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Tegetthoff

General
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Apr 14, 2006
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  • Arsenal of Democracy
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And here is our third open Beta:

CORE 0.50 for Arsenal of Democracy (0.50.19)



This version will work with AoD 1.06b2 patch - and only with this patch

It is designed to be played on normal / normal

Download the mod here:

http://www.mediafire.com/?0ev09vyh6rpv831

Checksum is HLZG

Changelog:

Code:
Mantis issues:
1728: area & region names (Libya) 
1729: Missing brigade names entries in unit_names.csv by Denniss
1730: province_names: Grand Rapids etc.
1731: Problems with Romanian tank purchases by Denniss
1733: Dummy ai file missing
1745: Italian event modifications

map:
Map modifications for four modified province names by ArmdChair

events:
German ai event 20050 submarine building: tuned down pre-war sub building
Corrected errors in SPA and SPR ai event files that prevented post-war ai from being loaded
Manchukuo transfers money (= South Manchurian Railroad profits) to Japan since puppet transfer is not working
Romanian tech team improvement by Denniss
Gave SPA more money via mobilisation and Fascist Nation event to prevent standoff

ai:
modified German build Ai to prevent overbuilding of air units

.inc:
Increased SPA (40 to 500) and SPR (400 to 500) starting money to prevent late 37 standoff 
(SPA produces only CG to get money level to 1000)

tech teams:
Romania by Denniss

**********************************
-> CORE 0.50.18 for AoD
**********************************

Mantis issued:
1735: Tech team events changed to AoD syntax (by Denniss)

Events:
Corrected SPR Civil War event so war is declared AFTER provinces are seceded (SPA now has 9 IC at war start)
Partly reverted to CORE 0.41 settings
Manchukuo sends supplies to Japan
"Cause is lost" will fire only at 90% lost provinces for CHI (instead of 80%)


ai:
Slight improvements to JAP China Ai
Slight improvements to SPA and SPR AI
Introduced a "termination AI" for SPA and SPR
Used the AoD 1.06b2 Japan Pacific war AIs 5 to 7 (1 to 4 do not seem to work)
Improved triggers for Japan Pacific war AI
Reset invasion priorities for Japan Pacific War AI
All max_distance = 750 for Japan reset to 400
All max_distance = 500 for Japan reset to 300
German AI gets a compensation for gearing as it builds single subs only


revolt:
MEN now has claims on all Mongolian provinces

unit stats:
increased all submarine convoy attack stats by 50%
submarine visibility decreased slightly (1 point, 0.5 for model 8 (type XXI etc.))
seaattack reduced 20% (rounded) for sub model 0 to 4

map:
new mapfile by ArmdChair

**********************************
-> CORE 0.50.19 for AoD
**********************************

Please note:

This version contains the first map modding performed by the CORE mod (thanks to ArmdChair). It is "just" a correction of misspelled province names, but it was a lot of work and more may come ....

Graphics packs (separate download):
CORE 0.4.9 Black & White graphics pack (137MB) - if needed rename into .exe
CORE in Color graphics pack for CORE2 0.4.9 (170 MB) - if needed rename into .exe

Enjoy!
 
AoD 1.06b2 patch - it's the third public CORE beta. ;)
 
Certainly more effective, based on the last tests. I presume we will still be needing some tweaks to get them to the exact levels we would like.
 
Ah, forgot to tell you about the subs:

First of all: we started tweaking them, we now need your feedback to work on the isse.

The main changes:
Convoy attack is up strongly, so you should see more convoys and escorts being sunk.
Please note that according to our historical research (for a German sub campaign), something between 2 and 4 ships sunk per day is historically correct. Please also consider that the submarine war started in earnest in late 1940, when the French bases were taken. Please do not complain about the lack of a trade war in 1939 (unless you have built tons of subs early).

Visibility is down about one point.
What we saw was submarines getting engaged by surface units happened much too frequently. So hopefully now subs should sneak out into the shipping lanes.

Surface / sub engagements tended to end up in lots of surface units getting sunk. So we have lowered the seaattack values of the early subs.

We are pretty sure that this is not enough, but it should be a step in the right direction.

When planning a submarine campaign, remember a couple of things:
* Send the subs out in groups of 3 to 5. Not 10, not 20, not 1.
* The Germans operated a couple of hundred subs (and lost the war). You should not expect to win a submarine campaign with 100 or even 150 subs.
* Tech advances should make the subs more efficient in 1940/41. Do not expect a quick victory in 1939.
* Or 1941. It should take a couple of years to finish off a huge maritime nation like England.

Of course you are free to comment all you like. Please consider, that posts like "submarine warfare is broken" are completely useless for fixing or developing the mod.

Report:
* Number of subs engaged
* Numbers of convoys, escorts, surface ships and subs sunk (there are statistics pages for that)
* Tech level you researched
* How many years you played into the war

Your comments are needed to improve the mod!
 
Also I would like to point out that it seems that visibility now affects convoy raiding efficiency. So there might be some overkill when you lower visibility while increasing convoy attack.
 
May I ask the rationale for this? Apart from historical considerations.

AoD penalises every naval group with more than 2 units. Due to single ships (DDs and SSs) this hits CORE more than AoD vanilla. The value has been slightly lowered (from 0.02 to 0.016 IIRC) in misc.txt for CORE. However, surface groups are less strongly hit than submarines since the light forces are a combination of CLs and DDs and CLs are singls units in vanilla AoD, too.

Submarines consist exclusively of single units. So the recommendation is based both on theoretical considerations and on one game I did on the weekend, where small flotillas were clearly more successfull than the 10 sub units I was used to sending out.
 
Also I would like to point out that it seems that visibility now affects convoy raiding efficiency. So there might be some overkill when you lower visibility while increasing convoy attack.

Only testing can tell - that´s why you guys are so important!

Hands-off we saw convoy losses triple with the new setting. Of course that was from 270 to 750 convoys up to May 1944. A far cry from the several 1000 it should have been.

Of course there is no telling how badly the AI handles the sub campaign as the attacker.
 
Last edited:
Are there any changes in the Italian AI?

I think there are no changes in 0.50.18 and 0.50.19 though some changes were made based on forum comments here previously.

In the last test games I have not seen the death march through the Sahara and I see Italy conquering Egypt in 1 or 2 games in 10.
 
In the next release please add Memel (#206) to the list of provinces which the Soviet Union has to secede to Germany after the Bitter Peace: this is in case Memel has not been seceded by Lithuania in 1939 and thus becomes Soviet territory before Operation Barbarossa.
 
In the next release please add Memel (#206) to the list of provinces which the Soviet Union has to secede to Germany after the Bitter Peace: this is in case Memel has not been seceded by Lithuania in 1939 and thus becomes Soviet territory before Operation Barbarossa.

Mantified this so it gets adressed ...
 
Mantified this so it gets adressed ...

Thanks.

Also Iraq should sign peace with Nationalist Spain in case Spain is at war with the Allies before it joined the Axis.

Anyways, thanks a lot for all your effort. Hearts of Iron is the only game I play so it's always good to see something new and fresh. I will be playing Germany 1936-1941 and write down if I come across anything with Germany or other players (will use the "no fog" cheat to see the wars in Spain and Asia).
 
If you want to help us, play a bit further ....

We know that AI on AI the Soviets are weak against Germany. We really need player feedback on this, into 1943.

And the submarine campaign needs player feedback to 1944.

Thanks for your contributions!

Tegetthoff
 
If you want to help us, play a bit further ....

We know that AI on AI the Soviets are weak against Germany. We really need player feedback on this, into 1943.

And the submarine campaign needs player feedback to 1944.

Thanks for your contributions!

Tegetthoff

Ok, will do. Anyway it will probably be at the end of the week, when I have time.


1940(early Vichy), Iraq got the coup event and became fascist, signed peace with Germany but remained in the Allies. Lebanon and Syria joined the Axis.

That's probably because Iraq is still at war with one of the Axis players (Spain?) together with the Allies. Lebanon and Syria join the Axis yeah. It's more like a game technicality if you ask me. Actually it should be Vichy provinces but you cannot have some Vichy provinces at war with the Allies (including French Foreign Legion fighting each other) and the rest of Vichy just doing what it does (nothing, losing control of overseas areas and becoming dependent on Germany in the end and losing legitimacy worldwide)
 
Don´t know if it´s a Core specific problem: I´m playing as GER in 1936 GC. It´s now Feb 1938 and resource consumption is based on 242 IC. As a matter of fact there are no more than 236 available IC ATM. This seems to be more than just a question of decimals. It doesn´t matter too much in AoD vanilla, but in Core resources aren´t that readily available.