Hello, i discovered that this bug happened because Cleared for Transfer DLC active and meals quantity is High.
Disable DLC or change meals quantity to Medium will fix it.
That is only partially true. If you click the "recommended" button, then yes this is true, so I suggest to never use that function with the exception of parole cut-off.
What people frequently don't understand, which frankly isn't surprising due to the inherent lack of documentation on it, is HOW to set up a kitchen correctly. I kind of went over it above but let me repeat and expound on that...
Medium Quantity, Medium Variety <- This is MOST common.
-A Cooker will cook 20 meals (10 meals per pot, so 10*2).
- You need an absolute minimum of 1.05 cooks per cooker, no that isn't a typo ( So you need 15 cooks for 10 cookers ).
- You need 2 refrigerators per cooker ( so 10 cookers = 20 refrigerators).
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YOU MUST have garbage bins in the kitchen!!! <- I cannot stress this enough, this is an absolute MUST!
- you need at least 1 garbage bin per serving table in the canteen, 2 is optimal.
Cooks will NOT dispose of old food unless there is a garbage bin with space to do so IN THE SAME ROOM. If the garbage bins become full they also will not dispose of old food. Your construction workers are actually responsible for taking the garbage out, so be careful when you have a giant construction project!
Medium Quantity, High variety <- I use this personally.
- A cooker still cooks 20 meals.
- You need an absolute minimum of 1.1 cooks per cooker (so 20 cooks per cooker).
- You need 3 refrigerators per cooker (so 10 cookers = 30 refrigerators).
And again for posterity...
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YOU MUST have garbage bins in the kitchen!!! <- I cannot stress this enough, this is an absolute MUST!
- you need at least 1 garbage bin per serving table in the canteen, 2 is optimal.
The below stats do not change:
- 1 table with 2 benches seats 8 prisoners
- On Medium and Low meal quantity, It doesn't matter how many meals a serving table holds because you are limited by the fact it only holds 40 trays.
So for example sake, let's say I have 2 rows of tables, 7 tables each...
- 7 * 7 * 8 = 392 <- you can seat a maximum of 392 prisoners.
- Medium quantity, Medium quality - You need a minimum of 20 cookers, 40 refrigerators, 30 cooks and 10 serving tables to serve 392 prisoners ( 392/20 =19.6 so always round up, 392/40 trays = 9.8 so again, always round up).
- Medium quantity, High variety - You need a minimum of 20 cookers, 60 refrigerators and 40 cooks to serve 392 prisoners.
I am not even going to go into High Variety... you practically triple your requirements and it isn't realistic nor feasible.
So if you follow the basic math outlined above, you will very rarely encounter the kitchen bug. I follow what is outlined above and I only get the bug in TWO scenarios that can be easily replicated...
- I have a large prisoner intake during chow time so my prisoner count and meal requirement changes drastically during that time.
or...
- I have a large construction project and nobody takes out the garbage, since the cooks won't do so.
One thing I have been implementing on the last few extremely large prisons I built, I place 40 extra refrigerators near the delivery room in an unzoned room. They stay stocked and as refrigerators in the kitchens need to be restocked, the cooks will go there and restock the refrigerators in the kitchens. It's kind of like a buffer for food storage when the games job scheduler fails for whatever reason.