Awhile ago I commented on the circulation of money, noting that having an actual circulation where money simply changes hands rather than appears out of nowhere or disappears into nowhere would be neat, making the game both more dynamic and realistic. While I'm aware that perfect circulation probably won't happen, I'm pleased to see that Paradox is taking V2 somewhat in that direction, with the wages of certain POP types being paid directly from spending sliders.
Which made me think, where does the money spent on construction of factories, railroads and fortifications go, and what does it represent? Since those things already have costs in goods, I suppose it'd mainly be wages for the dudes actually building the thing.
Which leads me to the idea, should this work be carried out by POPs? The labourer POP could take on this role neatly, in addition to its other roles. To avoid having POPs to have to move around too much for work, any labourer in a state could work on a construction job in any province in the state.
The added dynamism that would follow from it would be that the rate of development would be limited by the available amount of labour, as well as present the player with an actual trade-off between (indirectly) turning POPs into craftsmen for factories, or keep them as labourers to get those vital railroads built. Also, the costs of construction would not be static, but dependant on the wage level in the country, giving poor countries a realistic development advantage from being able to build things cheaply, and would put a realistic wage-inflation brake on the growth of countries already doing well.
Which made me think, where does the money spent on construction of factories, railroads and fortifications go, and what does it represent? Since those things already have costs in goods, I suppose it'd mainly be wages for the dudes actually building the thing.
Which leads me to the idea, should this work be carried out by POPs? The labourer POP could take on this role neatly, in addition to its other roles. To avoid having POPs to have to move around too much for work, any labourer in a state could work on a construction job in any province in the state.
The added dynamism that would follow from it would be that the rate of development would be limited by the available amount of labour, as well as present the player with an actual trade-off between (indirectly) turning POPs into craftsmen for factories, or keep them as labourers to get those vital railroads built. Also, the costs of construction would not be static, but dependant on the wage level in the country, giving poor countries a realistic development advantage from being able to build things cheaply, and would put a realistic wage-inflation brake on the growth of countries already doing well.