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    Real Strategy Requires Cunning

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unmerged(133691)

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How hard was the battle with these two HSK? Did they seriously damage your ships or was it like fighting just another enemy vessel ?

The battle was over in a couple of hours, no serious damage to my ships. First encounter was 2 HSKs against a group of 10 ships including 3 carriers, this was over in 3 hours and no damage to my ships. Second engagement was 1 HSK against 4 subs, lasted for about 6 hours and 1 sub took quite some damage.
 

unmerged(133691)

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Changing even a few percentage points can totally unbalance the AI.

In your case ENG will have built too few destroyers and may well loose the naval war. Remember that we have single DDs in CORE, so very large settings are required to get the AI to build the necessary numbers of DDs.

thanks for your reply, I reset the whole thing and I am trying for a third run, let's see if ENG holds out in Africa this time!
 

Tegetthoff

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As a tip:

Use "debugai" from the console (F12) and click on an ENG province. You will then see what they are building.

Great for build AI development!
 

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In my game Italy has a bunch of troops guarding every beach, so at least that works. UK also has a bunch of troops every beach. No way I'll take that until I develop nukes.
 

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Hello,

I just extracted the .exe from the first page to a separate directory, to check the contents, and I noticed that there is a strange file in the ai/switches directory (amongst the files which do not go under mod-CORE2): POL_Upg_War.ai seems to be a file for the US AI, I do not know if this is intentional. As this overwrites an original file, it might not be intentional (as it is the same file as the usa_nafrica.ai in the same dir). I guess sov_build_fort.ai intentionally overwrites the original one.
Other than this, I did not notice any strangeness, but will let you know if I run across any! Also, thank you very much for C.O.R.E! :)
 

unmerged(133691)

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As a tip:

Use "debugai" from the console (F12) and click on an ENG province. You will then see what they are building.

Great for build AI development!

Wow, I did not know that particular command.. would be a great help in ironing out any issues with AI build priorities. Thanks!!!

EDIT: this is great, I can now see the exact build order for ENG and they are indeed building only naval units, mainly destroyers. Once the war starts I will check if they start building army units.
 
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Radu

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It's been introduced for 1.06. We've added some more info displayed for Beta2.
 

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is there a way to wake up the Italian ai again, since its doing nothing atm.
 

Tegetthoff

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The Italians did little historically, so I am not sure wether we should change that. And I have seen occasional pushes by Italy up to Alexandria.

If you want to play around, look at the invasion AI and the target provinces that are set there. Looks also at the recklessness setting in the front AI. But be aware that the ita_1936 ai is (probably) unimportant, it´s the switch AIs you have to look at.
 

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I think something has to change. They sent 10 divisions deep to the south, where they slowly starved to death. The rest of their african divisions are about to be annihilated by the British and Americans who landed in Tripolis. Btw. date is 12.12.1941. The Italians did little, but atm. they just get slaughtered while sitting lethargically and doing nothing.
 
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Amallric

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Yes I had the same. For some reason France sent all its remaining divisions deep into the Sahara desert and let the die there.
 

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Hello,

I just extracted the .exe from the first page to a separate directory, to check the contents, and I noticed that there is a strange file in the ai/switches directory (amongst the files which do not go under mod-CORE2): POL_Upg_War.ai seems to be a file for the US AI, I do not know if this is intentional. As this overwrites an original file, it might not be intentional (as it is the same file as the usa_nafrica.ai in the same dir). I guess sov_build_fort.ai intentionally overwrites the original one.
Other than this, I did not notice any strangeness, but will let you know if I run across any! Also, thank you very much for C.O.R.E! :)

Good spot. We just need dummies or files with the same name in the vanilla sector, so since those exist I´ll remove the two from the installer.
 

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I think something has to change. They sent 10 divisions deep to the south, where they slowly starved to death. The rest of their african divisions are about to be annihilated by the British and Americans who landed in Tripolis. Btw. date is 12.12.1941. The Italians did little, but atm. they just get slaughtered while sitting lethargically and doing nothing.

I had a more detailled look at the ITA invasion AI and doubled the weight values of any provinces they have there (but added no new provinces). Italian AI is very strongly set to defend Sicily, this may reduce their likelyhood of attacking anything in the med.
 

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After installing it and trying to load a game I get this, the game immediately crashes if you choose "ignore". Deleting that line in chi_36.inc makes a identical line appear about UK's libertarian culture.
 

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Definitely a bad install. Make a fresh install of AoD, install patch 1.06b1, run the CORE installer, launch the game from the CORE icon.
 

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I had a more detailed look at the ITA invasion AI and doubled the weight values of any provinces they have there (but added no new provinces). Italian AI is very strongly set to defend Sicily, this may reduce their likelihood of attacking anything in the med.
Like I said I don't expect the Italian AI to overrun Egypt. But since they commit suicide with some of their divisions by sending them into 0% infra provinces without any obvious reason for more then a year resulting in a slowly death of this divisions they actually do worse than nothing. I'm not playing atm but I think Sicily wasn't that well defended at all (around 4 divisions per province). A good force but no reason for a total stand still on all other ITA fronts.

Other observations:
-The German submarines didn't manage to sink more than 2 escorts and 1 transport during 2 years on convoy raiding missions. On the other hand they sunk several destroyers (more than 10 I guess) and at least one of any other bigger chips, including one CV and 2 BBs!! I was wondering what would happen if they were set on naval interdiction. Atm. they seemed to be a little bit overpowered, especially since they achieved this with only minor losses.
-The USA joined the war late in 1941(I think September). A little bit to early but ok for the balance of the game.
-It seemed that the AI use of air units needs some improvements. I witnessed more than one fight were the AI send their planes to battle with less than 50% strength and next to zero organization.
-Finland only survived until Mid-End 1941. It was pupped after this which is way to early in my opinion. Then again I (Germany) didn't support Finland with more than 2-3 divisions.
-JAP vs CHI went well until the beginning of 1941. Then CHI collapsed within a few month and was a puppet of JAP by mid 1941.
-I was wondering about every stat of CV7 being bedder then that of CV8, WAD? In this case a little bit counter intuitive.
-Barbarossa is fun even as human player. Also I managed to completely wipe out the first front line by encircling , the SOV managed to pull troops together to slow down the advance deeper in Russia and even sometimes had local superiority. Since the USA joined the war this puts me under some pressure to finish the war in the east, before they can stage a landing in Europe.
-While I can remember that I had always problems with raw materials in the 0.41 version it seems this problem is completely gone by now. There is not one resource (not even oil) I have to worry about even before capturing the rich provinces of the SOV. Maybe there are to much resources atm?
-On resources again: Atm I have 32k money with a positive balance as Germany. This seems a little bit to much.
-In the research tap there are many (6-7) UNKNOWN_STRING entries in the column with the brigades.
 
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Tegetthoff

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But since they commit suicide with some of their divisions by sending them into 0% infra provinces without any obvious reason for more then a year resulting in a slowly death of this divisions they actually do worse than nothing.
-JAP vs CHI went well until the beginning of 1941. Then CHI collapsed within a few month and was a puppet of JAP by mid 1941.
-In the research tap there are many (6-7) UNKNOWN_STRING entries in the column with the brigades.

a) I will continue looking at the ITA issues. Theoretically everything is all right, since those provinces are marked as "ignore". The AI just doesn´t give a damn.

b) Any explanation why the CHI collapse is happening is highly appreciated. I have really invested a lot of work into CHI/JAP and this collapse seems unexplainable.

c) the UNKOWN_STRINGs are brigade types that are not (yet) defined. Since there are extensive plans in the dev team for redesign of the brigades, I didn´t bother to replace those names with dummy "" fields.
 

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datachild said:
-While I can remember that I had always problems with raw materials in the 0.41 version it seems this problem is completely gone by now. There is not one resource (not even oil) I have to worry about even before capturing the rich provinces of the SOV. Maybe there are to much resources atm?

The resource issue is slightly worrying - as GER, you should really find Rares are.. well.. Rare! What sort of stockpiles do you have ?

Tim
 

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Beta2 has a resource pool view for the "debugAI" console command, this should allow for easier monitoring of stockpiles.