Constructive criticism: For a "character" based game, the gameplay in CK2 is shallow

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Swxpert

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I agree with the OP.

The characters feel all the same. I think we should've LESS traits and those should matter MORE. The trait system in CK1 was in this way better. Your character didn't have 20 traits. He had a few but they did their work. When you have less traits you can improve the answers for the events. The event choices at the moment are:

1. Good Choice
2. Idiotic Choice
3. Trait Choice
[and sometimes 4. Mixed Choice]


I always click the same choices in events. Something I never expierienced in any other Paradox game. You had some events where you picked the same thing but not in EVERY event.

^except that one event at christmas where a servant is killed and the choice is rock, hard place, lose a sizable chunk of gold.

I really love this game. I love that it is a sort of wonderfully weird RPG/RTS fusion that works. That being said I completely agree that the way character relationships and events worked needs a tiny bit of polish and expansion. I get a lot out of events and trying to role play each of my characters based on their traits. It makes me a little sad that I can go for a year or five without a single event firing. I wish that there were more wartime events and more plots besides kill when i interact with someone. Off the top of my head, a plot of a friend, ally, vassal, family member etc. who is in prison could be to plan a daring rescue. I feel that potentially I could never get tired of CK2 as long as the writing continues to be expanded upon just like the other features each expansion and patch brings.
 

unmerged(149861)

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We could certainly use a dynasty DLC which would focus on family relations. As it stands now the dynasty members are more dangerous than strangers and they never seem to take the family's interest into account. Granted, that's how many rulers in history acted but there were also many who did work toegether with their kin. Ideally we'd have a bit of both.

A DLC to add things outwith the original games scope (aka Muslims)? Sure.

A DLC to add things that frankly should have been in the game since release? How could you possibly have a game that's supposedly about the great noble familes of Europe? That extra content should be patched in; I shouldn't need to pay extra to play the base game.
 

liamgamer55

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A DLC to add things that frankly should have been in the game since release? How could you possibly have a game that's supposedly about the great noble familes of Europe? That extra content should be patched in; I shouldn't need to pay extra to play the base game.
Would you rather there be no more dlc and there be a sequal made instead?
 

Ruskhan

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I agree. In CK:DVIP, I really loved the chars I played with (one game, specially, as the Duchess of Britanny, where I were a cruel psychopath, and married with my cousin, my older son, became a cruel psychopath too, just like mom, my husband was a coward intimidated and dominated by me, my next son, a kind nerd who fleed the country once his brother inherited and I think he managed to be a French bishop, a retarded girl, a infirm, inbred daughter which died with four, and the last daughter, who get naturally blind when she was 15, get depressed and suicided a few years later... I felt really attached to these chars, molded with inbred and the cruelty of the mother, I was attached to them, I found them believable, realistic, in their own way, loveable...) I have never had that feeling with CK2, I even forgot the name of the char I am playing half of the time. Only time I have loved my char, was a deppresive, shy, sociopath ruler king in the LI mod: just a medieval emo, I found it funny XD

sorry for being "that guy" but sociopath cant be shy
 

ash001

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2. More generic flavor events. If any of you look at the events files in-game, you'd see that the game actually has a crap ton of interesting flavor events - the problem is that most of these events rarely show up in one, even many games, being limited to a number of circumstances. Making these rarer events more common, or adding in some more (as the devs have in the last patches) are a good idea. For instance, I liked the improve ability ambitions they added in 1.07 - it's sort of the flavor element, one that also serves a game purpose as well, that really enhances the CKII experience.


There's a good reason the developers created the on_actions file for CK2 - different on how it was with CK1.
The reason was was to keep the game with a good and varied number of events popping up, without bogging down the player and without repeating the same events over and over again.
The system is not perfect (since there are events that tend to happen too often...) but --
to go back and make rarer events more common goes against a very good initiative, in my opinion.
I'd rather have more unique (and elaborate) events(chains!) than making them more frequent and common.

What template would you have for traits instead?

That's a fair question.
Just to give an example:
I'm working on an event for someone who lost his spouse (inspired by one mod event from Game of Thrones ).
Instead of the usual and generic:
A) I don't care (gain cynical)
B) I miss my beloved (gain chaste)

Im going with something like this:

if male / and social personality
A) Let me drown myself in wine -> might lead to events that end in alcoholism, a duel or a fight
B) Let me find some wench -> might lead to other events that end with a sexual transmitted disease, or a rebound, or gaining the "lustful" trait
C) Let's gamble -> might lead to loosing little money, lot's of money

if female / and social personality
A) Let me cry alone -> might lead to to gaining depressed trait
B) Let me walk by the river -> find another person-> event-chain-> romance
C) Let me offer myself to God -> leaves to convent


if male / and introverted
A) I dont know what to do -> might lead to craziness, depression OR event where the character finds the power of God's Love (+50 piety)
B) Let me find a hobby -> might lead to lifestyles like hunter, falconer
C) I'll find comfort in the wise words of others -> reading books -> might gain 1 in Learning

Ok.. this is just a snippet of the whole chain but I hope you can see if feels a bit more elaborate and detailed.
 

liamgamer55

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There's a good reason the developers created the on_actions file for CK2 - different on how it was with CK1.
The reason was was to keep the game with a good and varied number of events popping up, without bogging down the player and without repeating the same events over and over again.
The system is not perfect (since there are events that tend to happen too often...) but --
to go back and make rarer events more common goes against a very good initiative, in my opinion.
I'd rather have more unique (and elaborate) events(chains!) than making them more frequent and common.



That's a fair question.
Just to give an example:
I'm working on an event for someone who lost his spouse (inspired by one mod event from Game of Thrones ).
Instead of the usual and generic:
A) I don't care (gain cynical)
B) I miss my beloved (gain chaste)

Im going with something like this:

if male / and social personality
A) Let me drown myself in wine -> might lead to events that end in alcoholism, a duel or a fight
B) Let me find some wench -> might lead to other events that end with a sexual transmitted disease, or a rebound, or gaining the "lustful" trait
C) Let's gamble -> might lead to loosing little money, lot's of money

if female / and social personality
A) Let me cry alone -> might lead to to gaining depressed trait
B) Let me walk by the river -> find another person-> event-chain-> romance
C) Let me offer myself to God -> leaves to convent


if male / and introverted
A) I dont know what to do -> might lead to craziness, depression OR event where the character finds the power of God's Love (+50 piety)
B) Let me find a hobby -> might lead to lifestyles like hunter, falconer
C) I'll find comfort in the wise words of others -> reading books -> might gain 1 in Learning

Ok.. this is just a snippet of the whole chain but I hope you can see if feels a bit more elaborate and detailed.
Seems similar to currently, but with a split for events based on whether the character is the type of personality that is relevent to the event (social or not social in the case you'd given). Sounds like you understand how this stuff works (on both a technical and gameplay level). How's the mod going?

I really want to make a small scale regional total conversion, to get some practice rewriting the traits from scratch. That sortof stuff is very complicated and a lot of work.
 

Hector of Troy

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Despite the fact I consider Crusader Kings 2 to be one of the best games I have ever played, I still believe there are two main things paradox should always keep in mind concerning future releases of any kind:

1) Making expansion and the sustaining of an empire more difficult than it is. Easily and quickly “bobbling” is bad, boring and unrealistic.

2) Trying as much as possible to keep players also interested in other areas of the game which are not directly related to planning the next war and conquering new territories. More events would be great. Other suggestions proposed on this thread, like traits and ambitions being more deeply elaborated in CK2, are also great ideas.

These are in my opinion the two basic notions that should be more emphasized and taken into consideration when new patches and DLCs are thought-out.
 
Last edited:

icedt729

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I honestly think the worst of this could be solved just by having more personal events, firing more often, and influencing a broader range of relationships. Whether I'm a ruler or a vassal, I'll sometimes go years without anything personal happening, just building and fighting. Relations with courtiers, other rulers, religious heads, etc are just barely present at all.
 

The Fool

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I agree with OP. I can't help making comparisons to the first CK where I felt more attached to not just my ruler but his family and even the rest of the court. In CK 2 I often forget my ruler's name and his traits. Someone wrote that the RP is also the player's responsibility. That's true, however the player has to come up with everything in his head, often detached from the game because nothing really happens or represented deeply. This is where the game is at fault. It should provide the base, with events, reputation, relations, etc, all simulated by the game.
Someone should pick up the glove and make an RP mod, until paradox patch it in. Wouldn't it be possible to star by converting CK events to CK2?
 

unmerged(220281)

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This is exactly what has been bothering me about Crusader Kings 2 since the beginning, and it's why I haven't been able to really ennjoy it very much. I've tried to make a dinstinction between soap and simulation once — soap being "I hate you because you slept with my wife!" or "if this chap were to suddenly die, my son would inherit everything!"; simulation being building buildings when you've got x money or sending troops or making sure your de jures line up. It's the former that make the good stories, it's the latter that you'll actually spend most of your time with. This is also exactly the reason why I don't see an improved economy as being actually fruitful to the game. Yes, it'd be more complex, more to do, but numbers just aren't fun, in my opinion. I shudder at the thought of The Republic; building things is the single most boring thing in the game, while inheriting sweet lands may be the best, and the DLC has it all wrong. But we'll see about that.

The problem that has been mentioned with traits, that there being too many of them and that they don't affect things enough is, I think, also a problem with characters now that we've got barons, mayors and bishops; there are too many people to keep track of and too many important positions get taken by nobodies. I say it's a bit of a cop out that rather creating different types of gameplay by trying to give counts a way to interact with their fellow vassals and lieges, Paradox have instead opted to just transpose the king's structure to a smaller scale.

Anyway, in part I'd say the problem is from mentioned problems, such as traits not mattering too much, friends not being significant or visible anymore, or event options being terribly designed (does anyone ever pick the Jesus options?). I also think CK I was a bit better designed in some ways: Realm Duress was a massive pain, but it did provide a flow in the game, with highs and lows. It also encouraged you to be forgiving towards rebellions, which allowed for generations of opponents while in CK II you can dismantle anyone easily enough. But in part there's a structural problem, namely that the game doesn't allow you to significantly act in any manner other than warfare. Events are fun and all, but they're just a reaction, not interaction, in the end. They only go so far, you can never be clever with them, they never provide emergent gameplay.
 

Sam L

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Before I begin, I just want to say that CK2 is a great game. A really great gem that PI obviously put a lot of work and heart into. I commend them on their achievements and I do not regret being one of the people who pre-ordered their game. May the peace and blessings of Allah be upon them.

With that said, Crusader Kings II is a deeply, deeply flawed game if you acknowledge that it's supposed to be character based. There is absolutely nothing to do in this game other than conquer and prepare to conquer. "What about marriages, and um, plots!?" To what end? What exactly are marriages and plots for other than a means to paint one or more map modes with your colour of choice?

Despite CK2 being a heavily character focused game, I never feel any kind of personal attachment to any of the characters I encounter, whether they're the characters I'm controlling, or someone else. The characters in CK2 lack any personality at all. They all feel the same, and occasionally having an extra button to click on in events because of traits really doesn't fix this. A character based game should be a game that's heavy on story telling. Why even have unique, individualized characters if you can't come up with stories to involve them in? "Well, you're supposed to make them up in your head!" If I wanted to make up stories in my head, I wouldn't need CK2, as I would just use my head. Crusader Kings should have a strong RPGish element if it's going to continue being a "character-based" series. To be fair there are some mild sightings of some story based content in the game. Take for example the "Gates of Hell" line of events. This is a set of events that proceeds based on your choices. The problem is that it's very short, and very impersonal. It doesn't feel like my current character is really involved in these events anymore than he/she is involved in any other events.

Because there are no events or decisions to keep me occupied, what's left for me in this game is constant war mongering so I have some goal to strive for and just something to do in general. Letting the game run and just addressing the same handful of events simply isn't engaging and it's not a style of game play that's demanding my attention. What else can I do then other than conquer the world just because? There's no real character intrigue, no economy, and no substantive game play here that doesn't ultimately lead into a means to conquer everything.

CK2 has no trade. CK2 has no exploration. CK2 does have many mechanics which all seem to just help you blob over the map. I was reading some posts on the EU4 board yesterday from a Mr. Johan Andersson about how hard it is to blob in EU4. I read posts from him and other developers about trading, and relations, and all kinds of other ways in which you can play EU4 (as in actively participate in the game) without conquering the earth. I guess you could say that EU4 inspired me to make this topic. I look at CK2 now and just see so much wasted potential. I think to myself "why can't CK2 be a game where the player is always actively participating in ways that don't ultimately lead to super-blobbing?" I hope some members of the CK2 team read this and perhaps consider expanding the game in ways to improve the overall experience of the game regardless of what religion or type of lord your character is. Thanks.

Whilst I agree with all these, this isn't really possible given the way the current game is constructed. In order for all this to be viable, there needs to be a real play element to this game, which I would love.

What I suggest is to make non-landed characters playable. If non-landed characters are playable that means that there is enough scope in the game to play as someone who is not landed and still make it fun. That would put this in the realms of role play rather than just strategy and constant expansion.

What you are basically asking for is that. To be able to pick a random nobody in a random court and still be able to play a meaningful game.
 

ash001

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Someone should pick up the glove and make an RP mod, until paradox patch it in. Wouldn't it be possible to star by converting CK events to CK2?

Have you checked the mods in the mod subforum?
Besides Prince and the Thane, which was big on flavour, there's VIET mod, Game of Thrones Mod (with a lot more RP to it), and...

...another mod I forget the name...
;)
:cool:
 

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Also what I think is lacking is the interaction with other persons. In your own realm and especially with other rulers. I kind of feel isolated when playing this game. There is no diplomacy besides war and peace.
 

cybrxkhan

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Someone should pick up the glove and make an RP mod, until paradox patch it in. Wouldn't it be possible to star by converting CK events to CK2?

So far my mod, VIET, ash001's Friends and Foes mod, and the currently not updated Prince and Thane attempts to add more roleplay, flavor, and events into the game.

I cannot speak for the other mods, but in my mod I'm trying to build a whole collection of flavor events in one module, and so far I have about 60 new events - I intend to have hundreds and hundreds of new ones in the far future.

Hopefully, there'll be more event mods out in the future to compete alongside VIET, Friends and Foes, and other mods as well.
 

Gunnarr

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I agree that the roleplaying is not very good in the game.

I have trouble identifying with the ruler, or any character. It just has a feel that the traits are completetly random, i mean, dictacted by numbers. That the characters are just mindless robots. of course, that is what they are, but in other character centered games one can at least easily put themselves in an illusion that the character is real in some way. At least that is how it is for me

Maybe it is caused by the quick passage of time, rulers coming and going, characters dying... maybe it is from the lackluster number of events, and their options. As someone pointed out, almost all the events have the same style, one choice is a terrible one, one is a good one. other choices are usually trait specific

Perhaps it is from the way the traits are represented, with little icons...

I liked the way traits worked in Medieval II (though it required mods to get all the traits to work, as many of them were broken in vanilla), i mean each character had a level of chivalry, command, piety, loyalty, and each single level had its own description. Along with that, there were many traits, many many many more than in CKII (there were hundreds), and there were also retinues and items.

In CKII, there are generic 7 deadly sins and 7 virtues, and also a few other traits but they are all mostly very generic. I might have just been spoiled with MEdieval II, I mean, each "vice" and "virtue" even had its own levels, almost all traits had its own unique level and unique discription. That just made it so much more immersive for me. Just an example, for the homosexual in MEdieval II, there was the lowest of just grooming your hair too much and caring a little too much about your looks. the next was (i think) you do not see anything wrong with hugging another man. there may have been four, i dont remember, but the last one was the character was a "queen" (extremely feminine). This is the kind of depth that I like for characters, sadly the total war folks seem to have abandoned it, perhaps it took too long to program... (in shogun 2 i could not connect to any of the characters, they were so generic) and this is what i feel in CKII as well.

just my little opinion
 

ZechsMerquise73

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I hardly ever expand that much in CK2. I usually focus on character roleplay.. I guess if all you want to do is abuse the game mechanics and blob, you can have your fill of that.

I agree that the roleplaying is not very good in the game.
Roleplaying is totally on your part. Granted, AI interactions usually aren't that engrossing, but sometimes they surprise you.

You can get to feeling disgruntled about anything if you do it often enough. The trick is to not get yourself discouraged.

"Oh, Chess just isn't what it used to be"
 

The Fool

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So far my mod, VIET, ash001's Friends and Foes mod, and the currently not updated Prince and Thane attempts to add more roleplay, flavor, and events into the game.

I cannot speak for the other mods, but in my mod I'm trying to build a whole collection of flavor events in one module, and so far I have about 60 new events - I intend to have hundreds and hundreds of new ones in the far future.

Hopefully, there'll be more event mods out in the future to compete alongside VIET, Friends and Foes, and other mods as well.

Cool, I'll check it out
 

NewbieOne

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Before I begin, I just want to say that CK2 is a great game. A really great gem that PI obviously put a lot of work and heart into. I commend them on their achievements and I do not regret being one of the people who pre-ordered their game. May the peace and blessings of Allah be upon them.

With that said, Crusader Kings II is a deeply, deeply flawed game if you acknowledge that it's supposed to be character based. There is absolutely nothing to do in this game other than conquer and prepare to conquer. "What about marriages, and um, plots!?" To what end? What exactly are marriages and plots for other than a means to paint one or more map modes with your colour of choice?

Despite CK2 being a heavily character focused game, I never feel any kind of personal attachment to any of the characters I encounter, whether they're the characters I'm controlling, or someone else. The characters in CK2 lack any personality at all. They all feel the same, and occasionally having an extra button to click on in events because of traits really doesn't fix this. A character based game should be a game that's heavy on story telling. Why even have unique, individualized characters if you can't come up with stories to involve them in? "Well, you're supposed to make them up in your head!" If I wanted to make up stories in my head, I wouldn't need CK2, as I would just use my head. Crusader Kings should have a strong RPGish element if it's going to continue being a "character-based" series. To be fair there are some mild sightings of some story based content in the game. Take for example the "Gates of Hell" line of events. This is a set of events that proceeds based on your choices. The problem is that it's very short, and very impersonal. It doesn't feel like my current character is really involved in these events anymore than he/she is involved in any other events.

Because there are no events or decisions to keep me occupied, what's left for me in this game is constant war mongering so I have some goal to strive for and just something to do in general. Letting the game run and just addressing the same handful of events simply isn't engaging and it's not a style of game play that's demanding my attention. What else can I do then other than conquer the world just because? There's no real character intrigue, no economy, and no substantive game play here that doesn't ultimately lead into a means to conquer everything.

CK2 has no trade. CK2 has no exploration. CK2 does have many mechanics which all seem to just help you blob over the map. I was reading some posts on the EU4 board yesterday from a Mr. Johan Andersson about how hard it is to blob in EU4. I read posts from him and other developers about trading, and relations, and all kinds of other ways in which you can play EU4 (as in actively participate in the game) without conquering the earth. I guess you could say that EU4 inspired me to make this topic. I look at CK2 now and just see so much wasted potential. I think to myself "why can't CK2 be a game where the player is always actively participating in ways that don't ultimately lead to super-blobbing?" I hope some members of the CK2 team read this and perhaps consider expanding the game in ways to improve the overall experience of the game regardless of what religion or type of lord your character is. Thanks.

At the risk of sounding negative (I started a couple of threads about things today...), I'd like to say I share in your view. Perhaps that's what has me wanting to make AARs. When you're new, it's kinda okay, but later it's just the blobbing mechanics. If you're like me and don't use assassinations as part of your succession engineering, this leaves you with hunting the courts of Europe for eldests sons who don't like their fathers (which is not that hard for a claimant, let alone pretender)... which makes me feel dirty. So today I discovered that female rulers are more manageable: after 35 you have a good chance and after 45 you have 100% that a female heir will stay heir. So you just set the character roster to women of your religion and arrange according to rank (because rulers can be independents in the rank of baron, while vassal kings aren't rulers...), then just check age. You can do the same while ticking Married: no, to try and see where you could perhaps send a gift (because the normal wedding rings button bridefinder doesn't take account of the Send Gift possibility).

BUT, you do have characters with traits, they have adventures, some live long, some get deposed, some get reinstated, a lot of them have quite interesting stories eventually, e.g. Godwinson Dukes of Murrays after I married my refugee Godwinson bastard chancellor to a character from there; they actually went down to counts and regained power some decades later... over the new dudes I was married with. I've recently seen Scotland cycle through almost every duke or count in the realm, including the MacBeths and an Irish dynasty, until returning to the Dunkelds. One of my own characters lost a duchy after epic independence fail (spent sixteen hundred gold on mercs and lost by a hair) and usurped it back within a couple of years from the king's own half-sister under absolute crown authority. In one offshots of the game, I gained independence as OPM duke and used mercs and holy wars to create a kingdom in Spain (it was freshly conquered, so small garrisons, and I had 10K mercs, so I just assaulted my way through... meanwhile my wife a Spanish countess being either a deposed queen or sole daughter and heir of the deposed king of Navarra was being sieged by some Moors). So you can have adventures but there is a tendency towards boredom and bland play.

The fact that the game doesn't recognise family ties or emotional factors nearly as much as it should isn't really helping, either, e.g. 25 years old Prince of England OPM count being the eldest son of the King of England and Jerusalem gets married to a 43 years old Lowborn woman by the AI, probably because there was no better at his own court. (In fact, the problem is more complex: firstborn porphyrogenete son and heir of the Basileus is considered to be of a lower rank that baron on the roster; on the other hand a duke's cousin and son of ex-duchess is of too low rank for regular marriage with a baroness's heiress.) Alliance rules don't really work, either (who gets an alliance and who doesn't, who can be called and who can't). Things being broken in this way do take away from the immersion. They probably don't matter so much in multiplayer and can create predictable rules for everybody and all, but...

So I've insisted that some overrides are needed for AI behaviour, more checks for things, more realistic behaviour (as opposed to gameplay optimised behaviour), less rock-paper-scissors "gameplay".

This said, dialogues tend to be superb, it's perhaps a pity they show up so rarely. Maybe a shorter MTTH could help.

In short, what I think we need is more things to do but less obviously rock-paper-scissors. Plus some incentive to do other things than just blobbing. Which is not just a matter of the game, as much as player mentality. The game is perfectly playable as a realm that stays within its borders and doesn't do much else than decking out until fully upgraded. It's only that your prestige will be low. Thinking of non-military ways of earning prestige (BTW, you do gain more prestige as an ally than as the main participant, which can lead to huge prestige without actually gaining land) other than the small passive accrual and the hunt/fair golden to prestige exchange could be a start (massive construction and upgrading, peaceful reign, a just rule, some "commission" on prestige gained by courtiers when arranging marriages for them), as well as piety without actual holy wars or crusades (or buying indulgences), and something to focus (an eye) on in terms of province improvements (the map is cute and I love how cities grow and spread, would be cool to see more of this type of visualisation, along perhaps with real icons for buildings and maybe several alternative castles/temples/cities on a random basis). AAR writers have something to do here, popularising alternative play styles and showing that the game can still be interesting, but some non-blobbing gameplay/character adjustments would be good to have.
 
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