I have a problem with preventing the biotrophies total overgrown of my machine empire. Ended being afraid of having even 1 BT pops on any colonies, as they tend to grow really fast compared to machine assembly. And do not need any jobs for it. Currently pushing every assembly job possible with every available bonus to keep them in check (and aggressively colonize planets just for safekeeping them). This creates fun gamplay, but with really stressing time pressure ("ouch, I need another BT world, and another agri-world to feed them and another goods manufactory world to make them happy" "ouch, they grew again, guess its another 3 worlds then /cries for the lost alloy and cool colony spot/..."). Is it intended?
Also, new patchnotes say:
Also, new patchnotes say:
but the only decision I see stops the whole growth (both organic and machine assembly). Am I missing something?Added a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, and made this work independently of organic population controls