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Calad

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Hi. After playing long time simcity 4 (I forbid simcity 5) I notice this.

Do you recommend this game. How SP and MP works. How it differs from simcity. What annoys and enjoys you.
 

kensternation

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Until CO improves the CIMs pathfinding I can not recommend this game.

Having said that... It is VERY different from SimCity. This is NOT a city development game, but rather a transportation building game with the potential to be an INCREDIBLE game. With just a few minor adjustments like auto ticket pricing and some bug fixes along with the MAJOR adjustment of the CIMS using the schedules instead of average wait time. Wait another couple of months and see what the patches do for the game. Generally speaking CO is usually very good about listening to the community.
 

vonhaubitz

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Positive Recommendation

I can absolutely recommend to buy the game. I don't see an issue with pathfinding. It is not a classical city building game but the city reacts to change and you can build roads which will make the city grow automatically.
From my point of view it is already quite a decent game and the developpers are motivated to improve and enhance the game regularely. It is a rich public transport game which will offer you a lot of hours of challenge and a lot of maps to download from the community.
 

pyndec

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Note that CIM2 is a hardcore transportation simulator, so be aware that you will encounter some difficulties. Unlike Simcity, you plan and construct individual transportation routes using various types of vehicles. However, there is a very steep learning curve, and especially if you have never played CIM 1. However, if you can overcome the obstacles, CIM2 may be for you.

Annoyances
The thing that annoys me the most are the unrealistic building stats. A suburban detached house has 3-5 people living in it, a 10-story apartments have 5 homes and 5 workplaces, and a 20-story high rise office building has 25 workplaces. These ratios are extremely off balance. These unrealistic stats are also present with the vehicles, such as a regular bus having more capacity than a articulated bus, but this problem can be neglected because of the vehicle editor mod. Maybe the problem with the building stats will be solved with a future mod.
Another thing that really annoys me is that the morning rush is virtually non-existent. CIM2 advertises a day and night cycle, but it fails to even deliver the most busy time of the day. This is because the ratio between workers and non-workers is off, so right after the morning rush, the people who don't start going to places. I remember CO has acknowledged this problem too, but no gaurantees.

Satisfactions
Well...it's kinda hard to write a good impression about CIM2 when I'm bored of the game and back playing CIM1, so I'll write the improvements that CIM2 introduced. That's not to say that CIM2 isn't fun though, I have well over 200 hrs of in game and editor time. The biggest improvement of CIM2 is that it's off the grid, so you can build anything you want with very little obstacles. For example, you can build an elevated metro station almost anywhere, as where in CIM 1, you could only build it over a certain type of road. Other major improvements are traffic lights, the vast selection of roads, larger maps and populations, and depots and timetables for more efficient vehicle management.

In short, CIM2 adds a lot more freedom and efficiency to CIM1, but brings along micromanagement that can be painstaking. CIM1 has less painstaking micromanagement because of more limitations, but has a great atmosphere and is more laid-back. I would recommend first trying CIM1, then coming to CIM2 because of this, and also so you may understand some of the design choices that CO made as a response to CIM1.
 
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douglasrac

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Cities in Motion is about public transportation, so I wouldn't compare it with SimCity, but they do have some similarities. CiM have deeper control of public transportation and superficial control of the city. You need/should accept the problems of the city as challenges to overcome and not something to change. Otherwise you might get disappointed as some players. Don't expect to tell the city where industries should grow. You are owner of a public transportation not the major.

In CiM 2 you have the power to create/destroy roads and the city can expand to new roads you created and areas that already exist can develop or change to something entirely different (residential to industrial). Then its up to you to modify your routes to accommodate the changes, not the opposite.

Expect a steep learning curve. There are many tutorials out there and if you are not afraid of reading and thinking you won't have a problem. However navigation in the game and understanding what does what and how to do is very easy.

If you know the old Traffic Giant and like it, you will love CiM. If you like any transportation game such as Industry Giant or RT2 you will also like CiM, but its about urban transportation, not cargo.

I would recommend start with CiM 1 because then you can enjoy both, 1 and 2. While 1 have lots of limitations that 2 doesn't; CiM 1 have a great atmosphere and if you are not in contact with the game yet, you can certainly enjoy the game a lot, and then come to CiM 2 where you have many missing features of 1.


How SP and MP works

Single player is mostly sandbox for me. I do not enjoy the campaign or missions of the game. But I also didn't like the very elaborated campaign of RailRoad Tycoon 2, so I'm not a good example.
Transportation games are all about sandbox anyway, since you can be in the same game for months, missions are not what keeps the game interesting.

Multiplayer works quite well, but there aren't many players. You have to know someone that would enjoy the game as much as you do and also that are willing to dedicate hours to play with you. The game is by nature time consuming and slow paced, so you will need a dedicated partner.
Multiplayer can be competitive or cooperative. In competitive mode you will have faster matches, but in cooperative you can play for months. The multiplayer game can be saved and resumed later.
In multiplayer you lose the ability to destruct parts of the city. That is to avoid a mean competitor to ruin your routes.


What annoys and enjoys you

What I enjoy most is to see the city coming alive while you give the citizens a transportation service. Solve traffic issues is even better. Look at an area clogged with traffic or a bus stuck in traffic and think on how can you make it better.
This is a good example. Before and After.
I also like to look at the cims going on their business, while I take a break from the hard thinking.
I also like map editing: https://www.youtube.com/watch?v=YDoShpNCZ4w

All those videos are from CiM 1. I will eventually fill the gap of CiM 2 videos.

- What annoys me is the fact that ticket prices perception changes way too fast. That means the citizens that now think your prices are OK, in 2 hours will think they are too expensive. CiM 2 pricing is quite complex: you have different social classes having different perceptions of what is cheap what is expensive, you have zoning system and you have price perception according to distance of trip and monthly tickets. Still I would like the issue to be addressed again, maybe an option to simplify it, just like we can choose with or without city grow.

- There is a scenario editor, and it annoys me that there are no variables to trigger missions. A more raw scenario editor would open a lot of possibilities, instead what we have is a click, click done type of thing.

- Day and night cycle is a great thing, but why night can't have a sun? :) I like the sun and the fact that the night makes the game dark it annoys me. A simple option to freeze the sun in the sky would be appreciated for those with eye issues.


I would recommend a lot the game for those who like transportation type of games. Don't play with your mind wrapped around SimCity because you are going to get disappointed.
 
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co_martsu

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Thanks for replies. But now I wonder if CiM1 is better than CiM2?

Maybe you should get both! For me, Cities in Motion is more mature (released in 2011) and it has tons of mods to keep the game interesting for a long long time. Cities in Motion 2 offers more flexibility and the development is still continuing.

You can check a discussion about the differences following this link: http://forum.paradoxplaza.com/forum/showthread.php?712811-CiM-2-vs-CiM-1-your-opinion

Disclaimer: This is a CIM developer speaking ;)
 

unmerged(722052)

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In SimCity, your city breaks down after some 100000 inhabitants due to traffic, unless you zone the city perfectly to adapt to the stupid game mechanics. In CiM 2, public transport and roads are the only things you need to worry about, and there are infinite possibilities. I find CiM 2 much more enjoyable than both CiM 1 (which is kinda unpolished with lots of issues) and SimCity. The only issue I have with CiM 2 is the performance, which tends to drop as your network grows bigger. But I can still warmly recommend it. :)