Console Command (?) / Adding Resources?

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hiddennation

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OK, stupid question... but I've been away from Stellaris for a bit and am wanting to ease my way into the new expansion and overhaul. Previously, I could use the console commands to add resources (food, energy, minerals) to a planet so that I can breathe a bit while things get up and running. I see in 2.2 those commands are gone.

Is there a way of adding (base) resources to a planet now?
 

Olsen-alp

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The commands are not gone. Be sure you don't play on iron man mode, otherwise commands are disabled. Commands are still cash, minerals, food, influence, alloys - still got to figure out the command for consumer goods ;-)
 
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hiddennation

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i'm not looking to add to the "bank"... i'm saying I have planet X and before hand i'd click on the planet, open the console, do "planet_resource minerals 50" to add 50 minerals to the planet and make it a powerhouse mine. Same with energy and food. Those commands appear to be gone. Any thoughts?
 

Pragmatic

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Hiddennation (and I :) ) are looking for the commands to add the Planetary Features (PF). For instance, without a PF that provides mining jobs, that planet isn't getting any mining done. There's mining, energy, and food PFs (plus the Rare Resources, like the crystal mine).

I turned some planets in my home system into Gaia-25s, and they were worthless, because all I could build were city districts. :-(
 

Olsen-alp

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I never use the cheat console to alter the planets or tiles. If I play a 'fun campaign' (non iron man), I just add to the bank as you said. But since tiles do not exist any longer, the cheat code itself doesn't make sense, since your income is determind by the number of jobs you create, isn't it ?

Maybe adding a perk to the planet, like astroid belt and such would help.
 
Last edited:

Pragmatic

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Not sure an asteroid belt would help. There are some uninhabited (barren) planets that have the +5 to minerals or some such... how do we get that on an inhabited or inhabitable planet?

Those come from anomalies. I'm kind of planning on turning on debugtooltip, finding out what the anomaly event ID is, then use the "event" console command, with the planet selected, to see if I can get it to reproduce.

Note that I think those +5 minerals events apply to the orbit of the planet. And a planet can only have one structure in orbit. If you build an orbital mine, you can't build an orbital habitat.
 

Rithral

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Credit to kapciem

for planet's "slots"

effect planetary_deposit_tile={add_deposit="deposit name"}
like this:
effect planetary_deposit_tile={add_deposit=d_tempestous_mountain}

some best "slots"
for energy

d_underwater_vent
d_tempestous_mountain
--------------
for minerals

d_rich_mountain
d_submerged_ore_veins
--------------
for food

d_tropical_island
d_fungal_forest
--------------

Slots will be visible after 1 month in the game
 

Thud Yeo

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Alright, they aren't appearing for me despite using the correct syntax. it just says
"Effect description:
Executing effect script."

EDIT: Directly ctrl+v worked.
 
Last edited:

Pragmatic

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I'm planning on trying them out this weekend.

There's also adding planetary modifiers (e.g., asteroid belt).

I tend to avoid adding orbital deposits, so I can build habitats.

Edit: I read that you want to put "days=-1" at the end of an effect entry, or it'll expire.

So, for instance, effect planetary_deposit_tile={add_deposit=d_tempestous_mountain days=-1}

(Note that "tempestous" is how they spelled it, that's not an error on my part.)

Edit2: It's about ten years into the game, the tiles are still there.
 
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