as England, release the vassal, but don't play as it for now. Grant provinces to the vassal, which gives him new cores. Play 10 years as England as you like, than annex the vassal. After the completion release the vassal a second time and this time choose to play as.
The more provinces the player has given to the vassal in step 1, the more time is needed for integration. But that way it is easy to create a player controlled Cornwall that is even bigger than its overlord England.
A clever move, but clearly not what I had in mind for this campaign.
I want to start with the bare minimum.
The goal: "One Night in Paris"
Playing as a released vassal is not a formation. So Cornwall will be eligible for the achievement. I "just" have to form GB, conquer Paris and core it.
So lets see what we need to form GB:
In addition the country must have its primary culture in the British Culture group (English, Scottish and Welsh). Cornwall is Welsh. Well, reality fans might hate it, but this is the setup of the game. [It is planned to introduce the Cornish culture in 1.30]
So as a 3-dev country I have to get independence from a 330-dev overlord, then overthrow Scotland and England to form GB. Finally I have to take away the capital from one of the strongest nations in the game.
Sounds crazy, if not impossible?
Before this campaign I have played Wales for the "Home and Away" achievement. Same starting conditions (instant release / no sabotage).
It is similar. Take provinces on the islands + Paris. Well at least I don't have to interfere in Italy for the conquest of Rome this time.
But Wales starts
with 4 provinces and a total development of 16. That is more than five times bigger than Cornwall.
So will it be possible to succeed with the tiny Cornwall as well?
Can I use the Wales strategy or do I have to go new ways?
Savescums: I take random events as they come. You will see this, I hope. Actually I consider handling bad or unexpected events as a major challenge of the game. In worst case I finish a session and come back another day with a fresh mind, willing to deal with the new, not so ideal, situation.
Reloads: Rarely, but yes, this happens. Sometimes it is a misclick, sometimes it is a detail I planned but then forgot and sometimes I might have another (poor?) excuse.
Restarts: It is actually run #5 I am reporting. I also had 5-6 starts with Wales. Not necessarily because of total failures. I was very interested in testing different strategies (or variations of a strategy) for gaining independence. More details on that later.
Lets see what we start with:
The random ruler contributes 11 M-points per month. Good! For balance I put the National Focus on Mil.
Far away, but still interesting:
Cornwall has its own National Ideas.
The first thing to do next time is to prepare for our independence.
Without sabotage. On very hard.
Settings: Ironman
Version: 1.29.5 / 1.29.6
Diff: VH
DLC: All
Main goal: Get achievement "One Night in Paris"
Introduction
Start:
The minimum: 1 province with 3 development
So, let me explain the starting conditions.
In the net the by far most "recommended" strategy for released vassals is to first damage the overlord before starting to play as the subject. The "Sabotage Start".
That is if you want to play as Wales or Mann then start the game as England, disband the army and the fleet, delete forts, take loans, waste Monarch points, break alliances, release other subjects like Normandy and Northumberland etc. Just everything that comes to mind to make it easier to get independence from a weakened overlord.
A cowardly and sissy attitude; not my style of play.
A second recommended strategy is the "Double Release" (or "Delayed Start") of a vassal.
Start as England, release the vassal, but don't play as it for now. Grant provinces to the vassal, which gives him new cores. Play 10 years as England as you like, than annex the vassal. After the completion release the vassal a second time and this time choose to play as.
The more provinces the player has given to the vassal in step 1, the more time is needed for integration. But that way it is easy to create a player controlled Cornwall that is even bigger than its overlord England.
A clever move, but clearly not what I had in mind for this campaign.
I want to start with the bare minimum.
The goal: "One Night in Paris"
- start as England
- do not form another country unless it is Great Britain
- own and have a core on Paris
Playing as a released vassal is not a formation. So Cornwall will be eligible for the achievement. I "just" have to form GB, conquer Paris and core it.
So lets see what we need to form GB:
In addition the country must have its primary culture in the British Culture group (English, Scottish and Welsh). Cornwall is Welsh. Well, reality fans might hate it, but this is the setup of the game. [It is planned to introduce the Cornish culture in 1.30]
So as a 3-dev country I have to get independence from a 330-dev overlord, then overthrow Scotland and England to form GB. Finally I have to take away the capital from one of the strongest nations in the game.
Sounds crazy, if not impossible?
Before this campaign I have played Wales for the "Home and Away" achievement. Same starting conditions (instant release / no sabotage).
It is similar. Take provinces on the islands + Paris. Well at least I don't have to interfere in Italy for the conquest of Rome this time.
But Wales starts
with 4 provinces and a total development of 16. That is more than five times bigger than Cornwall.
So will it be possible to succeed with the tiny Cornwall as well?
Can I use the Wales strategy or do I have to go new ways?
Savescums: I take random events as they come. You will see this, I hope. Actually I consider handling bad or unexpected events as a major challenge of the game. In worst case I finish a session and come back another day with a fresh mind, willing to deal with the new, not so ideal, situation.
Reloads: Rarely, but yes, this happens. Sometimes it is a misclick, sometimes it is a detail I planned but then forgot and sometimes I might have another (poor?) excuse.
Restarts: It is actually run #5 I am reporting. I also had 5-6 starts with Wales. Not necessarily because of total failures. I was very interested in testing different strategies (or variations of a strategy) for gaining independence. More details on that later.
Lets see what we start with:
The random ruler contributes 11 M-points per month. Good! For balance I put the National Focus on Mil.
Far away, but still interesting:
Cornwall has its own National Ideas.
- Start: +10% Production efficiency, -10% Recruitment time
- Idea 1: -2 National unrest
- Idea 2: +1 Attrition for enemies
- Idea 3: +2 Tolerance of the true faith
- Idea 4: +20% Privateer efficiency, +10% Chance to capture enemy ships
- Idea 5: +20% Land force limit modifier
- Idea 6: +15% Movement speed
- Idea 7: -1% Prestige decay
- Finish: +10% Morale of armies
The first thing to do next time is to prepare for our independence.
Last edited:
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