Controlling armies only if your ruler is leading it

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LukeCreed13

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Controlling armies is one thing, but is it the intention that characters would be able to "teleport" as they can in CK2?

That would, in my view, be a terrible wasted opportunity to increase immersion; if the intention of the game, as stated, is to move more towards an RPG-type focus, characters being "physically" present somewhere on the map - and thus able, depending on their location, to interact with other characters or lead armies etc - would be a great move for representing the functioning of a medieval society.

It would also be a really cool mechanic if tied to the reworked retinues - e.g. imagine you'd like to arrest this powerful vassal who's at your court, but he's come to court with all of his retenue, while a large part of yours is away keeping the peace somewhere, so his retinue outnumbers yours. You thus have to enlist the support of other vassals who are also at your court, in order to get the arrest done... Etc.

Will be pretty disappointed if there's not at least a game rule for tying characters to a physical location (aka "limiting teleportation") :/
We won't be getting game rules at launch, at least according to the various news we've got. I'd say we might get it a year down the line once they finish with essential bugfixing/balancing and relevant DLCs (Antipopes & investiture, nomads, merchant republics, etc.), by that time we'll probably have various things to "pick and choose"
 

ChaosOnline

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I don't see why this suggestion keeps getting made. It would remove player control and actively make the game less fun. Even with good AI, I don't just want to watch the computer play the game for me.
 

luxfelix

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I'd vote for being able to control armies lead by loyal characters, while losing control of armies lead by disloyal characters (similar to Imperator).

Maybe... even... losing control of loyal armies that are sent far far away? :rolleyes:
(Though this seems like an idea for the realism-not-always-good-gameplay folder...)