Here is what i am thinking of:
Now what to use the freed slots?
So here is my suggestion:
A possible way to do it:
Naturally there is no need to do all the merging of brigades i put above, but whit just 3 slots it will add some diversity but not much.
About 2 slots for BB/BC and 2 for cruisers as well will make it much easier to make more diverse fleets.
1)Merge armored_car + b_u8(cavalry) as "recon" low number models are cav and higher once armoured car's
For low tech country scrap all the armoured car models and leave just the cav models.
This can result in a ARM, LARM, MEC having the possibility of have a cav brigade on player hands.
This saves 1 brigade slot
2)Merge Torpedo DD(naval_torpedoes_s) and 610mm Torpedo(b_u17) as oneThis can result in a ARM, LARM, MEC having the possibility of have a cav brigade on player hands.
This saves 1 brigade slot
For any county other than Jap scrap all 610mm models so they cant build them and leave the normals
This saves 1 brigade slot(total 2)
3)Merge Submarines heavy(naval_mines), large(b_u16), normal(naval_torpedoes_l) as one from low normal to large to heavyThis saves 1 brigade slot(total 2)
For any county other than Jap scrap all heavy models so they cant build them
For AI only ENG uses both large + normal all others use just 1 type
This saves 2 brigade slots(total 4)
4)Merge RArt into Art possibly as model's or statsFor AI only ENG uses both large + normal all others use just 1 type
This saves 2 brigade slots(total 4)
Personally i have never liked RART as a separate from ART as they are same just the "gun" changes.
As no need to separate INF whit assault rifle and INF whit rifle whit bolt mechanism
This saves 1 brigade slot(total 5)
5)Merge VHART(b_u5) into ART OR MARTAs no need to separate INF whit assault rifle and INF whit rifle whit bolt mechanism
This saves 1 brigade slot(total 5)
This model is not used by AI and don't think many players use it.
Mayby replace any HQ that has it whit MART(b_u5)?
This saves 1 brigade slot(total 6)
Mayby replace any HQ that has it whit MART(b_u5)?
This saves 1 brigade slot(total 6)
Now what to use the freed slots?
For me one aspect of CORE that is very different from any other mod is the ship Designs but due to UI limitations its hard to use
There are total of 5 different capital designs(Raider, Large, Fast(+IMP), Armour, Armarment(+IMP).
Also total of 7 cruiser designs Minelayer, Raider, Scout(+IMP), Armour, Torpedo Battery, Armarment(+IMP), 610mm+IMP
The number of freed slots + unused(+3 up to b_u20) is not enough to put all options available to player.There are total of 5 different capital designs(Raider, Large, Fast(+IMP), Armour, Armarment(+IMP).
Also total of 7 cruiser designs Minelayer, Raider, Scout(+IMP), Armour, Torpedo Battery, Armarment(+IMP), 610mm+IMP
So here is my suggestion:
Event chain that will activate duplicates of the designs but just one of the models.
Short exampleusing 2 extra brigade slots for duplicates of b_u2)
Short exampleusing 2 extra brigade slots for duplicates of b_u2)
Germany activating 2 events and selecting Armour and Fast capital designs = can build 3 types BB(+3 BC)
When adding a BB/BC to build queue player will have 5 or 6(AA) options to select brigades from this is something that can be exploited but there are better exploits...
Now for cruisersusing 3 extra brigade slots for duplicates of b_u3)
Germany activating 3 events and selecting Raider, Armour and Scout cruiser designs.
This will allow player to build new Deutschland's or make them bit faster, better armoured or whit bigger guns.
When adding a BB/BC to build queue player will have 5 or 6(AA) options to select brigades from this is something that can be exploited but there are better exploits...
Now for cruisersusing 3 extra brigade slots for duplicates of b_u3)
Germany activating 3 events and selecting Raider, Armour and Scout cruiser designs.
This will allow player to build new Deutschland's or make them bit faster, better armoured or whit bigger guns.
A possible way to do it:
As event as limited in having 4 choices cruiser selections will be needed to split.
For capitals 1 event is needed per brigade slot
action_a = {
action_b = {
action_c = {
action_d = {
For capitals 1 event is needed per brigade slot
action_a = {
name = "Raider"
command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 6 }
}command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 6 }
action_b = {
name = "Large"
command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 8 }
}command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 8 }
action_c = {
name = "Fast"
command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 10 }
}command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 10 }
action_d = {
name = "Armor"
command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 12 }
}command = { type = activate_unit_type which = b_u18 }
command = { type = new_model which = b_u18 value = 12 }
Naturally there is no need to do all the merging of brigades i put above, but whit just 3 slots it will add some diversity but not much.
About 2 slots for BB/BC and 2 for cruisers as well will make it much easier to make more diverse fleets.