Enlightenmenthk said:A few million dead Native Americans just might disagree.![]()
They sure tried to 'disagree" but it didn't really work out well for them.
I think Paradox did a fine job for the time frame of the game. There are few examples of successful "ethnic conversion" in this period of time. The formation of nation states and the conversion of minorities to the national culture mainly took place in the 19th and 20th centuries.
The only places in Europe where I could see cultures change would be Spain Northern Ireland and Anatolia. Spain because of the expulsion of the moors. Northern Ireland because of the English settlers there. And Anatolia, well, there's no Byzantine Empire reconquering it, but otherwise I could see the area changing culture when colonisation efforts were to be made.
The new world is different.
In north America the native population was small in numbers and they were mostly displaced and or killed by European colonists. Today there are few Americans from mixed European / Indian descent and little remains of Indian cultures. The way the engine handles this with colonisation seems good.
Latin America is different as more efforts were made to convert the local people to Christianity and a class of mixed Spanish/Portuguese Indians developed.The way the game handles this through conversion is good too.
I'm no specialist in this matter but from what I know the Portuguese followed the same policy of mixing with the local population in Africa and Asia. They succeeded in creating a class of Portuguese speaking, catholic locals. For some African and Asian provinces this could be reflected in a successful cultural conversion. But maybe this would exaggerate the amount of intermarriage and not really reflect the fact that local culture remained dominant. Who knows more about this?
Events could be written to trigger these cultural changes. Personally I don't really see how to reflect cultural conversion in the game other than what we have now without using scripted events.