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Tegetthoff

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So here is our second open Beta:

CORE 0.50 for Arsenal of Democracy (0.50.17)



This version will work with AoD 1.06b2 patch - and only with this patch

It is designed to be played on normal / normal

Download the mod here:

http://www.mediafire.com/?hnnudbyruz4mnhs

Checksum is ZLPF

Changelog:

Code:
Forum comments:
Added Admiral Hiroyasu leader pic
Deleted two unnecessary dummy ai files
Poland gets 1937 mil recovery BP at PM instead of 1938 econ recovery
Poland gets 1938 mil recovery BP at FM instead of 1940 econ recovery

Mantis issues
1723: Yuling to Mengkukuo
1724: HSKs: solved by commenting out the initial event 370350
1722: SOV and IND AI: took the new sov_1936 file, india remains on hold
1726: Province spelling errors
1727: air, army and navy names from Denniss

AI:
made chinese Indochina AI event non-persistent
Japan will not wait until Phillipines are secured to invade DEI
JAP_1936.ai: num_attack_fleets = 4 instead of 8
Tried out decimal values in build AI (2.5 etc.)
Some more changes to SPA and SPR AI
Gave Spain a proper post-civil war garrison AI
CHC and CXB have garrison settings for MEN
Made Italian AI slightly more likely to be active in North Africa
FIN neutral enough to join Axis only after defeat of Norway / France


events:
deleted FRA event 2809 (delete the navy - no longer necessary)
added Junyo and Hiyo carrier conversion events
made a quickfix for the SPR international brigades crash
made another quickfix for the SPA victory crash
corrected errors in Japanese concessions to China event

config:
received corrected tech_names.csv from Denniss


.inc
added 3 x 20 convoy transport builds to Japan build queue (corresponds to 150,000 tons of annual building)
British monitors are now battleships (model = 0) instead of nuclear subs

gfx:
Received events pics for Hiyo and Junyo conversion from Hagar
Received improved prometheism.bmp, ukraina.bmp and polish_generals.bmp from Hagar

tech teams:
Upped all tech teams in China by +1 skill point (CHI, CHC, CGX, CXB, CYN, SIK, MEN, MAN)

misc.txt
To account for single ships in CORE:
# Combat Modifier: Total Naval Overstacking Mod for each non-transport division above two.
	-0.016 # was -0.2
A severe change, but this should account for our high infra
# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat
	10.0 # was 5.0, is now 3.0 in 1.06b1

Changed airbase cost and build time to same values as AoD 1.06b2 (cost 2, build_time 90 instead of cost 1, build_time 180)

**********************************
-> CORE 0.50.16 for AoD
**********************************

Mantis issues:
1645 events: phillipines.txt with modified mobilisation triggers
1728 area & region names


events:
Nationalist and Republican Spain victory: unit deactivation spread out over several events
Portugal and Germany have a small oil supply to SPA as part of their aid


ai:
Lowered attack odds for GER
Increased garrison values for Benelux border for Germany
made SPA and SPR a little bit leass eager to attack each other


**********************************
-> CORE 0.50.17 for AoD
**********************************
Hagar will probably soon post his travel guide here:

********************************

Graphics packs (separate download):
CORE 0.4.9 Black & White graphics pack (137MB) - if needed rename into .exe
CORE in Color graphics pack for CORE2 0.4.9 (170 MB) - if needed rename into .exe

Enjoy!
 
Last edited:

Tegetthoff

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Notes on Open Beta2

Several of the problems reported for Beta1 have been (hopefully) solved.

Spanish Civil War CTDs should be gone.

The main problem is Germany getting stuck in Belgium. Please report on your different playing experiences here.
 

Hagar

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Hagar will probably soon post his travel guide here:
Indeed I will... Please allow me a couple of hours more - I'll try to release it this morning, European time. :)
 

datachild

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Nice, but sadly I will not be able to play before Sunday.
Is there some kind of changelog? It would make testing the fixed problems easier. Also are there other issues besides the Germany<->Belgium problem that need special attention.
 

Tegetthoff

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I will do what I can but I am just in the process of switching computers, so my possibilities are somewhat limited.

But the complete changelog should be part of the download ....

..... First post edited.
 
Last edited:

Xenozod

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Hrm, I seem to be having a problem with the travel pack. Installing it doesn't change any of the province graphics.

On another note, the color graphic pack only changes a few ministers and tech teams. I didn't know if this was due to it being an older pack, or another failure installing on my part. Appreciation in advance for any help.
 

Hagar

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Oops... The imagery is installed in the mod-CORE2\gfx\interface\models directory, not the mod-CORE2\gfx\interface directory. Either cut/paste them in the right directory, or re-download the travel guide if you please (as it's fixed as of now). Sorry about that! :eek:o

As to the color graphic pack: what country are you playing?
 

unmerged(133691)

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The Travel Guide looks great Hagar! Excellent work!
 

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The Travel Guide looks great Hagar! Excellent work!
Glad you like it! I guess I got a wee bit fed up with all this savanna showing up everywhere around the world... ;)
 

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thanks for the new update!

a few observations from my USA game:
SCW stalemates, no movement from 37 to 39, despite a clear advantage for nat spain.
JAP managed to grab a big chunk of the chinese coast with two landings but doesn't have enough divisions to expand let alone defeat nat china. (which is probably historical)

I got an event giving me a blueprint for econ. recovery 1936 after I researched it.
 

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Thanks for the quick reply, it looks amazing! Very nice job.

On the graphic pack: I had loaded up as the UK. Overall, most of the tech teams were color with only one or two ministers. I checked a few other countries in the diplomacy menu such as Germany and they did not have any in color.

Thanks again for the help, very much appreciated.
 

Hagar

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Did you install GIP, as well as the CORE in color graphics pack? It's meant to complement GIP rather than replace it...
 

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Oh, I see. That I did not. Will do that right away, thanks again! That's what I get for not playing CORE since HoI1; I've been missing out on all the features...
 

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Did you install GIP, as well as the CORE in color graphics pack? It's meant to complement GIP rather than replace it...
On that note; is there a newer version GIP around somewhere? I still have the good ol' GIP for DD 0.6 package and it still works, but I was wondering if anything newer has come out. I tried to search the forums for it but I failed...

Sorry for the off-topic
 

Hagar

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I got an event giving me a blueprint for econ. recovery 1936 after I researched it.
Yes, this will happen. It's more of a "failsafe" way to help the AI along than necessarily something a player will benefit from. Nothing to worry about, certainly.

Tim
 

Hagar

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You do have installed one of the two CORE graphics packs installed, or not? If so, which country are you playing?