alternatives to the max 1 province annexation rule
Ok, my idea here is that instead of pointlessly screaming about how poorly/well this rule models history (we'll leave that for another thread), maybe we can try to think of some alternatives that <could> be implemented in the game realistically.
One suggestion was making the rule apply only in Europe.
Another suggestion was making the limit 2 or three provinces (personally I would prefer 2, since that would protect Portugal and a small-ish Netherlands)
My suggestion (which just occurred to me, so I haven't fully thought this out) - maybe it should cost money to occupy territory that you don't own?
I see several reasons for this:
1st - how realistic is it that once you march your 30,000 man army through a city that province is totally under your control from then on? That province will almost never rebel (does it ever?) unless it is an incredibly long war.
Really wouldn't your army be detaching garrisons etc? I know that is abstracted away in the game system, but those garrisons should not be free! At the very least look at the instant garrison the city will receive, usually not insignificant.
2nd - it should be much more expensive to maintain an army in the field than when it is at home. I think that is pretty obvious and doesn't need much explanation.
What I'm suggesting:
Perhaps a warring nation should pay a monthly fee for every province it occupies. The second point could be abstracted into this, or perhaps there could be a higher maintenance cost for having your army in the field.
How this will affect the multi-province annexation debate:
This will make winning a war cost money. There will now be an incentive for a nation to accept less than total surrender and occupying a very large nation could be prohibitively expensive. Combine this with an AI that is a little stubborn about surrender and this will hopefully make the problem disappear.
Obviously I like this idea, but maybe it will throw the balance of the game into question.
Ok, my idea here is that instead of pointlessly screaming about how poorly/well this rule models history (we'll leave that for another thread), maybe we can try to think of some alternatives that <could> be implemented in the game realistically.
One suggestion was making the rule apply only in Europe.
Another suggestion was making the limit 2 or three provinces (personally I would prefer 2, since that would protect Portugal and a small-ish Netherlands)
My suggestion (which just occurred to me, so I haven't fully thought this out) - maybe it should cost money to occupy territory that you don't own?
I see several reasons for this:
1st - how realistic is it that once you march your 30,000 man army through a city that province is totally under your control from then on? That province will almost never rebel (does it ever?) unless it is an incredibly long war.
Really wouldn't your army be detaching garrisons etc? I know that is abstracted away in the game system, but those garrisons should not be free! At the very least look at the instant garrison the city will receive, usually not insignificant.
2nd - it should be much more expensive to maintain an army in the field than when it is at home. I think that is pretty obvious and doesn't need much explanation.
What I'm suggesting:
Perhaps a warring nation should pay a monthly fee for every province it occupies. The second point could be abstracted into this, or perhaps there could be a higher maintenance cost for having your army in the field.
How this will affect the multi-province annexation debate:
This will make winning a war cost money. There will now be an incentive for a nation to accept less than total surrender and occupying a very large nation could be prohibitively expensive. Combine this with an AI that is a little stubborn about surrender and this will hopefully make the problem disappear.
Obviously I like this idea, but maybe it will throw the balance of the game into question.
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