I watch a bit of the last week Utopia and something is bothering me ever since then.
I understand that there are modifier that affect how much one citizen consume a consumer good (25% due to castle system, more good consumed for higher standard of living, and other).
My problem is why did Paradox have to separate Consumer Goods and how much one consumer good equal to mineral.
https://www.twitch.tv/videos/119136373?t=21m03s
https://www.twitch.tv/videos/119136373?t=21m03s
Here you can tell that because of the -10% modifier mineral cost end up being roughly .45 per monthly from total of .5 mineral used.
Why don't make it simpler and change amount consumed per month to baseline ".5 consumer good" at full citizen and no modifier positive or negative.
That way you can see 10% and know that is a .05 instead of thinking of it as .10 from 1 consumer good per month.
Then halve every other number that depends on consumer goods if there were any before.
I understand that there are modifier that affect how much one citizen consume a consumer good (25% due to castle system, more good consumed for higher standard of living, and other).
My problem is why did Paradox have to separate Consumer Goods and how much one consumer good equal to mineral.
https://www.twitch.tv/videos/119136373?t=21m03s
https://www.twitch.tv/videos/119136373?t=21m03s
Here you can tell that because of the -10% modifier mineral cost end up being roughly .45 per monthly from total of .5 mineral used.
Why don't make it simpler and change amount consumed per month to baseline ".5 consumer good" at full citizen and no modifier positive or negative.
That way you can see 10% and know that is a .05 instead of thinking of it as .10 from 1 consumer good per month.
Then halve every other number that depends on consumer goods if there were any before.