PDX Devs in support of HOI4, and HOI4 players;
This is an Alternate History vs Real History discussion to make attempt in helping the game's designer, project manager, and developers to consider ways of improving upon the nuances where Alternate History collides with Real History events in this game. This isn't just about my screenshots and the pop-ups that show there (as you'll see). This is about a very macro issue of improving upon the Alternate History gaming experience in Paradox games set in real world history timelines.
Bear with me, I'm a long-time PDX player (own nearly everything PDX has published) and only in recent days have bought and installed the HOI4 Ultimate Bundle so I have started my first play through and jumped into the fray of the game's interwar period.
I do my homework on PDX games and am aware of the push to improve upon Alternate History pathways for this game (as are typically done in other PDX games as well).
Except that I just ran into a real buzzsaw of a situation that in my opinion - should not have happened (or should be modified to account for Alternate History pathways).
Background on this play through: I'm playing Romania to see just how much I could help prevent or push back against both Germany/Axis and Fascism, while thematically holding the line as a Faction Leader over the Cordon Sanitaire that Poland and Czechoslovakia have both joined due to the National Focus that provides this Faction. From game start I am opposing Axis Powers while doing everything I can to improve my growing Romanian democracy (and tame our wild king who's out of control with his mistress and their spending habits). So every decision I make is anti-Germany/Axis, anti-Fascism, and pro-Democracy. In order to survive regionally, I must compromise and form Non-Agression Treaty with USSR and trade with USSR to keep a neutral posture on my northern border. I have not attempted to join the Allies but do have a guarantee of independence from UK due to yet another National Focus (I crawled down that branch of the National Focus Tree from "Renew Romanian-Polish Alliance" downward to the point where you cannot continue if not joining Allies as a Faction - cannot because I'm in a Faction - the Cordon Sanitaire). So while I cannot activate the "Join the Allies" National Focus due to being in a Faction (and am Faction Leader as well), I have created an Alternate History that places my Faction as a Peer (not subordinate) to the Allied Powers.
The screenshot helps explain the situation - please look at both, with the only difference being that I hovered my cursor over two separate icons - the one to show the Faction that I am in as Romania, with my allies Poland and Czechoslovakia; and the second screenshot merely to confirm that the Czech flag shows they're in the faction with me/Romania.
Reminder: Cordon Sanitaire, the faction with Romania (faction leader), Poland, and Czech is not Real History. If you want to see the real history of this term, see the wiki page: https://en.wikipedia.org/wiki/Cordon_sanitaire_(medicine)
And what you'll see there is that a Cordon Sanitaire was essentially a military enforced "social distancing" for pandemics, but also was a more formal military agreement to keep out those who are opposed to your ideals from your own borders. Translated - our Cordon Sanitaire is to keep the Axis out of our nations, and from influencing anything inside our borders (as in - stay away, Germany and Axis Powers, or it's going to be a war starting early in 1938).
So I'm cruising on my Alternate History pathway, but then the game injects the Sudeten Crisis that Germany tricked the Allies with in order to get an initial piece of Czech without even a fight (pop-up for this event is in the screenshots). Except here's the problem:
- This would no longer be a negotiation between Germany/Axis and the UK/Allied Powers, because the negotiation would be between myself as Faction Leader over the Cordon Sanitaire that represents the collective national interests of Czech, Poland, and my Romania. Even if Germany tries to leave Czech out of the negotiation (as they did in the Real World with Sudeten Crisis) - it's still me as Faction Leader doing the negotiation at a minimum, and I would not have given in as Neville Chamberlain foolishly did.
- The other consideration purely for game play and advantage/disadvantages for our Faction, is that the Czech Sudetenland comprises two separate provinces with a total of nearly 4 million people, so this is not just a small single county, it's quite a large land grab for this pop-up event (as it was in the Real World at that time). So if my Faction were negotiating with Germany, we wouldn't want to give away two provinces and 4 million people to Germany as Neville Chamberlain did. We need that land, the resources and the people for the expected fight against the Axis (regardless if they're of German heritage living on Czech land).
Further, a second pop-up simultaneously fired with this Sudeten Crisis, for Hungary being emboldened to claim that the Treaty of Trianon no longer applies to them.
- Again, my Alternate History pathway now has a 3-nation Faction that would be a more formidable force (and consideration) against Hungary making this proclamation. Is there a new metric, new RNG factoring that considers the Cordon Sanitaire as a whole against Hungary making this stand? Probably not.
So this is a microcosm of a macro issue in HOI4, for you PDX Dev's to consider as you try to improve the game for Alternate History pathways. You need to try and accomplish one of two things:
1. Change Real World pop-up events that could have Alternate History factors against them depending on what Alternate History is built to the left of Real-world events in timeline, to have a scaling metric that improves upon whether the event fires or not, with further consideration to refire the event later in game if the Alternate History denial conditions are undone, or to potentially deny the Real History event entirely for the game's duration.
and/or
2. Keep the event in place, but make it Alternate History relevant and interactive to provide the player a chance to insert themselves in the role where the Real History figures made the key decisions (good or bad). In other words, put me in Neville Chamberlain's place, as the Cordon Sanitaire Faction Leader, with a multi-choice negotiation selection to make in my response to Germany/Axis demands, even if it risks that I trigger World War 2 earlier than expected in timeline. That's how Alternate History pathways are supposed to be built, after all.
What say you, PDX Devs or Players?
This is an Alternate History vs Real History discussion to make attempt in helping the game's designer, project manager, and developers to consider ways of improving upon the nuances where Alternate History collides with Real History events in this game. This isn't just about my screenshots and the pop-ups that show there (as you'll see). This is about a very macro issue of improving upon the Alternate History gaming experience in Paradox games set in real world history timelines.
Bear with me, I'm a long-time PDX player (own nearly everything PDX has published) and only in recent days have bought and installed the HOI4 Ultimate Bundle so I have started my first play through and jumped into the fray of the game's interwar period.
I do my homework on PDX games and am aware of the push to improve upon Alternate History pathways for this game (as are typically done in other PDX games as well).
Except that I just ran into a real buzzsaw of a situation that in my opinion - should not have happened (or should be modified to account for Alternate History pathways).
Background on this play through: I'm playing Romania to see just how much I could help prevent or push back against both Germany/Axis and Fascism, while thematically holding the line as a Faction Leader over the Cordon Sanitaire that Poland and Czechoslovakia have both joined due to the National Focus that provides this Faction. From game start I am opposing Axis Powers while doing everything I can to improve my growing Romanian democracy (and tame our wild king who's out of control with his mistress and their spending habits). So every decision I make is anti-Germany/Axis, anti-Fascism, and pro-Democracy. In order to survive regionally, I must compromise and form Non-Agression Treaty with USSR and trade with USSR to keep a neutral posture on my northern border. I have not attempted to join the Allies but do have a guarantee of independence from UK due to yet another National Focus (I crawled down that branch of the National Focus Tree from "Renew Romanian-Polish Alliance" downward to the point where you cannot continue if not joining Allies as a Faction - cannot because I'm in a Faction - the Cordon Sanitaire). So while I cannot activate the "Join the Allies" National Focus due to being in a Faction (and am Faction Leader as well), I have created an Alternate History that places my Faction as a Peer (not subordinate) to the Allied Powers.
The screenshot helps explain the situation - please look at both, with the only difference being that I hovered my cursor over two separate icons - the one to show the Faction that I am in as Romania, with my allies Poland and Czechoslovakia; and the second screenshot merely to confirm that the Czech flag shows they're in the faction with me/Romania.
Reminder: Cordon Sanitaire, the faction with Romania (faction leader), Poland, and Czech is not Real History. If you want to see the real history of this term, see the wiki page: https://en.wikipedia.org/wiki/Cordon_sanitaire_(medicine)
And what you'll see there is that a Cordon Sanitaire was essentially a military enforced "social distancing" for pandemics, but also was a more formal military agreement to keep out those who are opposed to your ideals from your own borders. Translated - our Cordon Sanitaire is to keep the Axis out of our nations, and from influencing anything inside our borders (as in - stay away, Germany and Axis Powers, or it's going to be a war starting early in 1938).
So I'm cruising on my Alternate History pathway, but then the game injects the Sudeten Crisis that Germany tricked the Allies with in order to get an initial piece of Czech without even a fight (pop-up for this event is in the screenshots). Except here's the problem:
- This would no longer be a negotiation between Germany/Axis and the UK/Allied Powers, because the negotiation would be between myself as Faction Leader over the Cordon Sanitaire that represents the collective national interests of Czech, Poland, and my Romania. Even if Germany tries to leave Czech out of the negotiation (as they did in the Real World with Sudeten Crisis) - it's still me as Faction Leader doing the negotiation at a minimum, and I would not have given in as Neville Chamberlain foolishly did.
- The other consideration purely for game play and advantage/disadvantages for our Faction, is that the Czech Sudetenland comprises two separate provinces with a total of nearly 4 million people, so this is not just a small single county, it's quite a large land grab for this pop-up event (as it was in the Real World at that time). So if my Faction were negotiating with Germany, we wouldn't want to give away two provinces and 4 million people to Germany as Neville Chamberlain did. We need that land, the resources and the people for the expected fight against the Axis (regardless if they're of German heritage living on Czech land).
Further, a second pop-up simultaneously fired with this Sudeten Crisis, for Hungary being emboldened to claim that the Treaty of Trianon no longer applies to them.
- Again, my Alternate History pathway now has a 3-nation Faction that would be a more formidable force (and consideration) against Hungary making this proclamation. Is there a new metric, new RNG factoring that considers the Cordon Sanitaire as a whole against Hungary making this stand? Probably not.
So this is a microcosm of a macro issue in HOI4, for you PDX Dev's to consider as you try to improve the game for Alternate History pathways. You need to try and accomplish one of two things:
1. Change Real World pop-up events that could have Alternate History factors against them depending on what Alternate History is built to the left of Real-world events in timeline, to have a scaling metric that improves upon whether the event fires or not, with further consideration to refire the event later in game if the Alternate History denial conditions are undone, or to potentially deny the Real History event entirely for the game's duration.
and/or
2. Keep the event in place, but make it Alternate History relevant and interactive to provide the player a chance to insert themselves in the role where the Real History figures made the key decisions (good or bad). In other words, put me in Neville Chamberlain's place, as the Cordon Sanitaire Faction Leader, with a multi-choice negotiation selection to make in my response to Germany/Axis demands, even if it risks that I trigger World War 2 earlier than expected in timeline. That's how Alternate History pathways are supposed to be built, after all.
What say you, PDX Devs or Players?
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