With the new update drinks are now contraband. Put a drink machine in your prisoner canteen and watch your contraband count go up. Don't put a drink machine in your prisoner canteen and you lose a quality point. It's a dammed if you do dammed if you don't situation.
So I decided to get into modding. I'd like my prisoners to have drinks. If they make hooch I'll look for that, using item for not intended purpose and all that. I also think it's a good idea to let the prisoners have oranges, if they want them, they're gonna end up eating them in the canteen anyway.
Here's what I've done. In the existing mods folder I've made my own folder called mine. In that folder I put a manifest.txt with correct fields and a data folder. In the data folder I copied the materials_dlc.txt from the game source main.dat archive and edited the entries for orange and drink to remove the luxury properties.
Once in game guards still find drink during search/pat down, handcuff the prisoner and escort them to their cell and leave them there. No punishments applied as selected in the policy tab for luxuries.
It appears that the luxury tag being gone has removed any chance for punishment, so that part is working. The problem is the prisoner is still punished in a way by being sent to their cell. This can cause problems with the prisoner getting to scheduled activities in a timely manner.
Is there any way to change this behavior so the guard does not escort the prisoner?
Or even better a way to select if an item is contraband or not?
So I decided to get into modding. I'd like my prisoners to have drinks. If they make hooch I'll look for that, using item for not intended purpose and all that. I also think it's a good idea to let the prisoners have oranges, if they want them, they're gonna end up eating them in the canteen anyway.
Here's what I've done. In the existing mods folder I've made my own folder called mine. In that folder I put a manifest.txt with correct fields and a data folder. In the data folder I copied the materials_dlc.txt from the game source main.dat archive and edited the entries for orange and drink to remove the luxury properties.
Once in game guards still find drink during search/pat down, handcuff the prisoner and escort them to their cell and leave them there. No punishments applied as selected in the policy tab for luxuries.
It appears that the luxury tag being gone has removed any chance for punishment, so that part is working. The problem is the prisoner is still punished in a way by being sent to their cell. This can cause problems with the prisoner getting to scheduled activities in a timely manner.
Is there any way to change this behavior so the guard does not escort the prisoner?
Or even better a way to select if an item is contraband or not?
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