Consumer Goods seem like an arbitrary extra step and useless in its own merit

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Optimizt

Corporal
28 Badges
Aug 30, 2010
25
0
  • Lead and Gold
  • Magicka
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II
I mean I agree with you that they've gone upkeep crazy, but to me, the unnecessary upkeep is amenities, not consumer goods. If anything, Amenities and Consumer goods should be rolled together and then can have the stacking bonus. I don't see the need for more than one local resource to keep up with, and housing makes more sense than amenities.

While I can see the argument here, I think keeping consumer goods, amenities, and housing separate is good for flavor and a sense that these are real "planets." Consumer goods are your spacePhone 9001, fancy cappuccino pods, copies of Crusader Kings 3, etc. Things that are disposable, consumable, or have a limited lifetime and are easily transferable between planets. Amenities are theaters, temples, shopping malls, amusement parks, etc.; actual planetary infrastructure that keeps pops from jumping off the nearest cliff. I enjoy the flavor and mechanical distinction.

However, in practice, amenities are often just byproducts of slamming down a few commercial zones for trade value and calling it a day, which doesn't feel as "SimCity" in execution as I had hoped.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
While I can see the argument here, I think keeping consumer goods, amenities, and housing separate is good for flavor and a sense that these are real "planets." Consumer goods are your spacePhone 9001, fancy cappuccino pods, copies of Crusader Kings 3, etc. Things that are disposable, consumable, or have a limited lifetime and are easily transferable between planets. Amenities are theaters, temples, shopping malls, amusement parks, etc.; actual planetary infrastructure that keeps pops from jumping off the nearest cliff. I enjoy the flavor and mechanical distinction.

However, in practice, amenities are often just byproducts of slamming down a few commercial zones for trade value and calling it a day, which doesn't feel as "SimCity" in execution as I had hoped.

which neatly brings us to my refrain in 2.2, the ideas are good, but the numbers or presenation are not.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Yeah, I don't think I've built any commericial zones in my current game. Haven't even considered them since I never go more than two or three points into negative amenities, and I'm getting my energy otherwise.. These numbers need a rebalance.