Constant job based pop growth / Separating immigration

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Sinister2202

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My question is if pops should remain as "blocks" that are generated after 100% growth, or something more fluid.

What if pops, during the process of growth, work and grow on the jobs? They wouldn't generate as much resources, as they are partial, but it still simulates growth. Consumption of goods, housing and food would be partial as well.

If one pop is completed, that pop generates full resources from the job, takes full advantage of modifiers from traits/campaigns etc., and growths would move on to the next job slot.


-Immigration Separation-

There would be two types of growth rates, A and B.

The base of growth rate A would be 1 pop growth, which represents the locally grown pop. But this would increase by 1 for every planets the incoming pops are emigrating from. That's what this particular growth rate should determine, of how many jobs the pops could be growing on at once. Let's call this "growth rate A".

Here, total of 6 pops can grow on 6 jobs. 5 migrants, +1 base pop growth, because it is receiving pops from 5 planets.
01.jpg


Think of the jobs as pots and growing pops as saplings, and growth rate A as the amount of seeds you can plant at one point, I guess.

For growth B, it would determine how fast each growing pop can actually reach completion. This would be affected by buildings, planetary conditions... the usual growth rate we are used to.

As an example, this is Sirius Prime. One base growing pop would grow usually, with growth rate B. It will have 3.00 base growth, but excluding the immigration bonus.
02.jpg


Other 5 immigrating pops should grow with the rate of emigration of the planet they are coming from. For example, this is Earth's emigration. So one of the 5 immigrating pop that's coming from Earth would get the 5.16 growth bonus, without the base growth of 3.00.
05.jpg


This 5.16 growth bonus would apply to all of Earth's emigrants at their destinations as base.
03.jpg


On top of the 5.16 growth rate B for the Earth's emigrants, other bonuses aren't applied, unlike the 1 base growing pop. Another difference is that the immigrants won't have the 3.00 base growth rate. Instead they will have the immigration bonus, unlike the 1 base growing pop. This will be applied to other 5 immigrant growing pops. For the migrants coming from Earth, it would have a total growth rate B of 8.02 excluding any bonus modifiers, with the 2.86 growth from immigration.
06.jpg


Also, out of the growing pops, one pop should be able to be prioritized. Prioritized pop block would take a percentage of partial growth rate of all other growing pops and add to its own. More growing pops there are, and higher the growth rate B is, the faster the growth is for prioritized growing pop.

Another prioritization would be the jobs, to determine where the next growing pop(s) should appear.
08.jpg



For emigration, as an example Earth's emigrants have 8 destinations. This means no more than base of 1 pop will grow, unless that factor can somehow be overcome. It is impossible in the game, but as an example let's say if Earth was receiving from 9 planets, it would have 2 growing pops. So only way to grow multiple pops at once requires that the planet is RECEIVING, not SENDING.
03.jpg


Then the 1 base growing pop would be hit with usual modifiers, with -5.7 from emigration.
07.jpg


Finally, if there are only 4 jobs, and the planet is receiving from 4 planets hence has 4 pop growths + 1 base, it would still grow 5 pops. Lower number of jobs and housing lowers immigration pull anyways and slow down growth for the 1 base, but not the other 4 growing pops.

If for example, Earth's emigration is 5.16 as shown above, but the receiving planet's immigration pull has suddenly hit 0 and turned 1.00 emigration, the Earth emigrant pop will still grow at a rate of 5.16 + immigration bonus, unaffected by emigration on the receiving planet. Only pop growth impacted by emigration would be the 1 base growing pop.

Then, with 1.00 emigration, the planet will stop receiving the pop from Earth and other colonies anyways, so only 1 base pop will either be growing slower or declining after all other migrants finished growing to 100%. Emigration to the formerly receiving planet would also cease.

In any case, the overcrowded planets can be a bit more useful and give some parallel pop growths on other new worlds.
 
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