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MWSampson

Second Lieutenant
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The Problem: Currently owning expensive territory without coring simply delays the cost. This means that once territory is taken there is an immediate concern with reducing OE so you can take more territory. This acts as a good limiting factor to expansion, but creates a linear decision where unless you need the admin mana for something else (tech or ideas) you simply core at the first opportunity. In strategy games linear choices are dull.

Proposed Solution: My proposal is reduce the coring cost substantially, then have a nationalism based increase on coring cost.

Example: A 20 dev territory currently takes 200AP to core. Now suppose it takes 120 (40% reduction in base cost), but with a 3% increase in coring cost per year of nationalism remaining, this would mean that initial this territory would cost 228 AP to core. However, after ten years it would cost 192 AP. After 20 it would cost 156. And after 30 it would cost 120.
This small (10%) increase in coring cost might be unwelcome to some players.
It is, of course, worth noting that humanism would mean that players would get a reduction in coring cost due to reduced nationalism, this may be a bad effect.

Pros: Super expensive coring gets cheaper over time, the saving of around 12AP a year at full OE is equivalent to a +1 to admin skill per year, so isn't irrelevant, but nor is this such a large giveaway. It gives a motive to delay the spending by a year or two until coring becomes necessary. The day 1 +90% modifier helps reduce the impact of admin efficiency and coring ideas, while not rendering the reductions useless.
Cons: AI might struggle to benefit. This might Ottonerf quite badly. It might make humanism a must-have idea. Might make some people complain about higher coring costs or "just having to sit around".

Obviously numbers are flexible, but these seem about right to me, it would probably require a change to diploannexing costs, however. As it makes annexing way cheaper than taking vassals.

-

Of course a second solution would be to have random events fire after prolonged ownership without coring, but hidden effects mean most players wouldn't engage with the process.
 
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MWSampson

Second Lieutenant
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If you have a reason to not core, events surrounding coring could also be given, probably some should be bad (increasing autonomy) or perhaps reducing nationalism "as fears of being forced to change the way of life haven't come to fruition".
Mind, I would like to see a reason for people not to increase autonomy of territories they've just taken, currently it's a no-brainer.