Call this the "anti-rare" technology request. Some techs at low tiers open up key buildings and edicts. Having the RNG-tech tree decide that I shouldn't be able to build farm processing facilities until 80 years in, while I'm researching titans for my fleets, is off-putting.
The game handles rare techs very well, so we should have an opposite designation "core tech" that is 2-3 times more likely to be an option if available.
The game handles rare techs very well, so we should have an opposite designation "core tech" that is 2-3 times more likely to be an option if available.
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