Well, how are they simulating trade without trade goods? I've read the diaries and I'm going along, but trade without trade goods seem a little off.
I somewhat agree. Right now they seem to be simulating it based on province tax, however I would rather see it moved towards a system like in EU3 or perhaps EU4.Well, how are they simulating trade without trade goods? I've read the diaries and I'm going along, but trade without trade goods seem a little off.
Trade and naval warfare are very important aspects to facilitate a game based on dynastic intrigue. Without it the intrigue is hollow and without meaning or purpose. Why would you bother to take that harbour if there is no trade flowing through it? How would you fight a war as a naval kingdom if you cannot block narrow straits with a fleet? These things are important because people want a game built around dynasties and because they want context to the conflicts. Some things are good enough, but everything can always get better. If you want a game with politics, you also need the things that your policies will affect.I disagree, I don't want to deal with things like exploration or trade or naval warfare. If you want those things I'm sure EUIII or Vicky II will provide for you but let those of us who don't care have our game please. Why do people insist on every single aspect of the game being changed? Nothing is EVER good enough, if they added everything you wanted you'd ask for more. I don't want to manage naval tech or FoW or complex finances. I want dynastic intrigue and politics on a personal level and am very content with the way things currently are. The only thing i'm afraid of is how much PI listens to the forums, sometimes too much, and then you have minorities dictating changes to the game.
In my opinion, trade and playable republics should of been a lower priority on the dlc agenda. I think heathens and pagans have desperately needed a dlc for some time now, with a earlier start date, atleast 50-100 years earlier, with a shaky England and viking raid events of some sort. Pagans were a bigger part of medieval Europe then Venice and Genoa IMO. They only started being big players with their private armies and sacks of gold around the renaissance era. I honestly think the majority of people moaning for a republic DLC only wanted it so that Game Of Thrones mod got the extra island...
Trade and naval warfare are very important aspects to facilitate a game based on dynastic intrigue. Without it the intrigue is hollow and without meaning or purpose. Why would you bother to take that harbour if there is no trade flowing through it? How would you fight a war as a naval kingdom if you cannot block narrow straits with a fleet? These things are important because people want a game built around dynasties and because they want context to the conflicts. Some things are good enough, but everything can always get better. If you want a game with politics, you also need the things that your policies will affect.
So you don't essentially disagree that naval combat is important? I mean how would you 'extend your naval power' if there was nothing there to extend?I very strongly agree. It's a lot more fun to achieve something when you can use it as a tool to achieve something else -- ie, if you scheme to inherit a strategic port that provides a bit of gold, that's something, but even more fun is to use that port to extend your naval power into another part of the map.
And why not? To an East Roman emperor or a Danish king the navy was a real consideration. Without ships you could not get around, without ships you were defenceless.I don't think a medieval-based game should ever force a player to consider their navy, no more than it should force them to use assassinations (much rarer historically, btw). But both be should tools in the kit -- assuming that it's cost-efficient to code and bugtest them.
In my opinion, trade and playable republics should of been a lower priority on the dlc agenda. I think heathens and pagans have desperately needed a dlc for some time now, with a earlier start date, atleast 50-100 years earlier, with a shaky England and viking raid events of some sort. Pagans were a bigger part of medieval Europe then Venice and Genoa IMO. They only started being big players with their private armies and sacks of gold around the renaissance era. I honestly think the majority of people moaning for a republic DLC only wanted it so that Game Of Thrones mod got the extra island...
So you don't essentially disagree that naval combat is important? I mean how would you 'extend your naval power' if there was nothing there to extend?
And why not? To an East Roman emperor or a Danish king the navy was a real consideration. Without ships you could not get around, without ships you were defenceless.
Ships can be used to defend straits, to transport troops around and so on. That is what I meant when I said they were important for defence. I am not arguing in favour of big naval battles in the middle of the Atlantic Ocean. I would much rather have open oceans have a small (but noticeable) risk of having fleets clash (the bigger the higher risk) and straits having a 100% risk of having fleets clash. I do not want more than two types of ships either. Just something simple, but I want it there. The game feels lacking without naval combat.Ships were never a reliable defense, because the chance of intercepting an enemy and bringing them to combat was always very dicey. But with a good leader, a fleet could be a very very cost efficient weapon.
Conceptualize it this way: you pay 50 gold (for a navy), you have a 1-in-3 chance of stopping a sea crossing cold and/or inflicting a bunch of war damage on coastal provinces. It's like an assassination -- no guarantees, but in some circumstances high payoff.
Playing as a muslim ruler, my heir picked up four wives and I gave him a title. Only his first wife joins his new court. Only my heir's first wife popped out 4 kids. The other three sit in my court doing nothing. Paradox can't get stuff like this right, what's the chance they'll implement detailed character interaction similar to that of koei games?