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Dalwin

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Well, your reason may differ to other's reasons. I believe that some portion of the playerbase is at least somehow bitter at Paradox for not fixing their problems, and hence use this forum to voice their displeasure at the state of the game (venting or otherwise). Who are we to stop them? Sure, it doesn't help things, and it's not nice, but why justification do you have for banning their expressing their negative opinion? Besides, I believe that if a significant portion of the playerbase voiced their anger (politely or otherwise), Paradox will be forced to address their concerns.
Forced as in reversing their firm stance against blocking off the Sahara? I know it is a small thing, but it does happen. Fixing bugs and improving the AI are of course going to happen and will continue to happen during the entire life cycle of the game. I think the victory in the Sahara proves that they do sometimes listen even when they were initially convinced that we were wrong.
 

C-Breeze

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When you attack, people defend. It's as natural as Newton's third law which tells us that for every action there is an equal and opposite reaction...

Counterproductive - I hate X and Y features, Z was a stupid idea, and all you people are blah-blah unhinged insulting rant comments.

First off, let me just say good post. Well thought out and executed. Which brings me to my response:

A great many people fall into the trap of ranting on the internet as a means of trying to cope with and/or vent their frustration. Sadly this type of instantaneous gut reaction almost never succeeds in producing positive results. All it does is alienate the recipient and make the ranter look like an emotional buffoon.

If as you suggest, people legitimately want their purchased product to improve they would do well to remember there are actual human beings on the other end of their tongue lashings, and conduct themselves accordingly.

This forum isn't some hit and run shooting gallery where I can just spout off whatever comes to mind and expect my game to improve as a result. The truth is, anyone subjected to such continual barrages is bound to start tuning them out at some point, which means all these repetitive written tirades are accomplishing next to nothing.

If you legit want things to get better, try being constructive in your criticism and above all, please use the same common courtesy you would like others to extend to you.
 

Had a dad

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Civil discussion and interaction happens on many levels. This ranges from the simple "Please can you elaborate on why you did ..." to "Screw you...

"Screw you" would never be considered part of civil discussion
 

lihp

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"Screw you" would never be considered part of civil discussion

Nope of course not, but I figure it fits the general tone of that specific part. A tone to which the OP also might refer to in his intial post.
 

Had a dad

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Anyway to answer in a fuller contexts, people often see us say constructive criticism is welcome, and wanted:

Do's
Clearly articulate what it is that is bothering you about the game.
Provide examples if possible, don't use memes to describe why you don't like "x"
If you find a bug post it.

The above helps the devs and also leads to issues being resolved. Accept though that unless you are gonna give @podcat a big bag of gold, the team is going to work on the game, in the way that they feel will be in the best interest of Pdx, as that is how they make their living...

don'ts
Call people names because they disagree with you (you can be sure this will pretty much result in a bonus from the staff)
say the team is a lazy bunch of people (I don't care if you believe me or not, but I have seen the dedication of Pdx people in general and if you even had a clue how much extra they do...)
flame a thread because you feel your message isn't being heard (what this does is cause it to be ignored, as well as possibly getting a bonus)

The best way to evoke change is to engage in the conversation, not try and ram your pov down the team's throat.

I'll admit a long long time ago I was closer to the don't side of my posting, but over time I switched to the Do style, and with it has allowed me to be part of many a PDS beta.

Not sure how big the bag of gold needs to be for podcat to write whatever game you want... but I'm guessing you'd need a dragon to guard it.
 
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Had a dad

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40% of my wife? Hardly. Youd need more than one dragon to guard the gold needed for it (and a bullet-proof vest).
nono, of the winnings... though if it was your wife you bet... I'm afraid to know what the victor was to recieve.... :p
 

Axe99

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Top discussion in this thread, from both sides - I think it's a good sign that we shouldn't be overly worried about the community as a whole, even if some folk do get a bit emotional at times :).

Nonono, I meant that HOI4's AI should be superior to HOI3's AI as it stands now, as they have a finished game in HOI3, and they could just use things they learnt there. Now, I know the developers rebuilt the game pretty much from scratch instead of making HOI3+, but that doesn't change that the average consumer who has played HOI3 would probably expect that HOI4 be strictly better. I'm not going to try to justify this expectation, but merely that it exists and is relatively common, hence why people are disappointed at the game.

There's no rule as to what someone's expectation should be, but I think I posted pre-launch that I was happy pre-ordering because I was interested in seeing the game 'grow' from the start, warts and all. I've been playing computer strategy games for a long time (I started in the 1980s, and I'd rather not be reminded how long ago that is now :p), and the only strategy games where the AI 'at the start' was better than the previous iteration of the game 'at the finish' were those with very gradual iterative improvements between one release and the next (which was far more common in the pre-downloadable expansion days). Since DLC, most 'new' iterations of a 'grand' strategy game tend to involve significant reworks of at least some of the systems involved, such that the AI 'at launch' of the new game isn't as good (as in, is noticeably worse) than it's predecessor. Examples that I can think of, off the top of my head, include Civ V and Gal Civ III, where the launch AI was a significant step backward of their predecessors. I can't think of a single strategy game franchise where a new entry that involved significant mechanics reworks was superior to its predecessor.

In other words, if one looked at strategy games more broadly*, expecting the new game's AI at launch to be better than the old ones after it's development cycle had finished was pretty optimistic to say the least. Of course, we've all got a right to hold whatever expectations we want, but some will lead to more heartache than others :).

* And not just strategy games, I'd argue Killzone 3's AI was a step backwards from Killzone 2's.

What? The AI is well above average? Sadly I didn´t made a screenshot of my last game, the SOV AI had no Divisions on the german/polish border, even after i started a normal war justification, no Divs in sight. I conquered the SOV in two months.

I prepared in 1944 for a epic sealion, crushed the RN and a US CV Task Force in the channel with thousands of NAVs and the Kriegsmarine and landed in Dover with 10 tank Divisions and 10 Paratrooper Divs. Guess what happened? The british had 10 Divs in UK proper, the Allied US (450 DIvisions) was sightseeing in NA and India.

I'm not saying HoI4's AI doesn't have issues - anything but - I'm saying for a WW2 GSG it's above average. What you described to me above could happen in HoI3. I can't recall details of HoI2 beyond Germany throwing itself on the Maginot and naval invasion issues, but I do recall finding it hard to go back to HoI2 because HoI3's AI (in all it's messiness) was significantly better. The other WW2 GSGs out there (Making History, Supreme Ruler 1936, etc) also have pretty atrocious AI.

I am not saying AI should pull Rommel on me, although if it could from time to time amass 20 odd divisions in one point of a frontline and try to push I think it would blown people away. It certainly is much better now.

Dunno about that above average AI, HoI3's seemed a lot more cutthroat than HoI4 one. I got into it fairly late (and clock only dozens of hours) but I cannot recall problems with unit shuffling, accidental troop transport across the body of water or troubles with taking empty provinces (now eliminated thankfully),

Back with HoI3, I could invade a Europe controlled by a Germany that had been conquered by the USSR as Australia, and push them back and win (and taking Japan was a walk in the park). It's far, far harder to accomplish this in HoI4*. There are areas where HoI4 is easier (there are currently issues with the Eastern Front balance, the HoI series toughest but most important nut to crack) but on balance, I think HoI4 does more things better than HoI3 does. That said, I'm not trying to turn this into an AI thread - more that the HoI4 AI was above average for a WW2 GSG. It could still be worse than HoI3 and get a tick in this box.

* Noting that I don't cheese - I'm well aware that with enough cheese it's possible to do all sorts of things in both :).

Well, your reason may differ to other's reasons. I believe that some portion of the playerbase is at least somehow bitter at Paradox for not fixing their problems, and hence use this forum to voice their displeasure at the state of the game (venting or otherwise). Who are we to stop them? Sure, it doesn't help things, and it's not nice, but why justification do you have for banning their expressing their negative opinion? Besides, I believe that if a significant portion of the playerbase voiced their anger (politely or otherwise), Paradox will be forced to address their concerns.

I wouldn't say it's our responsibility to stop them (and no-one's saying negative opinions should be banned, just expressed respectfully), but too much of that kind of venting is actively harmful for the emotional development of those people, so not discouraging them is letting them come to harm. Humans, sadly (or perhaps not sadly - I wonder what a rational human society would look like?) are not rational, and our brains develop through what we do. If we spend all our time spouting off and not thinking things through, then generally that's what we keep doing - and as a life skill, it's not a particularly helpful one (even on the internet it's not very productive, and IRL it's positively harmful). That said, this is waaaayyyyy off topic :).

Oh and can't believe Axe99 frequented the CoD forums :eek:.

Haha, strategy has always been my favourite genre (and Paradox amongst my favourite devs once I'd discovered them), but I used to play a lot of different types of games once upon a time :). I actually thought CoD (back when I played it) was a very good game, although the quality of the game contrasted somewhat with the average quality of the person that played it!
 

Balesir

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Of course, we've all got a right to hold whatever expectations we want, but some will lead to more heartache than others :).
Quote of the thread (so far); I could not have put it better myself! :D
 

Pro_Consul

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Sure, it doesn't help things, and it's not nice, but why justification do you have for banning their expressing their negative opinion?

Whoa there, cowboy, rein that stallion back a bit! I never said or even hinted that anyone should be banned for expressing their opinion. Well, by "anyone" I mean anyone but Dalwin of course, and even then only when his opinion is different from mine.

Ahem.

That said, I am merely pointing out to any who might have a future impulse toward hotheadedness that it might be a better strategy to hold back that emotional content (or vent it somewhere else) and engage the problem from a direction more conducive to a happy ending. People have a right to be upset; they even have a right to express their displeasure, within certain reasonable limits. That doesn't mean it automatically follows that going with that impulse is always the wisest course of action. In fact it is far more often true that it is a less than wise course of action.

Someone is reputed to have said something like, "Be the change you want to see...". I am betting, and offering pretty serious odds, that he wasn't referring to software design. If so, then perhaps he was a bad person to ask for advice. But as an alternative I would offer, "Ask reasonably for the change you want to see, if you want to have any reasonable chance to ever see it."

Besides, I believe that if a significant portion of the playerbase voiced their anger (politely or otherwise), Paradox will be forced to address their concerns.

They already address our concerns. They have been doing so since before the original HOI was released, and they have never stopped doing it. I think that may be an indicator where part of the problem may lie. I think a lot of gamers, especially those without a long experience with Paradox games, are somewhat conditioned to expect to be ignored unless and until they make enough ruckus that certain developers and publishers (*cough*Ubisoft!*) who shall remain nameless (*achoo!*EA!*) start reading about the uproar in trade rags and review sites as headline news. But Paradox has never been like that. So perhaps part of the civility issue is just spillover of a more widespread frustration that gamers have built up with the software industry in general, not so much with Paradox in particular.

Just because they don't drop everything they're doing in order to address a specific high-profile request from us doesn't mean they are ignoring us. Yet some people read that exact motive into every patch that comes out which doesn't address their personal pet peeve complaints. Rationality and patience; that's what I am advocating for, not bans or stifling of opinions.
 

lihp

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They already address our concerns. They have been doing so since before the original HOI was released, and they have never stopped doing it. I think that may be an indicator where part of the problem may lie. I think a lot of gamers, especially those without a long experience with Paradox games,
... <snip>

Too many assumptions about Paradox and other players... about things you probably dont know for sure, neither do I. Right to the point:
AI shuffling is a day 1 problem and still persists in a similar form after 10 months. Same goes for aerial and naval combat.

Result:
Paradox might have been working on it all the time - 10+ months. The problem as such still exists and as a matter of fact hasnt been addressed (solved) so far. None of the three I listed.
 

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Too many assumptions about Paradox and other players... about things you probably dont know for sure, neither do I.d.

Umm...no. First, nothing I said makes the slightest assumption about other players. Where did you even get that?

Second, I don't need to make assumptions about Paradox. I have been buying and playing their games for roughly 15 years. I have experience, which is way more reliable than assumptions. I have seen it in pretty much every Paradox game I have ever purchased that wasn't already several years mature when I got it....including this one.

Right to the point:
AI shuffling is a day 1 problem and still persists in a similar form after 10 months. Same goes for aerial and naval combat.

Result:
Paradox might have been working on it all the time - 10+ months. The problem as such still exists and as a matter of fact hasnt been addressed (solved) so far. None of the three I listed. (emphasis added)

This is really funny in a way. I say that Paradox not quickly solving a complaint doesn't mean it has been ignored, so you immediately jump to the assumption that an unsolved complaint means it has been ignored, not once but three times in one little paragraph. Cute.

Anyway, 'addressed' and 'solved' are not at all the same thing. Apparently you haven't been keeping track very closely (or at all), but multiple attempts have been made to address AI shuffling, and yet another is about to be released in the next patch. Same goes for aerial combat, which is a major focus of the next version. As for naval combat, pretty much everyone who knows how these things go expected that would be shoved to the bottom of the pile. HOI has always been a Europe-first kind of game, so major fixes to naval warfare specifically or the Pacific Theater in general have always had to wait behind issues that were either universal or were serious issues for the European theater. That has been the same since HOI-1, so it is just business as usual. So the fact that multiple attempts have been made to address two of those problems is pretty definitive proof that those problems were NOT being ignored. If you want to impugn their competence, go ahead. It is equally counterproductive, but at least you would have part of a leg to stand on. But don't even think for a moment you can sell an argument that they are ignoring us.

And before you or anyone leap out with more unwarranted assumptions or try to further misrepresent what I said: I am not saying that Paradox has released a perfect game or that they do not owe us, the purchasers of that game, some serious fixes and improvements. I am just saying that condemnations, negativity, abuse, or insults are not going to make Paradox produce them any sooner. I am saying, "Calm down. Breathe. Before enlightenment pour water; chop wood. After enlightenment, pour water; chop wood. Breathe...."
 

Axe99

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Too many assumptions about Paradox and other players... about things you probably dont know for sure, neither do I. Right to the point:
AI shuffling is a day 1 problem and still persists in a similar form after 10 months. Same goes for aerial and naval combat.

Result:
Paradox might have been working on it all the time - 10+ months. The problem as such still exists and as a matter of fact hasnt been addressed (solved) so far. None of the three I listed.

For some perspective, unit shuffling has been an issue since the launch of HoI1 (and is an issue in the EU series as well, although EU4 has got it mostly (but far from totally) under control after a few years of post-launch development, noting that they have far fewer units to manage. You'll also find unit shuffling in the Civilisation series, War in the East and numerous other games dealing with large numbers of units. That it exists should come as a surprise to no-one, as I'm not sure I know of a game of this scope where unit shuffling doesn't exist. However, it has improved, and did quite a bit with 1.3.3 in some important ways (but with plenty left to fix).

Air warfare also improved substantially between launch and 1.3.3. Naval warfare has had much less attention, but has actually also had some substantial improvements in terms of the way fleets are tasked on jobs (although there are substantial issues to fix here as well, commerce warfare most of all, but as the good Pro_Consul says, Paradox have to prioritise, and getting the land AI in better shape first is a decision I back, even though personally I'm far more interested in naval than land combat).

Accordingly, while issues exist, many things have been fixed and to say things are still similar after 10 months at the 'air warfare', 'land warfare' or 'naval warfare' isn't accurate. It is the case that some issues within parts of those systems haven't been fixed, but that's most likely a case of priorities.
 

wildbillhdmax01

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To be honest this community is not as bad as you think.

Now I thought about writing a long post explaining the difference. I got a lot of good examples.

But I really want to say it this. I've see a lot of good criticism, good constructive criticism get push a side, and get call hate, all because it criticised Paradox. Oil would be a good example.

I've even see people try to squash, and get rid of criticism.

There is a big difference in stating that you are unhappy with something and saying things like "...devs are lazy" or "Pdx is ripping us off".

To be honest I think a lot of people have become blind to the difference.

Unless of course the point of people attacking is simply to create conflict...

Well I have seen a quite a few forum members do exactly that to other members, including to myself.
 
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wildbillhdmax01

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While the HoI4 forum indeed looks like a paradise compared to many other forums it is still the most 'angry' community in the paradoxplaza forums that I know of. I usually lurk in the EU4 and HoI4 forums and there are some noticeable differences between them. For one, I think the HoI4 devs are a little less active in the forums than the EU4 team (notable exception: @SteelVolt who does a tremendous job for someone who has received a lot of bad comments in the first months after release). Also, the overall atmosphere here feels more hostile than in other subforums on this website (like, 2 out of 100 on an internet hostility meter, as compared to 1 out of 100 in the other subforums). Though I have to say, both of these points have changed slightly in the recent two months or so.
EU4 was pretty hostile to when it first launched, and for sometime after. It eventually cooled down, but It can still get pretty nasty from time to time. I think CK2 is somewhat better.

Anothing this that I think need mentioning, is that you're looking at 2 different types of Demographics. Both games appeal to very different types of people, who look and want different things. You also need to understand that HOI is a lot more serious, covers a much smaller time line, and henceforth needs can't stray too far from history. It also draws in a more, serious, and maybe even older people who are very knowledgeable about the time period, and even more hardcore. You have a lot of people who know way too much about time period ;). As I've said before HOI attracts a different kind of people, and that can contribute to atmosphere.

I also think that less active communication has also added to that hostile feeling. I also think that it's because Paradox been relying on the community so much for bug reports, from AI behavior, to digging deep in the Game mechanics. I've seen a lot of people do some great work, but at the same time to point of more or less, being used as QA. You have some really dedicated people on this forum.

I also think that this has a lot to do with it:

The OP would be all well and good if it wasn't for the fact that the community has largely been very constructive and patient just to see problems with the game on launch persist almost 12 months on in addition to season pass purchasers looking increasingly getting very poor value for their money.

Stellaris was released about one month before HOI4 but will make it to 1.6 before HOI4 makes it to 1.4 and in the process will have had masses more content added in addition to major overhauls to some of the poorer game mechanics. This speaks volumes to the suitability for release of HOI4 last year.

HOI4 has been out for a year now... and we're still seeing major problems. We're still fixing the AI, and we're still in that fixing the major issue phase. And they've put off two major expansions in the first year... I mean we're a year in, and instead of making expansions, they're fixing the AI. You also have Expansion pass holders getting the run around, and have multiple promises broken.

Stellaris has fared much better post launch. As @Aries666 said Stellaris was released about one month before HOI4. Not that far apart, but will make it to 1.6 before HOI4 makes it to 1.4, and on top of that has had multiple major overhauls.
 
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Aodhan_

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Haha, strategy has always been my favourite genre (and Paradox amongst my favourite devs once I'd discovered them), but I used to play a lot of different types of games once upon a time :). I actually thought CoD (back when I played it) was a very good game, although the quality of the game contrasted somewhat with the average quality of the person that played it!


Yep Call of Duty use to be a very good game, played them up till Modern Warfare ;), Battlefield is a pretty good game if you haven't tried it Axe.

If anyone who thinks the people on this forum are bad they are seriously mistaken, and should head over to Ubisoft The Division forum now that forum is toxic :(.
 

lihp

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This is really funny in a way. I say that Paradox not quickly solving a complaint doesn't mean it has been ignored, so you immediately jump to the assumption that an unsolved complaint means it has been ignored, not once but three times in one little paragraph. Cute.

Where did I write "ignore" or mean it? That's an assumption by you.

Basically I outlined the result as of now after 10 months. Problem addressed to me means "solved" - the "problems" are not solved, that easy. They might have worked 3.000 hours on it, problem is still not solved.