Dear community,
I am not a heavy forum user. I do enjoy reading the developer diaries and the occasional threads, but that's about it. However, yesterday, with the announcement of Death and Dishonour, I was taken aback by the amount of vitriol the devs have to go through it appears EVERY time they want to announce something.
"Why did you do X and not Y?"
"Why didn't you include Z? You don't listen to us."
"When are you going to do A, B, C? Everyone wants to see that."
"I will stop playing this game because you didn't do M before N and as quickly as I wanted it."
Now hold on a minute. Forums are a place meant for discussion, debate and comment, no doubt about that. Indeed, everyone here is absolutely entitled to say what they please. However, we are consumers. While we enjoy Paradox games, we are in no way entitled to subject developers to a non-stop tirade of insults, demands, ultimatums and interrogations. Our comments can, of course, offer guidance to the developers in terms of what we want to see content-wise. However, let me be clear. They offer a service, we buy it or we don't. It's a transaction. If you think Paradox owes you something (with the exception of those purchasing Expansion Pass), you are very mistaken. Matters little if you played their games since Victoria 1 and Crusader Kings 1 or you started with Stellaris. None of this entitles anyone to treating Paradox as if they serve at our pleasure.
I enjoy Paradox games. They aren't perfect of course. Hearts of Iron 4 has a myriad of issues. However, I still enjoy it a lot, alongside their other products. So, when I see new content, I weigh its value and decide on a purchase. Most of the times I purchase. Sometimes I don't. I read the reviews, get some expectations and decide. If I happen to regret it, no harm done.
Therefore, it is highly presumptuous, not to mention arrogant when people flat out accuse Paradox of:
A) giving preferential treatment to some countries over others for whatever ridiculous reasons
B) accuse Paradox of milking money, particularly since their DLC policy has allowed their games to last well beyond the lifespan of a normal title (CK2 is 5 years old and still receiving content)
C) accuse Paradox of not managing issues properly
Game development is not an easy task. Constantly competing resources, compounded with an ever-growing list of demands is a recipe for an organizational nightmare. Yet, only the developers know the full situation and know why and how they decided on certain things. So, I would suggest people refrain from making charged and bloated accusations particularly about things they are not fully informed on.
This post wasn't written to shame or fight anyone. This post is entirely to remind people that a healthy community is built around dialogue. If you are unhappy, please voice it, but don't presume to speak for everyone, nor to put words into the developers' mouths. Paradox is doing a fine job of communicating with us and listening to our wishes, but they equally deserve our patience and understanding, even when they err.
I disagree, any accusations that people level at Paradox are valid as long as they're properly justified. You can't put a blanket statement saying which opinions people aren't allowed to express. As long as we don't insult/threaten the developers personally, we are entitled to express our displeasure in any way we want (following the forum rules, of course). And let's be clear, Paradox doesn't offer a 'service' they offer a 'product'; and we, as consumers, have a right to a product which is fit for purpose. And when this isn't met, they have an obligation to remedy this in a timely manner. I think people are upset with Paradox because people who have bought even simply the base game, first don't feel that their game is working as intended (AI issues among other things). Secondly, that a fix hasn't been made available and it's close to a year from release. And thirdly, Paradox opts to create more paid content in lieu of remedying the issues in a timely manner (that artists and composers can't code is a faulty argument since lend-lease, and additional focus trees need coders and that takes coders away from solving core game issues).
A healthy community is built around dialogue, and in more cases than you'd expect we have to presume to speak for more people than ourselves because otherwise we get put down as the only person with a certain opinion. We also have to put words in developer's mouths since they often word their posts in such a way in which it seems nothing is wrong when if you infer, a lot is going wrong. Finally, I don't think Paradox is doing a fine job of communication and they most certainly aren't listening to our wishes. These forums have repeadly told Paradox to fix AI issues first , and not release DLC until core game issues are fixed. Nope. These forums have also repeadly impressed upon developers that we want a Air war, Naval war, Espionage, as a priority in development, but no, let's release a DLC for Commonwealth nations that no one was really asking for. Finally, the community managers, developers and other Paradox staff has tried repeadly to silence criticism by saying that one thing is being said too much, or that threads are being hijacked. To this, the only solution really is to fix the issues that people get so worked up that so many spend their time in forum posts discussing these subjects. And while everyone deserves some patience and understanding, that goodwill has really started to wear thin given it is a year from release and many people would argue that this is still not a complete game.
The relationship between a developer/publisher and a consumer is traditionally adversarial, and it should be kept that way. A healthy community always has a consumer base which praises good products but very harshly critiques poor products. That way, the developer will know what to make in the future and the playerbase will be pleased. Saying that poor products should be shielded from criticism because they have a hard job is fallacious at best. We are consumers, and we should stand up for ourselves.