Bought the Collection and love the idea of the game, really want to learn to play it, but I get nothing but stutter and lag!
Have no problem in many games but EU4 seems really poorly optimised, I am guessing there is problems with getting info anything past Speed 1.
I don't want to replace my HDD for 1 game when I have no issues for CK2 or Civ and those games have plenty of updates late game
I've update all the drivers for my GPU, turned off all the trees\rivers\etc, cleaned up the HDD, lowered resolution, prioritised CPU cores, changed NVIDIA settings. One thing I notice is it lags the most when I am in Diplo mode, it is pretty much hanging at that point!
I would love to upgrade to an SSD but not on the premise for a game which shouldn't be like this on a 2 year old laptop that runs any other game!
Shame because I love playing CK2. EU4 seemed like a really nice alternative to swap between
I have a K73SV i7 version with a 500 HDD/1gb GT540M/8gb RAM
[eu4application.cpp:738]: Checksum is EU4 v1.7.3 (7d7e)
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:200]: CPU speed: 2195MHz
[systemsettings.cpp:207]: Number of processors: 8
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:680]: Text database created
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:200]: CPU speed: 2195MHz
[systemsettings.cpp:207]: Number of processors: 8
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:89]: 16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:389]: Done creating device.
[main.cpp:870]: EU4 Version Jul 31 2014 : 10:48:37
[main.cpp:879]: Creating application...
[main.cpp:925]: Initializing application...
[eu4application.cpp:384]: Initializing application...
[eu4application.cpp:393]: Done initializing application
[eu4application.cpp:398]: Loading cursor...
[eu4application.cpp:469]: Done loading cursor
[eu4application.cpp:471]: Initializing sound...
[eu4application.cpp:501]: Done initializing sound
[eu4application.cpp:503]: Initializing graphics...
[graphicssettings.cpp:459]: Not using multisampling.
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=800x600
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:389]: Done creating device.
[eu4application.cpp:538]: Done initializing graphics
[main.cpp:928]: Running application...
Have no problem in many games but EU4 seems really poorly optimised, I am guessing there is problems with getting info anything past Speed 1.
I don't want to replace my HDD for 1 game when I have no issues for CK2 or Civ and those games have plenty of updates late game
I've update all the drivers for my GPU, turned off all the trees\rivers\etc, cleaned up the HDD, lowered resolution, prioritised CPU cores, changed NVIDIA settings. One thing I notice is it lags the most when I am in Diplo mode, it is pretty much hanging at that point!
I would love to upgrade to an SSD but not on the premise for a game which shouldn't be like this on a 2 year old laptop that runs any other game!
Shame because I love playing CK2. EU4 seemed like a really nice alternative to swap between
I have a K73SV i7 version with a 500 HDD/1gb GT540M/8gb RAM
Code:
------------------
System Information
------------------
Time of this report: 10/26/2014, 03:36:14
Machine name: C-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer Inc.
System Model: K73SV
BIOS: BIOS Date: 08/16/11 11:43:52 Ver: 04.06.03
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 8192MB RAM
Available OS Memory: 8104MB RAM
Page File: 4131MB used, 12074MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_16621043&REV_09
Display Memory: 4049 MB
Dedicated Memory: 977 MB
Shared Memory: 3071 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: SEC544B
Native Mode: 1600 x 900(p) (59.998Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.3347 (English)
Driver Version: 9.17.10.3347
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/29/2014 22:02:36, 12617216 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
Vendor ID: 0x10DE
Device ID: 0x0DF4
SubSys ID: 0x16621043
Revision ID: 0x00A1
Driver Strong Name: oem20.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.3347:pci\ven_8086&dev_0116
Rank Of Driver: 00DE2001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
[eu4application.cpp:738]: Checksum is EU4 v1.7.3 (7d7e)
Code:
force_pow2_textures=no
language="l_english"
graphics=
{
size=
{
x=1024
y=768
}
min_gui=
{
x=1280
y=720
}
refreshRate=60
fullScreen=yes
borderless=no
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=45.000000
}
sound_fx_volume=0.000000
music_volume=0.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=0.000000
ambient_volume=0.000000
combat_sound_random=6
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=no
draw_rivers=no
draw_postfx=no
draw_sky=yes
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=no
draw_shadows=no
draw_reflections=no
draw_ambient_objects=no
draw_particles=no
moving_units=no
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="NEVER"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20
}
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
floating_chat_text=yes
hints=no
disabled_hints=
{
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
}
custom_mapmodes=
{
0 1 4 3 2 5
}
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:200]: CPU speed: 2195MHz
[systemsettings.cpp:207]: Number of processors: 8
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:680]: Text database created
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:200]: CPU speed: 2195MHz
[systemsettings.cpp:207]: Number of processors: 8
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GT 540M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:89]: 16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 540M
[gfx_settings.cpp:145]: Graphics driver: nvumdshim.dll
[gfx_settings.cpp:146]: Driver version: 4448
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4256-11CF-9362-6F36B4C2C435}
VendorId: 4318
DeviceId: 3572
SubSysId: 375525443
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 856416
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4044MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:389]: Done creating device.
[main.cpp:870]: EU4 Version Jul 31 2014 : 10:48:37
[main.cpp:879]: Creating application...
[main.cpp:925]: Initializing application...
[eu4application.cpp:384]: Initializing application...
[eu4application.cpp:393]: Done initializing application
[eu4application.cpp:398]: Loading cursor...
[eu4application.cpp:469]: Done loading cursor
[eu4application.cpp:471]: Initializing sound...
[eu4application.cpp:501]: Done initializing sound
[eu4application.cpp:503]: Initializing graphics...
[graphicssettings.cpp:459]: Not using multisampling.
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=800x600
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:389]: Done creating device.
[eu4application.cpp:538]: Done initializing graphics
[main.cpp:928]: Running application...
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