• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(46195)

Colonel
Jul 10, 2005
838
0
pgroves said:
Is this mod compatible with SMEP 4.0 and/or GIP 0.4? Thanks

Paul
It will work with GIP, though if you want the color CHI tech teams (as I made a number of B&W ones), install GIP over CCIP.

SMEP... Not yet but soon:
I want to make sure there are no major lingering issues in the base events before I merg the projects. Right now I see nothing major, but I am running a number of tests just to make sure.
 

unmerged(31678)

Corporal
Jul 9, 2004
27
0
Duke_of_BOOM! said:
Next version is up:
v.71
1. Added 12 new admirals and 12 new air marshals
2. Minister list tweaked
3. More optional tech team pics.
:)

http://rapidshare.de/files/11623534/CCIPv0_71.rar.html

IMHO, there seems to be some bugs:

In CCIP.txt

event 2413: (a) it should trigger 2414 instead of 3826
event 2414: the country should be CHC instead of CHI.
event 2415: (a) peace with CHC instead of CHI.
event 2416: (a) trigger 2418 instead of non-existent 2417. (a)(b) relation+10 with CHI instead of CHC, in both options.
 
Last edited:

unmerged(46195)

Colonel
Jul 10, 2005
838
0
jchiang said:
IMHO, there seems to be some bugs:

In CCIP.txt

event 2413: (a) it should trigger 2414 instead of 3826
event 2414: the country should be CHC instead of CHI.
event 2415: (a) peace with CHC instead of CHI.
event 2416: (a) trigger 2418 instead of non-existent 2417. (a)(b) relation+10 with CHI instead of CHC, in both options.
Yes, thanks for pointing them out.

All have now been fixed and ready for the next release.
 

unmerged(53315)

Second Lieutenant
Jan 27, 2006
110
0
Hey Duke_of_BOOM! I really enjoy playing yr mod, but I wonder if u could make a few more modifications
For example N China have "moblie focus", "early infantry" and proably "better artillary" in the tech tree. Furthermore I think N China in 1936 should have some kind of trade agreement with Germany. Their relationship with Germany should also be friendly until germany offically recognized the Japanese puppets. Lastly China should have a few early infantry division with some artillaries (with specific names such as: 3rd, 6th, 9th, 14th, 36th, 87th, 88th & 83rd) and should also have some great war cavalry division
The following are the reasons for my proposal:

"in 1933, the Chinese Army consisted of (according to German sources) 134 Infantry Divisions 9 Cavalry Divisions, 17 Cavalry Brigades, 36 Infantry Brigades, 5 Artillery Brigades, 20 Artillery Regiments, 600 aircraft (approximately), some railway artillery, limited armored forces, a small navy, for a total of 37 million main line troops and 600,000 provincial troops".

"By 1937, there are 8 eight divisions fully trained by German."

Furthermore since the late Qing, Chinese military is greatly influenced by Germany

For more details:
http://www.feldgrau.com/articles.php?ID=11
http://en.wikipedia.org/wiki/German-trained_divisions_of_the_National_Revolutionary_Army
http://en.wikipedia.org/wiki/Sino-German_cooperation

thx
 
Last edited:

mib

Custom User Title
95 Badges
Feb 5, 2005
4.667
36
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Genghis_Kan said:
:D I wrote (parts of) the Wikipedia articles, so might as well ask me. :D

Duke_of_BOOM! said:
Which ship classes are in dire need of more names (CL/CA/CV/BB/BC)? I have about 120 I can use, and what suffixs do I use?
Whaddaya mean? Suffix? Or prefix? Chinese navy ships used CNS during that time for the prefix. We only need names for capital ships (ie. not destroyers or subs or transports), and I'm thinking of a pseudo-Beiyang Navy style naming system where the second character denotes the ship class and the first character is different for individual ships, ie. Dingyuan and Zhenyuan and Pingyuan etc for the "Yuan" class heavy cruisers. (Qing Dynasty heavy cruisers, ie. ca. 1870, not WW2 heavy cruisers!)
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
Genghis_Kan said:
Hey Duke_of_BOOM! I really enjoy playing yr mod, but I wonder if u could make a few more modifications
For example N China have "moblie focus", "early infantry" and proably "better artillary" in the tech tree.
Glad you enjoy the mod.

For artillary, domestic production during the period was somewhat primative, though I could see this being increased to Medium Artillery, or alternatively a blueprint.

Falkenhause's training seemed to be geared more toward "Grand Battle Plan" and Chinese industry seems more 1918 pattern infantry than 1936. If the scenario started in 1937 I would definately give both to them, as the CHI player has time to reach relatively historic levels in time for the conflict.

Furthermore I think N China in 1936 should have some kind of trade agreement with Germany.
The problem is not what they did trade (tungesten for military supplies) it's how to arrange it, as CHI has neither a surplus of rares nor metal.

Their relationship with Germany should also be friendly until germany offically recognized the Japanese puppets.
This is modeled with the "Hitler recognizes Manchuko" event. Though initial CHI-GER relations can and should be improved.

Lastly China should have a few early infantry division with some artillaries (with specific names such as: 3rd, 6th, 9th, 14th, 36th, 87th, 88th & 83rd) and should also have some great war cavalry division. The following are the reasons for my proposal:

"in 1933, the Chinese Army consisted of (according to German sources) 134 Infantry Divisions 9 Cavalry Divisions, 17 Cavalry Brigades, 36 Infantry Brigades, 5 Artillery Brigades, 20 Artillery Regiments, 600 aircraft (approximately), some railway artillery, limited armored forces, a small navy, for a total of 37 million main line troops and 600,000 provincial troops".

"By 1937, there are 8 eight divisions fully trained by German."

Furthermore since the late Qing, Chinese military is greatly influenced by Germany

For more details:
http://www.feldgrau.com/articles.php?ID=11
http://en.wikipedia.org/wiki/German-trained_divisions_of_the_National_Revolutionary_Army
http://en.wikipedia.org/wiki/Sino-German_cooperation

thx
Those statics include the warlord armies, in addition to Nationalist ones. Though even then the starting OOB is somewhat small, It is probably closer to real combat power as Chinese armed forces where "underequiped, undertrained, and under Chang." Adding too many forces and Chinese Forces will easily roll up Japanese.

I will think about it, and the German trained division list will be added to the names list.
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
mib said:
Whaddaya mean? Suffix? Or prefix? Chinese navy ships used CNS during that time for the prefix. We only need names for capital ships (ie. not destroyers or subs or transports), and I'm thinking of a pseudo-Beiyang Navy style naming system where the second character denotes the ship class and the first character is different for individual ships, ie. Dingyuan and Zhenyuan and Pingyuan etc for the "Yuan" class heavy cruisers. (Qing Dynasty heavy cruisers, ie. ca. 1870, not WW2 heavy cruisers!)
So it would be CNS Dingyuan?

I was thinking about using this page: http://www.jiawen.net/Chinesenames.html
And just transcribing the names into the unitnames file, but your system sounds much better. :D
 

mib

Custom User Title
95 Badges
Feb 5, 2005
4.667
36
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Duke_of_BOOM! said:
So it would be CNS Dingyuan?

I was thinking about using this page: http://www.jiawen.net/Chinesenames.html
And just transcribing the names into the unitnames file, but your system sounds much better. :D

I had a look, it's really the same thing. I'll think of a list of suitably impressive names once my semester finals (and SAT! ugh!) is over on saturday. :)

Oh and for the Chinese OOB: The in-game divisions do not correspond with the real-life Chinese divisions. A division in game is worth an army (Jun) in real life. A (normal) Chinese division at the time had approx 6000 men, and an army usually had a division plus 2 brigades, around 10000 men. The German trained divisions however, were "full" divisions with 10000 men (actually 12000+ men including all those support and auxiliary and supply units.)
 

pgroves

Field Marshal
74 Badges
Oct 23, 2001
2.819
733
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • March of the Eagles
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I have SMEP 4.0, GIP 0.4 and DAIM (latest version) installed (in that order) - if I now install the Consolidated China Improvement Pack, should things work okay? Thanks

Paul
 

unmerged(53315)

Second Lieutenant
Jan 27, 2006
110
0
Duke_of_BOOM! said:
Glad you enjoy the mod.

For artillary, domestic production during the period was somewhat primative, though I could see this being increased to Medium Artillery, or alternatively a blueprint.

Falkenhause's training seemed to be geared more toward "Grand Battle Plan" and Chinese industry seems more 1918 pattern infantry than 1936. If the scenario started in 1937 I would definately give both to them, as the CHI player has time to reach relatively historic levels in time for the conflict.


The problem is not what they did trade (tungesten for military supplies) it's how to arrange it, as CHI has neither a surplus of rares nor metal.


This is modeled with the "Hitler recognizes Manchuko" event. Though initial CHI-GER relations can and should be improved.


Those statics include the warlord armies, in addition to Nationalist ones. Though even then the starting OOB is somewhat small, It is probably closer to real combat power as Chinese armed forces where "underequiped, undertrained, and under Chang." Adding too many forces and Chinese Forces will easily roll up Japanese.

I will think about it, and the German trained division list will be added to the names list.

Well I think probably China should have blueprints of 'medium artillery' and 'early infantry'. For the eight german trained divisions (early infantry) at least half should be in production all with medium artillery. Well other than those 8 divisions, no other divisions should be added (except with a very few cavalry division added would be desirable). The initial CHI-GER relations proably should be somewhre between +50 to +100 and half each time when Germany recognizes a Janapese puppet. proably we should just ignore the trade.

“von Falkenhausen recommended that China fight a war of attrition with Japan - Japan could never hope to win that type of a conflict. Falkenhausen also advised the Chinese to establish a number of guerrilla operations to take effect behind Japanese lines.”

“Von Falkenhausen also believed that it was too optimistic to expect the Chinese army to be adequately supported by armor and heavy artillery in the war against Japan. Chinese industry was just starting to modernize and it would take a while to fully equip the Chinese army in Wehrmacht fashion. Thus, he emphasized on the creation of a mobile force that relied on small arms and adept with infiltration tactics, similar to the stormtroopers near the end of World War I.”

From those 2 passages, I think Falkenhause's aim is “infiltration assault”. Therefore China in 1936 should have ‘firepower focus’ and maybe ‘grand battle plan’ or blueprints. btw sorry about the mobility focus. So wt do u think? ;)

PS mib can u tell me more about the german trained divsion after the battle of Shanghai. they seem to just vanished.
 
Last edited:

ulmont

Field Marshal
103 Badges
May 9, 2001
2.788
1
Visit site
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
Genghis_Kan said:
From those 2 passages, I think Falkenhause's aim is either “infiltration assault” or “attritional contain”. I personally think it will be infiltration assault. Therefore China in 1936 should have ‘firepower focus’ and maybe ‘grand battle plan’ or blueprints. btw sorry about the mobility focus. So wt do u think? ;)
No player will ever pick attritional containment if given the option.
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
pgroves said:
I have SMEP 4.0, GIP 0.4 and DAIM (latest version) installed (in that order) - if I now install the Consolidated China Improvement Pack, should things work okay? Thanks

Paul
It might work, though there are a number of events that will overlap:

Xi'an incident
Manchuria to Mao
Idel-Ural revolt.txt needs to be tailored for SMEP
The SMEP Event that gives CHC militia divisions at the start of the CCW.
HOI2.txt(?)

Those are the only conflicts I can find, as Atruejedi and I have been coordinating the event-ID range should not be an issue.
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
Genghis_Kan said:
Well I think probably China should have blueprints of 'medium artillery' and 'early infantry'. For the eight German trained divisions (early infantry) at least half should be in production all with medium artillery. Well other than those 8 divisions, no other divisions should be added (except with a very few cavalry division added would be desirable).
I will have the German Trained divisions in production, and give medium artillery blueprints (and since I am at it, CHI should get "dive boat" blueprints), but I am a bit cautious of giving any more tech as it might make crushing the Japanese too easy :)

The initial CHI-GER relations probably should be somewhere between +50 to +100 and half each time when Germany recognizes a Japanese puppet. probably we should just ignore the trade.
Hitlers recognition of Manchuko speech of Feb. 20th pretty much ended any chance of a Sino-German alliance:

"...even the greatest victory gained by Japan [over China] would be infinitely less dangerous for civilization and world-peace than any success achieved by Bolshevism..."

So, I am thinking a 100 point drop in relations, perhaps an event where China declares war on Germany on 9 December 1941.

[...]From those 2 passages, I think Falkenhause's aim is either “infiltration assault” or “attritional contain”. I personally think it will be infiltration assault. Therefore China in 1936 should have ‘firepower focus’ and maybe ‘grand battle plan’ or blueprints. btw sorry about the mobility focus. So wt do u think? ;)
Again the real issue is how it plays out in the war against Japan, which needs to be a serious challenge for the Chinese Armed forces. As it is a good player can now roll the Japanese out of Manchuria and Korea in a year or two (my lowest time was six-months :D ).
 

CCA

Major
79 Badges
Aug 19, 2005
669
0
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Empire of Sin
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis III Complete
I have an Idea, why don't you guys code a bunch of "Warlord gains legitemacy event" Which checks for the control of Nanjing or some other city.
For example if I'm playing as Shanxi and I control Nanjing an event called "Shanxi Gains Legitemacy" could trigger giving me cores for all of China, the same thing could happen to all the other warlords.For Sinkiang since they had soviet advisors maybe if Communist China is annexed there could be an event saying something like"The Soviet Union now supports us more" or something along those lines
Oh, and just in case i want to test code these for my game where would I put these, in the CCIP.txt file?
Thanks
CCA
 

unmerged(53315)

Second Lieutenant
Jan 27, 2006
110
0
Duke_of_BOOM! said:
Hitlers recognition of Manchuko speech of Feb. 20th pretty much ended any chance of a Sino-German alliance:

"...even the greatest victory gained by Japan [over China] would be infinitely less dangerous for civilization and world-peace than any success achieved by Bolshevism..."

So, I am thinking a 100 point drop in relations, perhaps an event where China declares war on Germany on 9 December 1941.

I think u could create a event when Hitler officially recognized Wang Jingwei's puppet government in Nanking and cause China formally joined the Allies and declared war on Germany on December 9, 1941. However, Hitlers recognition of Manchuko is not actually that damaging there have been contact between China and Germany until 1941. As both sides wish to resume the cooperation, because German-Japanese alliance was not very beneficial. So I would say only decrease about half (50) when Hitlers recognise Manchuko. Decrease the other half (50) when Japan join the axis. Decrease further 50 when Hitler officially recognized Wang Jingwei's puppet government in Nanking. So wt u think? ;)

PS u must be joking kicking Japan out just in 6 months! :eek:
 
Last edited:

mib

Custom User Title
95 Badges
Feb 5, 2005
4.667
36
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The German trained divisions lost some 1/3 of their men after the Battle of Shanghai. Then in the Battle of Nanjing, after the commanders cowardly fled :mad: , many of the soldiers deserted and were wiped out in the ensuing massacre. But a good portion of them survived and either got incorporated into other divisions (such as the various "New" divisions) or were pulled back into the interior to regroup. You could still see them at almost all the major battles though, such as Wuhan (1938) and Changsha (1939, 1940, 1942, 1944). Some divisions later joined the Burma campaign and kicked butt. (Though ironically with allied help. :rolleyes: ) After the Americans joined the war the significance of the German trained divisions diminished as the Americans provided much more weapons that were cutting edge at the time (eg. Sherman tanks, Hellcat tank destroyers etc) and vastly superior to the (antiquated) German equipment those divisions had. Even though Stahlhelms are really cool. :D
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
CCA said:
I have an Idea, why don't you guys code a bunch of "Warlord gains legitemacy event" Which checks for the control of Nanjing or some other city.
For example if I'm playing as Shanxi and I control Nanjing an event called "Shanxi Gains Legitemacy" could trigger giving me cores for all of China, the same thing could happen to all the other warlords.For Sinkiang since they had soviet advisors maybe if Communist China is annexed there could be an event saying something like"The Soviet Union now supports us more" or something along those lines
Hmm, The Warlords where pretty much that, warlords. But I will think about it.
Oh, and just in case i want to test code these for my game where would I put these, in the CCIP.txt file?
Thanks
CCA
Use the 3590-3599 range for now, the 950000's are mostly clear.
Genghis_Kan said:
I think u could create a event when Hitler officially recognized Wang Jingwei's puppet government in Nanking and cause China formally joined the Allies and declared war on Germany on December 9, 1941. However, Hitlers recognition of Manchuko is not actually that damaging there have been contact between China and Germany until 1941. As both sides wish to resume the cooperation, because German-Japanese alliance was not very beneficial. So I would say only decrease about half (50) when Hitlers recognise Manchuko. Decrease the other half (50) when Japan join the axis. Decrease further 50 when Hitler officially recognized Wang Jingwei's puppet government in Nanking. So wt u think?
I like it, look for it in the next release :D

PS u must be joking kicking Japan out just in 6 months!
Maybe a little, I was done by Jan 1938.
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
Version 0.72
Code:
v.72
1. New Ministers added, much less overlap
2. KMT Leadership Crisis event added with pic
3. Even More bug fixes.
4. Historic Lands Reclaimed event added
5. Formation of 14th airforce event with pic 
6. Edited CHI_36 file to include:
	a. 14th Airforce
	b. Dive boat and Medium Artillary blueprints
	c. Production of the German trained infantry
Here:
http://rapidshare.de/files/12059516/CCIPv0_72.rar.html