I never understand the logic of convoys in games. It never makes sense to me. Convoys don`t act like people who want to live.
Situation: You are tasked to protect convoys to a location. They set off, wait a bit and set off when you go near. it`s slightly better than some other games since they wait a little, but it`s still annoying because they always set off AHEAD of you.
This means they are usually first to get shot as soon as an enemy arrives.
It`s the same for the enemy too. You`re tasked to attack an enemy convoy: There they are, well ahead of their escort- they die. Convoys should stay BACK with at least ONE mech in front or to the sides of the convoy. If an attack, the convoy stops, maybe even reverses and the Mech goes infront (if not already in front) to delay attackers until help arrives.
No convoy would just carry on ahead into the mouth of the enemy infront of it.
Why is it that the Player who is escorting, never has control of the convoy he`s protecting? In reality, were I escorting a convoy, that convoy would be under MY orders for the mission. It would stop when I say "Stop!" So I can check out what`s ahead and make sure the path is safe- Or just to keep ahead a bit. If safe, then I can order them to move on the path. If not, stay until I`ve dealt with the threat.
Surely, it cannot be hard to implement this into a tactical game can it?
Situation: You are tasked to protect convoys to a location. They set off, wait a bit and set off when you go near. it`s slightly better than some other games since they wait a little, but it`s still annoying because they always set off AHEAD of you.
This means they are usually first to get shot as soon as an enemy arrives.
It`s the same for the enemy too. You`re tasked to attack an enemy convoy: There they are, well ahead of their escort- they die. Convoys should stay BACK with at least ONE mech in front or to the sides of the convoy. If an attack, the convoy stops, maybe even reverses and the Mech goes infront (if not already in front) to delay attackers until help arrives.
No convoy would just carry on ahead into the mouth of the enemy infront of it.
Why is it that the Player who is escorting, never has control of the convoy he`s protecting? In reality, were I escorting a convoy, that convoy would be under MY orders for the mission. It would stop when I say "Stop!" So I can check out what`s ahead and make sure the path is safe- Or just to keep ahead a bit. If safe, then I can order them to move on the path. If not, stay until I`ve dealt with the threat.
Surely, it cannot be hard to implement this into a tactical game can it?