- Fixed a bug which allowed units to move with no attrition at all at the last tech-levels.
- AI will now handle religious tolerance depending on controlled provinces.
- AI should now be less likely to remove its trade embargo now.
- ADM and Stability have a slightly less effect on maintaining a merchant in a COT now.
- Mercantilism now makes a merchant more likely to stay in a center of trade.
- Free trade now makes a merchant better at competing out others.
- Centers of Trade will now stagnate and lose provinces, to eventually dissappear, if they do not get a steady competion through them.
- There should now be an indication at the peace proposals whether they are alliance wide peaces, or seperate peaces.
The CoT change that it can even dissappear brings in a whole new threath in MP games. A large alliance of nations can now decide to not put merchants into a hostile CoT and thereby it can start loosing provinces and eventually dissappear. Now a human player maybe think twice before embargoing a nation(maybe i got this wrong?). Anyway, good job Johan!
- AI will now handle religious tolerance depending on controlled provinces.
- AI should now be less likely to remove its trade embargo now.
- ADM and Stability have a slightly less effect on maintaining a merchant in a COT now.
- Mercantilism now makes a merchant more likely to stay in a center of trade.
- Free trade now makes a merchant better at competing out others.
- Centers of Trade will now stagnate and lose provinces, to eventually dissappear, if they do not get a steady competion through them.
- There should now be an indication at the peace proposals whether they are alliance wide peaces, or seperate peaces.
The CoT change that it can even dissappear brings in a whole new threath in MP games. A large alliance of nations can now decide to not put merchants into a hostile CoT and thereby it can start loosing provinces and eventually dissappear. Now a human player maybe think twice before embargoing a nation(maybe i got this wrong?). Anyway, good job Johan!