One of the most applauded aspects of Stellar is is the early game discovery phase, where you are getting cool events and researching anomalies.
It really makes the game feel alive by telling the tale of your first foray into the stars.
This disapates until by mid game the story telling element is gone, leaving the game feeling colder as a result.
I would like to see Stellaris expand on it's story telling by creating more events and event chains, lots more, however most importantly, I don't want these events to just happen to me the player, I want them to happen to AI.... And I want to hear about it!!
Imagine getting news events talking about a biological plague spreading throughout a neighboring empire, or simmering tensions between a pacifist and a militarist empire and a diplomatic faux pas that breaks into war.
All events with multiple outcomes, turning the mid and late game into much more of a soap opera.
It would add context to wars, character to empires and grow on one of stellaris strengths.
What's everyone's opinion on this sort of thing?
It really makes the game feel alive by telling the tale of your first foray into the stars.
This disapates until by mid game the story telling element is gone, leaving the game feeling colder as a result.
I would like to see Stellaris expand on it's story telling by creating more events and event chains, lots more, however most importantly, I don't want these events to just happen to me the player, I want them to happen to AI.... And I want to hear about it!!
Imagine getting news events talking about a biological plague spreading throughout a neighboring empire, or simmering tensions between a pacifist and a militarist empire and a diplomatic faux pas that breaks into war.
All events with multiple outcomes, turning the mid and late game into much more of a soap opera.
It would add context to wars, character to empires and grow on one of stellaris strengths.
What's everyone's opinion on this sort of thing?