Hi guys. I'll try to keep this as short and readable as would still make it possible to understand.
First declaration - I'm mostly concerned with the (pseudo-)historical accuracy of events which are probable to happen in an EUIV campaign. I believe this is the main difference between my starting point and the starting point for the Paradox team at the time the monarch points mechanic was conceived. If I could travel in time and space back to the studio's office at the moment when the idea was announced I would have probably protested and rolled on the floor. But I would have probably just caused a great surprise and shock with my teleportation and would have eventually been thrown out.
- My first argument against the current Monarch points mechanic I stated back when this mechanic was announced, in a comment in the EU facebook page. In a dev diary it is claimed that Monarch points represent the great amount of influence the monarch's personality had on a state's strength in that period of history.
- Second Argument. If monarchs are so important, why on earth should they be randomly generated without the player having the option to switch to historical monarchs who ascend and leave the throne at preset dates? This mechanic completely contradicts the stated importance of monarchs. The usual argument I meet is that it's more random and more fun this way, usually accompanied (explicitly or implicitly) by the classification that I'm one of those square history buffs who should shut up because they "don't understand the game". First, it's not me, but Johan, as you can see up there, who is making the case for Monarch points with a "key to the period" argument. Not the argument I would have used in that case, as I already said. Second, as much as some people would prefer to skip the history, EU is a game about history. The map is of our world, not of Middle Earth, the states are the real states, the province names are mostly correct, they are not the Game of Thrones polities. So as long as this is apparently not a fantasy game, I will expect it to be historically accurate. For me at least, and I am sure for many more as well, a great part of the enjoyment of that game comes from the aspects in which it is historically accurate. Because when we are state A and kick our neighbor's ass, it brings us a different kind of satisfaction than kicking Sauron's or some other fantasy entity's ass. If I wanted to be a fantasy monarch who wages war on other fantasy states with fantasy borders, I would be playing the GoT mod for CKII for example
- Third argument. Monarch points are overly abstracted as a resource in the game. In the EU series' progression we've seen some mechanics become less abstracted (trade, diplomacy) and some become more abstracted (monarch abilities, the wrapping together of spies and diplomats). I claim that monarch points are currently so abstracted that they lead to absurd situations, not only from the point of historical accuracy (which I believe is itself an oxymoron, and I'm ready to argue about that separately), but from the point of common sense. Example: why would concluding many royal marriages slow down my shipbuilders coming up with new ship designs? Anyone? Because that's what we have right now. Dear Paradox, it's not the monarch or his close friends at the court who designed the new ships, much less the Sultan or the Chinese emperor. No. You've got it wrong - it was in fact the people at the shipyards who were building the things, and the people sailing in them!
- Fourth argument. Monarch points mess with technology. Probably the least historically accurate step taken by Paradox with evolving the game mechanics was linking technological progress to "the person of the monarch". In fact the relationship between monarchs and technological innovation was much more accurately represented in EU3 and EU2. That was exactly how it used to work: the crown gave money and legal authorization, the entrepreneurs returned with some result - "Hey we discovered these new islands with the expedition that you paid for" or "We found out if you point the cannon upwards and put this amount of gunpowder it hits things at this distance. - Wow, great job, now I'll show those Ottomans what's what!". The time monarchs began to really get involved with technology was when they made the link between technological progress and political power. That's why the Royal Society was founded in 1662, chartered by Charles II and there are many more such examples across Europe. To my mind technological progress should work without direct player involvement, in the same way that army and navy tradition is accumulated - the more you use a muscle, the stronger it gets. So the more soldiers you build and the more wars you wage, the faster you should progress. But most importantly - you do not know in advance what you are about to discover! It's not a discovery if you know in advance, is it?
This is where I would totally agree to having more randomness - in the properties of what's about to be discovered next. But in my opinion the most absurd aspect of Monarch points being used for technology is that, contrary to how it worked in previous games, you accumulate the points first, and only spend them post-factum. So you already know what you will discover, only you have to make the gameplay choice to discover it now. Remember, the points are already there, you have "discovered" it! But wait! You decide to pacify a rebellious province and - suddenly! - you have "forgotten" the last details of the next artillery model blueprint! Hilarious, isn't it.
Please, Paradox, reconsider this mechanic, if possible even as soon as with a patch to EUIV. The more I think about it the more painful it gets.
I reinstate that this is a constructive criticism thread, and constructive criticism means considering and arranging your thoughts first, and then writing. I ask in advance the moderators to delete all flaming and ranting posts in this thread.
One of my favourite tracks when playing England, seemed somewhat related to the game's name:
[video=youtube;I8n2yPYLWDQ]http://www.youtube.com/watch?v=I8n2yPYLWDQ[/video]
First declaration - I'm mostly concerned with the (pseudo-)historical accuracy of events which are probable to happen in an EUIV campaign. I believe this is the main difference between my starting point and the starting point for the Paradox team at the time the monarch points mechanic was conceived. If I could travel in time and space back to the studio's office at the moment when the idea was announced I would have probably protested and rolled on the floor. But I would have probably just caused a great surprise and shock with my teleportation and would have eventually been thrown out.
- My first argument against the current Monarch points mechanic I stated back when this mechanic was announced, in a comment in the EU facebook page. In a dev diary it is claimed that Monarch points represent the great amount of influence the monarch's personality had on a state's strength in that period of history.
In fact there is little truth in this statement. It is rather true only for the latter centuries of the game, and only for some states, while in others the trend was the opposite. Some were more centralized and absolutist, some less so, and this varied with the times. Also, let's not forget that not all states were monarchies.We do feel that the person of the monarch was in many aspects the key to the period for Europa Universalis IV, such as Fredrick the Great, Queen Elizabeth of England or Louis XIV of France.
The resolution of this part of the mess I could offer - attach monarch points bonuses to government types. This would reflect how institutions were what really determined a state apparatus' effectiveness, not the "personality" of someone who usually believed he was endowed by God with the right to do as he pleases with all others. The currently offered mechanic implies pseudohistorical (in the bad sense) conclusions and suggests pseudohistorical modes of action to the player.
- Second Argument. If monarchs are so important, why on earth should they be randomly generated without the player having the option to switch to historical monarchs who ascend and leave the throne at preset dates? This mechanic completely contradicts the stated importance of monarchs. The usual argument I meet is that it's more random and more fun this way, usually accompanied (explicitly or implicitly) by the classification that I'm one of those square history buffs who should shut up because they "don't understand the game". First, it's not me, but Johan, as you can see up there, who is making the case for Monarch points with a "key to the period" argument. Not the argument I would have used in that case, as I already said. Second, as much as some people would prefer to skip the history, EU is a game about history. The map is of our world, not of Middle Earth, the states are the real states, the province names are mostly correct, they are not the Game of Thrones polities. So as long as this is apparently not a fantasy game, I will expect it to be historically accurate. For me at least, and I am sure for many more as well, a great part of the enjoyment of that game comes from the aspects in which it is historically accurate. Because when we are state A and kick our neighbor's ass, it brings us a different kind of satisfaction than kicking Sauron's or some other fantasy entity's ass. If I wanted to be a fantasy monarch who wages war on other fantasy states with fantasy borders, I would be playing the GoT mod for CKII for example
- Third argument. Monarch points are overly abstracted as a resource in the game. In the EU series' progression we've seen some mechanics become less abstracted (trade, diplomacy) and some become more abstracted (monarch abilities, the wrapping together of spies and diplomats). I claim that monarch points are currently so abstracted that they lead to absurd situations, not only from the point of historical accuracy (which I believe is itself an oxymoron, and I'm ready to argue about that separately), but from the point of common sense. Example: why would concluding many royal marriages slow down my shipbuilders coming up with new ship designs? Anyone? Because that's what we have right now. Dear Paradox, it's not the monarch or his close friends at the court who designed the new ships, much less the Sultan or the Chinese emperor. No. You've got it wrong - it was in fact the people at the shipyards who were building the things, and the people sailing in them!
- Fourth argument. Monarch points mess with technology. Probably the least historically accurate step taken by Paradox with evolving the game mechanics was linking technological progress to "the person of the monarch". In fact the relationship between monarchs and technological innovation was much more accurately represented in EU3 and EU2. That was exactly how it used to work: the crown gave money and legal authorization, the entrepreneurs returned with some result - "Hey we discovered these new islands with the expedition that you paid for" or "We found out if you point the cannon upwards and put this amount of gunpowder it hits things at this distance. - Wow, great job, now I'll show those Ottomans what's what!". The time monarchs began to really get involved with technology was when they made the link between technological progress and political power. That's why the Royal Society was founded in 1662, chartered by Charles II and there are many more such examples across Europe. To my mind technological progress should work without direct player involvement, in the same way that army and navy tradition is accumulated - the more you use a muscle, the stronger it gets. So the more soldiers you build and the more wars you wage, the faster you should progress. But most importantly - you do not know in advance what you are about to discover! It's not a discovery if you know in advance, is it?
Please, Paradox, reconsider this mechanic, if possible even as soon as with a patch to EUIV. The more I think about it the more painful it gets.
I reinstate that this is a constructive criticism thread, and constructive criticism means considering and arranging your thoughts first, and then writing. I ask in advance the moderators to delete all flaming and ranting posts in this thread.
One of my favourite tracks when playing England, seemed somewhat related to the game's name:
[video=youtube;I8n2yPYLWDQ]http://www.youtube.com/watch?v=I8n2yPYLWDQ[/video]
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