Depends on what people consider an RPG, and how you play.
RPGs in general are based arround some adventure or narative you must come thrugh. In CK2, you have this map painting adventure. Now, you can be a manipulative bitch that always tries to maximise his power, and looking at every decision that way. You can, on the other hand, play a character, appoint court people based on how you like them, not just on their skill value, react to events corresponding to what your character is, iteract with factions based on just that, if you`re zealous, build&expad churches, go on Crusades, improve relations with priests and pope, if you have martial prowes expand the castles, if you`r character is greedy, hoard gold, build universities and schools if your character has high learning,
Try to support people you like, or oppose people you do not, again your wife and children gave quite a field for iteraction.
You can be George Washington and build a noble republic, by giving power to cities majors, and building administration arround non-hereditary, elected officials, with the head of state chosen by representatives of states(elective monarchy with all ducies being given to majors), you can build an eastern-style "emperor is divine" empire by giving power to priests, or you can just be a great king.
In fact, CK2 is a very deep RPG with huge roleplay that you can do, if you`re into roleplaying.
Sandbox RPGs, like TES
Morrowind, Oblivion, Skyrim) series, are pretty similar in roleplaying to CK2, you set your own target, and go for it.
If you`re into painting the map, then there is a pretty well pre-set playstyle that will get you the most provinces.
But are RPGs really about min-maxing?
RPGs in general are based arround some adventure or narative you must come thrugh. In CK2, you have this map painting adventure. Now, you can be a manipulative bitch that always tries to maximise his power, and looking at every decision that way. You can, on the other hand, play a character, appoint court people based on how you like them, not just on their skill value, react to events corresponding to what your character is, iteract with factions based on just that, if you`re zealous, build&expad churches, go on Crusades, improve relations with priests and pope, if you have martial prowes expand the castles, if you`r character is greedy, hoard gold, build universities and schools if your character has high learning,
Try to support people you like, or oppose people you do not, again your wife and children gave quite a field for iteraction.
You can be George Washington and build a noble republic, by giving power to cities majors, and building administration arround non-hereditary, elected officials, with the head of state chosen by representatives of states(elective monarchy with all ducies being given to majors), you can build an eastern-style "emperor is divine" empire by giving power to priests, or you can just be a great king.
In fact, CK2 is a very deep RPG with huge roleplay that you can do, if you`re into roleplaying.
Sandbox RPGs, like TES
If you`re into painting the map, then there is a pretty well pre-set playstyle that will get you the most provinces.
But are RPGs really about min-maxing?
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