Greetings,
I would like to see a cooldown on Centers of Reformation so that we don't see an immediate conversion attempt after we've restored one of our provinces to the true faith of our nation. To use an example of how silly the current method is, I am playing a game right now as the Papal State. Three (sometimes four) centers are constantly and simultaneously converting my northern Italian provinces (I can't do anything about it despite being Counter-Reformation and the Defender of the Catholic Faith because of my lack of a border with the offending heretics). As soon as I convert one back, the center immediately resumes converting it to Protestant or Reform Christianity.
If I've restored one of the provinces to the true faith of my realm, I shouldn't have to worry about an immediate conversion attempt. The religious fervor malus of 8% is supposed to prevent immediate conversion back to the true faith, but that should work both ways. If we can overcome that penalty and restore our state religion, the Center of Reformation should have to wait until the original religious fervor modifier expires before renewing their subversion. Instead, the religious fervor penalties stack, giving unrealistic barriers to maintaining religious unity. There really is no historically plausible reason why missionaries from northern Germany should be able to infiltrate northern Italian provinces and cause a -16% conversion penalty.
I can understand the goal of trying to give the Reformation some advantages to prevent it from being crushed instantly, but the current system leads to implausible situations that simply do not pass the laugh test.
Alternately, please grant a CB that would allow us to wage war on any country harboring a Center of Reformation that is mass converting our provinces.
I would like to see a cooldown on Centers of Reformation so that we don't see an immediate conversion attempt after we've restored one of our provinces to the true faith of our nation. To use an example of how silly the current method is, I am playing a game right now as the Papal State. Three (sometimes four) centers are constantly and simultaneously converting my northern Italian provinces (I can't do anything about it despite being Counter-Reformation and the Defender of the Catholic Faith because of my lack of a border with the offending heretics). As soon as I convert one back, the center immediately resumes converting it to Protestant or Reform Christianity.
If I've restored one of the provinces to the true faith of my realm, I shouldn't have to worry about an immediate conversion attempt. The religious fervor malus of 8% is supposed to prevent immediate conversion back to the true faith, but that should work both ways. If we can overcome that penalty and restore our state religion, the Center of Reformation should have to wait until the original religious fervor modifier expires before renewing their subversion. Instead, the religious fervor penalties stack, giving unrealistic barriers to maintaining religious unity. There really is no historically plausible reason why missionaries from northern Germany should be able to infiltrate northern Italian provinces and cause a -16% conversion penalty.
I can understand the goal of trying to give the Reformation some advantages to prevent it from being crushed instantly, but the current system leads to implausible situations that simply do not pass the laugh test.
Alternately, please grant a CB that would allow us to wage war on any country harboring a Center of Reformation that is mass converting our provinces.
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