A thing i wish are can you, viceversa, can radicate your population in a "region", in eu4 exist the "resistance to cultural conversion" bonus, maybay if this too can be a meccanicsI hope for both forced and voluntary changes, in both culture and religion. All four types of this happened abundantly in the game's timeframe. After all, if we are not shying away from showing genocides of Native American peoples or transatlantic slave trade, why shy away from expulsions of Jews, reconquists, or the Dzungar genocide? Why not make it a roleplay and mechanical option while also painting it in a bad light? This age saw extensive Russification of Siberia, Ostsiedlung reaching its zenith, Turkification of Balkans, mestizaje in Latin America and Philippines, Sinification of Taiwan, Vietnamese expanding south. If none of those happen, the end game map won't be satisfying to look at.
I wonder if the question could be rephrased as "do mechanisms better simulate historical motivations". Also synthesising the comments from the first post, the quest for more historical-restoration could somehow be included in this.I hope for both forced and voluntary changes, in both culture and religion. All four types of this happened abundantly in the game's timeframe. After all, if we are not shying away from showing genocides of Native American peoples or transatlantic slave trade, why shy away from expulsions of Jews, reconquists, or the Dzungar genocide? Why not make it a roleplay and mechanical option while also painting it in a bad light? This age saw extensive Russification of Siberia, Ostsiedlung reaching its zenith, Turkification of Balkans, mestizaje in Latin America and Philippines, Sinification of Taiwan, Vietnamese expanding south. If none of those happen, the end game map won't be satisfying to look at.
I know players consistently want that, but it's never struck me as terribly historical. Minority cultures have maintained their unique identity (Irish, Scottish, Basque, Kurds) or even formed new ones (Ukrainian being a big one) while under the thumb of an imperial government. You could convert religions and become an Irish Anglican and have more rights than your Catholic neighbors, but you were still Irish when that mattered. At most, cultures with a closely shared identity (the various French or German cultures) might move towards a single pan-national identity, but it was pretty restricted in that Poles who spoke German were still seen as Poles, not German, when German nationalism was in full force.I imagine it will be something along the lines of the higher our prestige, the faster pops will convert to our dominant culture, and one will be able to gain prestige a bit quicker using the culture slider we were shown in TT7.
Agreed. It's almost impossible to simulate because, you know, what makes some cultures more resistant to assimilation than others? What makes a new culture develop in an area? How is our understanding of our own cultures affected by externalities that surround us? It's quite difficult, and some would say impossible, to answer these questions.I know players consistently want that, but it's never struck me as terribly historical. Minority cultures have maintained their unique identity (Irish, Scottish, Basque, Kurds) or even formed new ones (Ukrainian being a big one) while under the thumb of an imperial government. You could convert religions and become an Irish Anglican and have more rights than your Catholic neighbors, but you were still Irish when that mattered. At most, cultures with a closely shared identity (the various French or German cultures) might move towards a single pan-national identity, but it was pretty restricted in that Poles who spoke German were still seen as Poles, not German, when German nationalism was in full force.
It actually looks like the culture slider gives you prestige. I think Johan also said it would give some [redacted] value or something and you'd be able to invest into it from the "Age of Renaissance" onwards. So to me it looks more like culture patronage in the sense of sponsoring arts and theatres, not culture conversion.I think PCs culture conversion will look very different, as unlike EU4, there will be no mana in PC, there are populations not development. Culture conversion I THINK will be something we dont get much control over. I imagine it will be something along the lines of the higher our prestige, the faster pops will convert to our dominant culture, and one will be able to gain prestige a bit quicker using the culture slider we were shown in TT7.
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I wouldn't be wholly opposed to an expel minorities system when it comes to colonisation, and Im sure it would be markedly different than EU4, but it would be premature to talk about it before colonisation is talked about in a TT
This is where I disagree most strongly with you. There will not be a backlash to not letting the players interact with full agency on their populations. We had that with Imperators release and it is probably the single greatest reason that the game failed. 100% it is objectively a good thing that we can only indirectly nudge populations and not have godlike control over every aspect that goes into them. There is no counter argument I can accept.
My personal opinion - video-games is video-games, whatever happens in them is not real. I am for full freedom of players and they ability to do anything they can logically in context of settiung video-game set in.OP post
Sacking cities is actually quite the norm in the period, especially in Europe. Part of why the Thirty Years War removed half of the HRE's population is that both the Catholic League and their opponents regularly sacked opposing cities and wiped out villages, particularly in the north where most of the heavy fighting took place.Outright killing of populations should be reserved for hordes. I want my Timur pyramids of skulls but it'd be very weird if France was able to do the same.
That's true. I was thinking more about player controlled actions. I think sackings of cities like the way you described should be a bit more random, kinda like it is in EU4. Maybe the chance should be higher during prolonged wars.Sacking cities is actually quite the norm in the period, especially in Europe. Part of why the Thirty Years War removed half of the HRE's population is that both the Catholic League and their opponents regularly sacked opposing cities and wiped out villages, particularly in the north where most of the heavy fighting took place.
The Sack of Magdeburg by Tilly's Imperial forces for example killed 4 out of 5 inhabitants (20k/25k).
But if we note, the turks...integrated...nobody at maximum they Converts some groups, but remain of their own culture...a total different job from the romansAs many have put in other words, I favor putting in, or keeping, discriminatory policies and forced relocations of persecuted minorities under such conditions as it happened historically (NOT just where and when it happened historically), particularly during periods of unrest or religious turmoil. I do not favor making it standard policy, or to make it easily available under normal circumstances. It should be a drastic response to a serious situation, if and when that occurs. It also needs to have some degree of backlash, possibly in the form of revolts and sharply reduced productivity, on top of the loss of most of a segment of the population and whatever unrest created the current bad situation, over a period of time as it takes effect.
Discriminatory laws that tend to create a small amount of emigration should be more common than drastic removals of population, but that migration should be subject to other factors, so it might not occur at all if the population is still reasonably content where they are. It takes a fair amount of discontent to make someone abandon everything they know and start over in strange surroundings, particularly if the place they're moving to has its own problems. It generally needs some kind of trigger to start such a migration on any significant scale, such as a charismatic figure pressing the idea of creating a new colony free of the current oppression, or a failed uprising leading to sufficiently increased oppression to tip the balance toward leaving. Absent such a trigger, the success of subtle pressure to leave should bear only limited results.
Under normal circumstances, integrating minorities should be the preferred option.