CONTEST! Invade Crusader Kings II: The Old Gods with your very own in-game event

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giant_sloth

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Hello Paradox! I don't know whether you already have them in the game, or plan to have, but I think that the IMMORTALS just have to rise again!

Trigger:
Be a zoroastrian persian emperor, have above 5000 prestige.

Event text:
Now that the old mighty Persian empire has, once again, risen from the ashes, it's high time to revive one of its core symbols - the Immortals. An elite unit within imperial army, they will strike fear into the hearts of our enemies even before engaging them in battle. Let the world tremble as the Immortals march to glory!

Option A: Some things just won't die! (or, if you like references, The Show Must Go On!)
The Immortals appear as a vassal mercenary unit.
Gain 1000 prestige.

Option B: Who Wants to Live Forever? (can't think of a better option :happy:)
Nothing happens.
Gain "Humble" trait.

I know the Immortals are something very anscient, but the Sassanids had something similar, the Zhayedan, an elite cavalry force. So I guess it's ok. The Immortals can be for the persians something like the varangians for the byzantines, or mamluks for the egyptians.
 
Last edited:

MechTheDane

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Thought of a better way to do it:

Event: The Niflung Hoard!


Trigger:
A Character of Norse Religion loots a holding along the Rhine.

Event Text:
Your victory is exalted before the Terrible One-Eye God. Raven's gleefully feast upon the slain.
Even as you and your men rejoice in the slaughter you notice a glimmer of gold by the water's edge. Curiously you and your hird-men trudge through the shoreline to investigate. You push the mud away from the glittering objects and realize that a vast hoard has been uncovered. Surely this is a boon from the All-Father, for the chiseled runes reveal this is none other than the Niflung hoard! However, dark clouds fill the horizon and the tides seem unsteady. It appears the Thunderer is less willing to allow you to part with such gifts. You must act quickly if anything is to be saved.

Option A: Have your men recklessly grab whatever gold they can carry before the river swallows the hoard.
+75 gold
80% Chance of getting the Greedy Trait
20% Chance of getting the Cynical trait

Option B: You notice a stunning ring of power with an other-worldy allure and grab it for yourself.
+120 gold
70% chance of getting the Possessed Trait
30% chance of getting the Gluttonous Trait

Option C: You pull from the mud the most impressive sword you've ever seen.
+100 prestige
80% chance of getting the Brave Trait
20% chance of getting the Ambitious Trait


Option D: You tell your men to back up and let the Rhine keep its' secret. It was an honor just being allowed to see the mythic hoard.
+200 piety
100% chance of gaining the Zealous Trait
10% chance of gaining Slothful Trait
10% chance of getting the Lunatic Trait
 
Last edited:

unmerged(214224)

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Hello Paradox! I don't know whether you already have them in the game, or plan to have, but I think that the Immortals just have to rise again!

Trigger:
Be a zoroastrian ruler of a Persian empire, have from 5000 to 10000 prestige.

Event text:
Now that the old Persian empire has, once again, risen from the ashes, it's high time to revive one of its core symbols - the Immortals. An elite unit within imperial army, they will strike fear into the hearts of our enemies even before engaging them in battle. Let the world tremble as they march to glory!

Option A: Some things just won't die!
The Immortals appear as a vassal mercenary unit.
+1000 prestige

I know the Immortals are something very anscient, but the Sassanids had something similar, the Zhayedan, an elite cavalry force. So I guess it's ok. The Immortals can be for the persians something like the varangians for the byzantines, or mamluks for the egyptians.

The last Shah of Iran also had an elite military unit often referred to as the Immortals. They were disbanded after the Islamic Revolution of 1979, though.
 

DunkFunk

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Trigger: Norse ruler on a raid

Event text: Character goes overboard and finds himself stranded on a island.

Option A: character is eventually found by barbary pirates and ransomed. -100g -50 prestige

Option B: Sews sea turtles together with hair from his back. 100 prestige trait deceitful.

Option C: "Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiilson" character has lost his mind. insane
 

Meroni

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Event: Create your own merch company

Trigger:
Has recently expanded your kingdom/empire.
Rank king or higher.
Your retinue has the same leader for 5 years
The leader dosnt have any land

Text: After a long campaign your general (retinue leader) have requested to make a legion under your banners.

Option A: Granted!
A merchenary band is established, that is your vassal.


Option B: You will fight for (religions main god)!
A holy order is established, that is your vassal.
50% chance to get the trait zelous

Option C: Why change what isnt broken.


Side note: would be awsome if there was a way to increase the size of a merch band, or a way to leader a merch band and get to increase it somehow.
 

Hakko

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My english it's far from be perfect, but i'll try :)

Event Name: The Crows

Trigger: Norse Pagan, In Battle

Event Text: You are losing the battle, the ground is covered by the blood and the bodies of your mens. You look up at the sky in search of a signal... when you see two big black crows flying over the battlefield!

Option A: Huginn and Muninn?!? Odin is watching Us!
Effects: Morale +1, 20% chance to gain the trait Brave, 10% chance to gain the trait Zealous

Option B: They will tear the flesh from our dead bodies...
Effects: Morale -0.5, 20% chance gain the trait Craven
 
Last edited:

Wooz

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Trigger: the Varangian guard is established and when you have established a hole duchy wich is completely Russian culture while you are from the north Germanic/Norse culture group only when you are either quick or a genius.

Text: After you established yourself as a reasonable lord on Russian sole, what Rurik also achieved, while you celebrate with your men and like a instant you say: 'In the Byzantine empire you get Varangians. In feudal Russia the varangians get YOU'. The result is everyone laughes and praises you for this sharp talk, what also arrives at your fellow rulers.

Effect: you gain 500 prestige, the opinion for you of every north Germanic/Norse character in your realm and of every north Germanic/Norse ruler goes up with 20, and of every Russian character in your realm and every Russian ruler drops down with 20.
 

master130686

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This event is primary for scandinavian pagans (soumenusko).

Trigger: The ruler or the heir marries AND has no child yet.

Text:
Now that [name of the character] has found a suitable bride, it's time to think about securing the dynasty. Let's all pray to Akka for a strong son.

immediate effect: increased fertility.

secondary effects:
option a) if the bride get's pregnant, but the child isn't born within a certain time (e.g. 2 years):

Text:
Praise Akka, goddess of fertility, the succession is safe.

+10 prestige
slight increase of faith among the population for the next 5 years

option b) if a child is born within a certain time (e.g. 2 years):
b.1) if it's a son (or at least one son):
Text:
Praise Akka, goddess of fertility, a strong son is born.
+10 prestige
increased faith in the whole faction for the next 10 years

b.2) if it's a daughter:
Text:
Praise Akka, goddess of fertility, a daughter is born.
increased faith...

option c) if no child is born within a certain time (e.g. 2 years):

-10 prestige
decreased faith



Effect if the bride dies (no matter if she's pregnant or not at the time) within a certain time (e.g. 2 years):
-10 prestige
slightly decreased faith
 

Zimbureta

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i didnt read all threads the but if there is another one like me sorry and disconsider mine.

Trigger :a Son is born
Event Text:Your son is born, but do not rejoice, your spiritual leader forsaw(?) that IT would be weak and a curse to the your kin and a sacrifice would please the old gods.

Option A: Sacrifice him to the gods! No son of mine will be like that.
10+piety
30- family members opinion

Option B:Let him live. My blood runs into his veins!
30-piety and he will be
50% weak
30% possessed
10% nothing heappens
10% strong
 

Simmy93

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Trigger:

Norse Pagan with a religious holding in a Christian county with the recently conquered modifier.
Rank Duke or higher.
Doesn't have the traits kind, cruel or wroth.
Has the trait Zealous.

Text:

The Christians cower at your feet and what better way to prove your conquest of these heathens than to make an example of their priests? During a conquest of one of their abbeys your soldiers caught one of the monks trying to escape with a statue of their 'virgin mother'. Pathetic. How should you deal with him?

Option A:
"Bury this wretch with his idol! Let us see her save him!"
70% chance to gain the trait Cruel.
20% chance to gain the trait Wroth.
10% chance to gain the title, 'The Crossbreaker'.

Option B:
"This monk will serve the Old Gods now."
A courtier named <appropriate culture name> will appear in your court.
+50 Piety
-20 Prestige

Option C:
"Melt down the idol and set the rat free. I won't be called unjust."
Lose the trait Zealous.
Gain the trait Kind.
40% chance to gain the trait Just.
+50 Gold
-100 Prestige
-50 Piety
 

unmerged(738293)

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Trigger:
A Catholic province with a temple holding has been looted by a raiding army belonging to the character.

Event Text:
After a long day of looting, your men head to the local nunnery to extend their raucousness into the night. Unfortunately they find that all of the nuns have cut off their noses to make themselves as unappealing as possible. Your men are unsure what to do.

Option A: They're of no use to us now. Burn down the nunnery with everyone inside.
+10 Prestige
Chance of becoming "Cruel"

Option B: Our sheep are more attractive. Let the nuns be.
-10 Prestige

Option C: [Only if married to ugly or gluttonous] They're still prettier than my wife.
Gain "Lustful"
Potential relationship penalty with wife

Inspired by Æbbe the Younger.

---------------------------------------------------------------

Trigger:
An army belonging to the player's Norse pagan character is traveling through a province in Brittany.

Event Text:
As your men march, they come across a giant standing stone planted in the ground. It looks like an ancient marker of some kind.

Option A: Carve your runes into the stone.
+20 Prestige
-20 Piety

Option B: Pray to the ancient men who raised this monolith.
+10 Piety
 
Last edited:

Luhood

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A lone child

Trigger:
You, as a Norse/Tengri ruler, successfully raids a Castle where the ruler has a young boy with the Brave trait in his court. (Not necessarily ruler's son)

Text:
As you and your men storm the halls of [Castle Name], you stumble upon a nanny trying to hold back a young child. The boy is armed with a wooden sword, seemingly ready to fend of the invaders and protect his home.

Options A (NOT Zealous): He can become a fine warrior! We'll take him with us!
+10 Prestige
-10 Piety
The boy appears at your court

Option B (IF Zealous OR Cruel; NOT Kind): He's merely a heathen dog, cut him down!
+10 Prestige
The boy dies

Option C (IF Kind, Gregarious, Zealous; NOT Cruel): Son, let me tell you how it really is.
+10 Piety
The boy has [Learning/2]% chance of converting to your Religion

Option D: Out of our way, child!
+5 Prestige
The boy has 1% chance to get the Wounded trait

------------------

A lone child

Trigger:
You, as a Norse/Tengri ruler, successfully raids a Castle where the ruler has a young girl with the Attractive trait in his court. (Not necessarily ruler's daughter)

Text:
As you and your men storm the halls of [Castle Name], you stumble upon a nanny trying to protect a young child. The girl may be young, but you can still see the signs of beauty on her face. She will be a stunning young woman when she comes to age.

Options A (NOT Zealous): She can become a fine [concubine if married; wife if not]! We'll take her with us!
+10 Prestige
-10 Piety
The girl appears at your court.

Option B (IF Zealous OR Cruel; NOT Kind): She's a mere heathen, cut her down!
+10 Prestige
The boy dies

Option C (IF Kind, Gregarious OR Zealous; NOT Cruel): Lass, let me tell you how it really is.
+10 Piety
The girl has [Learning*2]% chance of converting to your Religion

Option D: Out of our way, child!
+5 Prestige
The girl has 1% chance to gain the Wounded trait
 
Last edited:

Redwulf_Storm

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I can't help myself Paradox, my creative juices are too tempting to ignore! Here's another one. :blush:

Event Name: The Box

Trigger: Any Pagan

Event Text: "A foreign man with a powerful aura approaches you, he wears a purple cloak and in his hand is a box. Inside the box is two different colored mushrooms, one black, one yellow. The man promises the gods will grant great gifts to he who eats one of the mushrooms, and for a "small" fee you can try one. Do you. . ."

Options:

A. Tell the man to take his "business" elsewhere.
+10 prestige
%50 chance gain the trait temperate

B. Quickly pick the yellow mushroom
-25 gold
Unknown effect occurs (see below)
%25 chance gain the trait quick
%25 chance gain the trait slow
%50 chance gain the trait Ill
(all possible outcomes will be hidden from players)

C. Bravely pick the black mushroom
-25 gold
Unknown effect occurs (see below)
%25 chance gain the trait strong
%25 chance gain the trait weak
%50 chance gain the trait Ill
(all will be hidden from players)

EDITED to add the %50 chance for illness too, made more sense.
 
Last edited:

kacperrutka26

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Trigger:
Any Pagan in 25th December which has his armies in a Catholic Kingdom.

Event Text:
As you travel through the villages, you see everyone celebrating, but you do not know why...

Option A: See what is going on
-25 Piety
+5 Opinion of the county Holder.
30% Chance becoming Catholic

Option B: Keep going
+25 Piety
10% Chance gain the Zealous trait


Of course, this is kind of a quick idea if someone can improve it then go ahead but leave my name to it.
 

officerpup

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Event Name: The Writing of Beowulf

Triggers:
Must be Norse Pagan
Must be Norse or Danish culture
Must own land in England
Must not have happened before

Event Text:
The ancient scop's tale of Beowulf has been written down for the first time. A Christian poet wrote it in honor of your noble Danish and Geatish ancestors. However, it was written in Old English, not our mother-tongue.

Option A: Beowulf will be a household name throughout the world!
-50 gold
+70 prestige

Option B: Our nation will rejoice in this celebration of our ancestors.
-20 gold
+10 vassal relations for a year
+10 prestige

Option C: Such a sacrilegious book written by an infidel must not survive. Burn it!
Must have trait "Zealous" or "Cruel"
-20 gold
+70 piety

Option D: Try to keep it limited to the Anglo-Saxon community.
-10 prestige
+10 piety

Option E: At last, a fellow poet! Welcome him with open arms!
Must have trait "Poet"
+20 gold
+50 prestige
+5 vassal relations for a year
+20 piety
20% chance of converting to Catholic.
 

unfortunatecrow

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Trigger: Norse, Norwegian, Swedish, Danish, Finnish, or Rus. Must have an unlanded son with no future inheiritance.

Event Text: Your son (name) wishes to leave for fortune and glory in Miklagard. He seeks your permission to journey south to join the Varangian Guard.

Option 1 Text: "Don't be ridiculous, your place is here. I forbid it!"
Effect: (name)'s opinion of you -50, 50% chance (name) becomes adventurer (?)

Option 2 Text: "Stay a while longer and think this over."
Effect: (name) will expect a title soon.

Option 3 Text: "May Odin be at your side in glory!"
Effect: 25% chance (name) dies! 50% chance (name) joins Byzantine court. Gains 5 martial. Returns in 20 years. 25% chance (name) joins Byzantine court, gain 8 martial, gain brave, gain ambitious. Returns in 20 years.
 

TheLionHeart

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Trigger:
Any Pagan in 25th December which has his armies in a Catholic Kingdom.

Event Text:
As you travel through the villages, you see everyone celebrating, but you do not know why...

Option A: See what is going on
-25 Piety
+5 Opinion of the county Holder.
30% Chance becoming Catholic

Option B: Keep going
+25 Piety
10% Chance gain the Zealous trait


Of course, this is kind of a quick idea if someone can improve it then go ahead but leave my name to it.
You should've thrown in a Grinch reference there, it would be 90% better with that.
 

codeGnave

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Trigger:
Suomenusko(or Norse, Slavic and Romuva as well I guess, anyone with woods) character who is hosting a hunt(do non Christians get to go on hunts? if not then they have to have hunter trait) and has more than one child under the age of 16.

Event Text:
One of my courtiers has found something interesting on our way home from the hunt; a massive wolf, recently killed by a stag, who also lies dead a few feet(meters) away. The courtier explains that the wolf is a mother, and that the pups will die if left alone. Counting them we find that there are the same number of pups as I have children!

Option A: Take them back to the castle, I will give them as gifts to my children!
For all your children: 50% Gains Maimed, 50% Dies

Option B: Make hats of their pelts for my children! Winter is approaching.
For all your children: +0.5 Health
 
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