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gornard

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It is rather discrete. When you click on the diplomacy button and click on one of your own territories you will see a small red dot in each of your home provinces. You may even see some outside of your borders. As a german or italian state you'll notice that you have cores of the entire country that you'll later form.
These are provinces considered to be rightful parts of your nation, the AI has tendencies to go to war with you if you possess some of its cores, i think you also get less badboy points for taking your cores back. I'm not sure if it has an effect on the prestige costs of declaring war. If you satellite a nation and it possess cores of yours (for example egypt as the ottomans) all those core provinces will become yours with no badboy. As of the latest patch a nation won't sell you one of its core provinces.
 

James The 1st

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Also, how can I move Pops around? For example, I have a factory in New York that is empty, but I can't seem to put my unoccupied Clerks and craftsmen in it. They are from the same state but are in a different province.
 

Eärendil

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Also, how can I move Pops around? For example, I have a factory in New York that is empty, but I can't seem to put my unoccupied Clerks and craftsmen in it. They are from the same state but are in a different province.

Factories work on a state level, so if you have unoccupied craftsmen/clerks in a province in the same state you should be able to employ them. Although there is a rule that you can never have more clerks than craftsmen in a factory, that might be what's keeping you from employing them in the factory.

The easiest way to get POPs to migrate is to make them unemployed and after a while they will move to a province with jobs. Though you cannot do this by closing a factory, as they still think of it as a job opportunity and will remain in the same province.