Before I begin, I just want to say that CK2 is a great game. A really great gem that PI obviously put a lot of work and heart into. I commend them on their achievements and I do not regret being one of the people who pre-ordered their game. May the peace and blessings of Allah be upon them.
With that said, Crusader Kings II is a deeply, deeply flawed game if you acknowledge that it's supposed to be character based. There is absolutely nothing to do in this game other than conquer and prepare to conquer. "What about marriages, and um, plots!?" To what end? What exactly are marriages and plots for other than a means to paint one or more map modes with your colour of choice?
Despite CK2 being a heavily character focused game, I never feel any kind of personal attachment to any of the characters I encounter, whether they're the characters I'm controlling, or someone else. The characters in CK2 lack any personality at all. They all feel the same, and occasionally having an extra button to click on in events because of traits really doesn't fix this. A character based game should be a game that's heavy on story telling. Why even have unique, individualized characters if you can't come up with stories to involve them in? "Well, you're supposed to make them up in your head!" If I wanted to make up stories in my head, I wouldn't need CK2, as I would just use my head. Crusader Kings should have a strong RPGish element if it's going to continue being a "character-based" series. To be fair there are some mild sightings of some story based content in the game. Take for example the "Gates of Hell" line of events. This is a set of events that proceeds based on your choices. The problem is that it's very short, and very impersonal. It doesn't feel like my current character is really involved in these events anymore than he/she is involved in any other events.
Because there are no events or decisions to keep me occupied, what's left for me in this game is constant war mongering so I have some goal to strive for and just something to do in general. Letting the game run and just addressing the same handful of events simply isn't engaging and it's not a style of game play that's demanding my attention. What else can I do then other than conquer the world just because? There's no real character intrigue, no economy, and no substantive game play here that doesn't ultimately lead into a means to conquer everything.
CK2 has no trade. CK2 has no exploration. CK2 does have many mechanics which all seem to just help you blob over the map. I was reading some posts on the EU4 board yesterday from a Mr. Johan Andersson about how hard it is to blob in EU4. I read posts from him and other developers about trading, and relations, and all kinds of other ways in which you can play EU4 (as in actively participate in the game) without conquering the earth. I guess you could say that EU4 inspired me to make this topic. I look at CK2 now and just see so much wasted potential. I think to myself "why can't CK2 be a game where the player is always actively participating in ways that don't ultimately lead to super-blobbing?" I hope some members of the CK2 team read this and perhaps consider expanding the game in ways to improve the overall experience of the game regardless of what religion or type of lord your character is. Thanks.