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Finarfin

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Q: Can I see, where my (a) or my enemies (b) convoy lanes are running?

A: a) Yes, in the supply map mode your convoy lanes are color coded - the purple sea zones are your convoy lanes.

b) No, wherever you sub`s sink a merchant ships, there`s a enemies convoy lane.

This is from the FAQs but doesn't seem to be correct. How do you truly see the routes that your convoys are taking?

I also see something in air battles, an over stacking penalty or something like that. Where can I find out what this is?
 

JoeGiavani

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Air stacking occurs whenever you have more than 4 air units, you get a penalty that gets progressively worse. I can't remember the exact numbers, since I've downloaded a mod that gets rid of it, but I can tell you that it does NOT effect the AI...so no matter how large your air force is, you get annihilated by AI stacks of 10+fighters ripping you apart...ouch.
Can't speak for the convoys though, I'm afraid.
 

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Wow. It's hard enough to have any air success with 4 units, without a penalty for going above that! I guess I will just keep my air force grounded. It's not helping my French troops any way as the Germans are pushing forward into France. :(
 

comac

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To see your convoy routes, press the Manage Convoy button and scroll out the main map. Sea zones used by your convoys will be darkened.
Good Hunting
 

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comac said:
To see your convoy routes, press the Manage Convoy button and scroll out the main map. Sea zones used by your convoys will be darkened.
Good Hunting

Ok. I see it now. I thought that I was supposed to be looking for really dark purple sea zones or something like that. I guess I must have a lot of convoys in the Mediterranean because the 'darker' color is the majority of the zones.
 

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Finarfin said:
I'm hesitant to remove it since it was obviously added for a reason. I'm just not sure what that reason was....

I don't think anybody knows the reason... Make it go away if you can, the air stacking penalty is tiresome and adds nothing in my opinion. I kept it in for TGW just because massed air battles in 1914-22 would have been triumphs of confusion. Added the mod for my vanilla 1.06c and CORE installations since in WW2 with radio and ground control I can see no applicability for the penalty as it is imposed.
Cheers
 

Finarfin

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comac said:
I don't think anybody knows the reason... Make it go away if you can, the air stacking penalty is tiresome and adds nothing in my opinion. I kept it in for TGW just because massed air battles in 1914-22 would have been triumphs of confusion. Added the mod for my vanilla 1.06c and CORE installations since in WW2 with radio and ground control I can see no applicability for the penalty as it is imposed.
Cheers

Do you know how to remove that penalty in 1.06, comac? Is it something that I can do in the middle of a game?
 

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Finarfin said:
Do you know how to remove that penalty in 1.06, comac? Is it something that I can do in the middle of a game?

Follow the link found here:

http://forum.paradoxplaza.com/forum/showthread.php?p=5024189#post5024189

It's a small zip file format patch courtesy of Forum member DevineShadow. As for patching with game progress, don't know. If I recall it I had a game on the go when I installed it but that was a while ago. I can't see why it wouldn't work with a saved game. Good Luck.

Cheers
 

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comac said:
Follow the link found here:

http://forum.paradoxplaza.com/forum/showthread.php?p=5024189#post5024189

It's a small zip file format patch courtesy of Forum member DevineShadow. As for patching with game progress, don't know. If I recall it I had a game on the go when I installed it but that was a while ago. I can't see why it wouldn't work with a saved game. Good Luck.

Cheers

Thanks. I have the file and notice that it's an .exe. There will be no detriment to a saved game if I run it? Do I run it instead of running the normal game executable?
 

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Dunno...
If I remember right it edits the HOI.exe much like the no time limit patch does. Backup your HOI.exe, (I copy mine to a seperate folder but that's just me) try the stacking mod executable and if it messes up your saves, restore the original HOI.exe. No problem!
Cheers
 

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Another convoy question with a reference from the FAQ:

Q: How many transports do I need for a convoy?

A: You need a transport ship for every seazone on the path.

Q: How many resources/supplies are transported by a convoy?

A: The total amount of transported resources/supplies is 2 * Transport Ships -1

How does this relate to the following data:

I have a province producing 8.3 rubber per day. The convoy set up to transport this claims that it needs 20 transports to operate properly. In theory, to transport 8.3 rubber I should only need 5 transports (5 * 2 - 1 = 9), but I imagine the extra transports are due to the number of sea zones in the path. What I don't understand is that when I review this convoy, rubber is checked to be transported, but the number next to it says 0/30. The 0 is probably due to the fact that the convoy just was attacked and did not have sufficient transports left to fulfill the convoy requirements. But what does the 30 mean?
 
Last edited:

Finarfin

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comac said:
Dunno...
If I remember right it edits the HOI.exe much like the no time limit patch does. Backup your HOI.exe, (I copy mine to a seperate folder but that's just me) try the stacking mod executable and if it messes up your saves, restore the original HOI.exe. No problem!
Cheers

Is there a similar stacking penalty for naval units?
 

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Finarfin said:
Is there a similar stacking penalty for naval units?

Yes, unfortunatly. And it is a very ugly penalty too. I do not know of a fix, maybe someone else does.

Sorry to read that the carrier movement didn't land your A/C. It's been some considerable time since I used aircraft carriers in HOI although I'll always try to build seaplane carriers in TGW.

Don't take what follows to the bank, I think it describes the manage convoy mode but offer no warrantees of any sort!

As for the convoy numbers, have no documentation to back this up but believe the following to be pretty accurate assessment:
Convoy ships
X/Y
X = Number of ships current tasked to that convoy
Y = Number of ships required for convoy to operate. Convoys will not carry anything and are usless for supply unless X >= Y but are still in sea zones and can still take losses
Convoys with insufficiant ships are shown in red figures and working convoys are in white.

Material/Supply
A/B
A = Amount of material/supply being carried by the convoy each day
B = Maximum amount of material/supply that can be transported from the province each day. If you have enough transport to carry B each day then adding more transports have no effect. I do not know (or care) how HOI computes B and what, if any de-limiters can be applied by the active player or game conditions.

A/B values are useful for colonial powers that are shipping resources home via convoy routines. One of the irritating things in HOI is having an oil carrying convoy taking oil from an oil-producing province will often reduce oil stocks to nil with all of the nasty side-effects that has. Creating a seperate oil only convoy to carry oil in excess of that needed for operations can be done provided value A < the amount of oil produced per day. This builds up your home stocks while leaving enough in theatre to operate as needed.

Sometimes convoy numbers are in green but I haven't determined the significance of this; don't care and don't think that it's cost me any campaigns as of yet.

Material transported by convoys only move at 0000 hrs daily. There are some cheats/exploits that flow from this but I'll let you discover those on your own. Creating a convoy carrying resources from a province connected to your capital by land owned by you, that is to say a valid supply path, seem to add addition resources to your pool. I've noticed this while perusing Economic Reference Table 3.

Like escorts, the types of merchant ships that are sent on convoy duty are irrelevant. One cargo ship unit = 20 convoy ships IIRC.

Hope this helps and was not too long-winded.

Cheers
 
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Just one clarification on revisiting the convoy information:

Material/Supply
A/B
A = Amount of material/supply being carried by the convoy each day
B = Maximum amount of material/supply that can be transported from the province each day. If you have enough transport to carry B each day then adding more transports have no effect. I do not know (or care) how HOI computes B and what, if any de-limiters can be applied by the active player or game conditions.

Even you say that 'A' is the 'Amount of material/supply being carried by the convoy each day', you are still, in reality, only transporting 'B', and will never transport more than 'B'?

The reason that I'm trying to understand so carefully is because I'm playing as France, and I am left with next to nothing as my nation because of the Vichy creation. Right now I am producing 0 ICs due to lack of resources, and I want to make sure that I am getting some supplies back to my new capital. I have one convoy that says, for example, 117/25 Steel. Does that mean that I am wasting transports because I will still only move 25 Steel per day, no matter how many transports I add?

And what about Oil and Supplies? Where do my units get their Oil and Supplies from? The same province that it sending steel also has a stockpile of Oil and Supplies. Should I leave that there instead of sending it home so that the units in connected to that location can use it?
 

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Remember I offered no warrantees on my post but fired up an old CORE save as Italy to try and help you out...

Go to the production screen and under your slider window is the resource window all of your provinces that have resources. Depending on how many unconnected provinces you have, there may be a scroll bar down the right hand side of the window. The symbols and numbers show oil, steel, rubber, coal and supply at each locations. Left-click on the province entry to centre the main map there making it easy to orient yourself. Note that HOI lumps all contigueous provinces together so (for example) if you own Algiers, it shares supply and resources with Dakar provided you own a land route between the two. Sometimes you may get a situation where resources are showing at two or more connected provinces. This could happen if previously unconnected provinces become connected through combat or events but eventually there will be only one supply centre for each contigueous outlying area that you own.

Roger so far?

I find that this window drives your convoy strategy since it tells you where the resources are, who needs oils and supplies and who has oil and supplies.

When you open the Manage Convoy window it displays all of your convoys with escorts showing the values that I discussed earlier. Pass the mouse cursor over the convoy to see what is being shipped that day. Left-click on any convoy to open its specific management window. Note the clickable buttons beside the convoy point of origin and destination at the top, left-clicking on those will centre the main map there as an aid. Provinces that are convoy capable are shaded green on the main map and only green provinces can be home port to a convoy. Note that the main map in the convoy mode also shows the resource icons in provinces that have resources. This info drives convoy home ports and destinations.

Even you say that 'A' is the 'Amount of material/supply being carried by the convoy each day', you are still, in reality, only transporting 'B', and will never transport more than 'B'?

That is my (imperfect) understanding, there is a maximum amount that can be lifted from a home port each day. I just called that value B in my explanation. The number of ships in a convoy is determined by the distance (number of sea zones) and whether the convoy is also carrying supplies.

By way of example:
A small convoy, say 20-ships from Tirana to Taranto lifts 35 steel and 41 coal every day. The minimum size for this convoy route is 4-ships, i'm using more ships to build up coal and steel stocks at home. The maximum amounts that I can ship from Tirana per day are 15 Oil, 0 Rubber 78 Steel and 143 Coal. I have no idea how HOI generates these numbers.

Tirana is a supply depot so to keep my armies in the Balkan's supplied I need to ship them supplies via convoy. This requires a minumum 8-ships from Bari, my port of choice and since Tirana is an oil producing province I do not need to convoy oil there to keep my Balkan forces in oil-supply. I'm using 24-ships and lifting 45 supply to Tirana every day. Note that I can only ship resources from Tirana if it (or any of the provinces that are connected to it) have them.

I have one convoy that says, for example, 117/25 Steel. Does that mean that I am wasting transports because I will still only move 25 Steel per day, no matter how many transports I add?

Good question, use the tool tip trick to see exactly what's being transported, maybe I'm wrong... Wouldn't be a first time!

And what about Oil and Supplies? Where do my units get their Oil and Supplies from? The same province that it sending steel also has a stockpile of Oil and Supplies. Should I leave that there instead of sending it home so that the units in connected to that location can use it?

If none of your provinces have no oil then Vichy has no oil. IIRC and the Japanese Annex Indo-China event has fired, then your stocks of rubber are probably limited as well. No convoy related answer for that, you can't ship what you don't have. You could of course cheat (just a bit) and give yourself 5000 free oil... Or maybe not, your call.

http://forum.paradoxplaza.com/forum/showthread.php?t=59681

Hope this helps and wasn't too pedantic. Good Luck
 

Finarfin

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Your explanations are always very helpful, and I appreciate your patience. I'm starting to get a better feel for it, as I try to rebuild my Free French economy. (I declared war on Vichy to try to steal back some of my original territories.) I think that I'm just going to have to accept that HOI will put up some data that defies explanation, and that I simply have to work with that data, and base my convoy data on that, instead of trying to analyze too deeply. If the Production screen tells me that x resources out of y are being transported each day, then so be it. If that's the maximum that can be moved, then that's the maximum that can be moved. :) I won't even attempt to address the World Market. It sucks when you have a shortage of coal, and you can't get better than 1:1 Coal:whatever. You would think that each steel or oil would be worth at least 2 coal!
 

comac

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Actually I got it wrong, the resource value to the right of the slash (I called it B above), seems to be the total quantity that becomes available at the convoy home port each day! Your example indicates that you had a stockpile of steel and were moving 117 per day but only 25 steel per day are being replaced. Eventually your steel stockpile will reduce to zero and all of the ships in the world won't move more than 25!

With my HOI credibility in tatters, I'll shut up now...

Good Luck
 
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