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MacroWarrior

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As the title represents, there is a big gap in the game. Once you core a state, there becomes no resistance and no penalty for local construction and resources. But that quite rejects the reality. It is actually a general problem of garnison and partisan system. Didn't British Raj, Reichskommisarriat Ostland get resistance, didn't Crotia or Generalgouverment get resistance, of course they did. But in game they don't. ( There is actually events triggered by focuses for India but they are quite shallow and I mean this as a general mechanic. )

I propose a intermediary level of cores and not cores. A direct control over a territory must increase resistance much than the local administration. But that doesn't mean that local administrations for (semi) colonial states will not get any debuffs from their land. I call that intermediary state governorates. Governorates will have resistance 50% less than a occupied zone and will give access to +20% local factories and resources than a usual occupation state.

Second thing I propose is the diffrentiation of puppets : People's government and (semi) colonial state (Imperial government structure). People's governments will have total core on their states while colonial will have governorates. People's governments gets only exploited by their trade while a colonial state gets exploited by different ways such as getting taxes (consumer goods -5 for overlord, consumer good + too much for colony state), directly seizing the resources or even taking some of their states (zones in game terminology, not regime) and so on. But actually this exploit is not a really sustainable since there is another mechanic that I propose, Indepence Wish. Independence wish is for non-occupied zone puppets, not for Reichskommisariats formed on occupied territory but for example after annexation of the French Indochina for example, that Reichsprotectorat can have Independence Wish. I mean occupied zone puppets normally get partisan uprisings, no different from the current form.

Independence Wish increases normally a little but each exloitation increases it a little too. And there will be more effectants for example having extremist ideologies diffrent than your overlord or just events or focuses. It will have some levels, first level is the public discontent which reduces stability, second one is seperatist protests such as mutinies in army and civil life that reduces construction speed and recruitable population, third level local seperatist resistance and if it gets too high, the last level, total seperatist revolt which triggers an event to the overlord which will give two options: recognise the new state's independence or trigger an civil war in your colony state. And also there will be a fixed peace decision like Ethiopia's, defend a land for 6 months and you win. So you need to actually think about the balance of exploitation and discontent. And also there will be more ways to reduce the Independence Wish via events of the colony state, giving public meetings/talks for pp or making tax cuts which increases the consumer goods for the colony states even more. There could be more ways but these are the ones that I could find.

While these are happening in the colony states' side, people's governments will have the normal autonomy system and no independence wish mechanic if they are not fascist or communist and have a other ideology's overlord. To clear, you could actually use both systems to be independent for a fascist Canada with a democratic Britain. Even if there is independence wish for people's governments, there will be no resistance nor indepence war beacuse their states will be core. But these are not really good for the overlord since they won't be able to exploit them other ways than trade. (This may not be 100 percent true in history but for gameplay purposes)

Democratic puppets (colonies) will be only allowed to be people governments while not all people's governments are democratic. (I mean a colony state can not be democratic, if overlord is fascist or communist, same with the overlord, otherwise non-aligned)

There will be ways to turn a colony state into a people's government and vice versa for the overlord.


What are your opinions? How can this idea be improved?
 
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LordWahu

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I think stability is kind of supposed to feed that sentiment. That it's penalties are the...resistance of the core population. And in that regard, the penalty is pretty severe if it's low. As it should be

That being said, there should be better alternatives for 5th column activities
 
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trenarrr

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Becoming core means the former owners gives up their claim and tells the population to deal with it.
They may not like it, but with no support from their former masters / nation, effective resistance ends.
 
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Gort11

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Becoming core means the former owners gives up their claim and tells the population to deal with it.
They may not like it, but with no support from their former masters / nation, effective resistance ends.

I don't think that's true, different countries can have the same core without giving up the "claim".
 
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LordWahu

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Becoming core means the former owners gives up their claim and tells the population to deal with it.
They may not like it, but with no support from their former masters / nation, effective resistance ends.
I don't think that's true, different countries can have the same core without giving up the "claim".
I think the issue being presented here isn't that the countries are giving up the claim, but the people are giving up their claim to the country

Basically, once you have a core, the game just assumes there isn't really much domestic trouble anymore

There is the whole stability thing I brought up previous, but it does feel...too small an impact