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alexchau

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when watching Daniel with his war in China. I noticed that when he hover his mouse over conscription laws and it seem that 4 of the first conscription laws pretty much the same with different manpower cap plus no penalty on industry. If so what is so different about these conscription law?

So my question is while laws like service by requirement, all adult serve, scrapping the barrel all give industries penalties. Shouldnt laws like disarmed nation, volunteer only, limited conscription and extensive conscription give bonus to civilian sector like industries boost, faster construction and more raw outout etc...?
 
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BeauNiddle

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The difference is they all have different world tension requirements.

They represent the slow build up of nations as they prepare for war - the latter choice are always better if you qualify for them.

Of course if you're at war (or if you are fascist?) you can shortcut the requirements and just go for the best one.
 

Lither

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Noticed that too
Was more than a bit disappointing after they promised to make these laws an actual choice
Now it seems just like race to extensive conscription then see if you really need more manpower
 
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Daddl

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Was more than a bit disappointing after they promised to make these laws an actual choice
Now it seems just like race to extensive conscription then see if you really need more manpower
To be fair, it does exactly that. Not just with all the 7 laws, but only with the last 4.

-30 or -40% industrial output puts you at a serious disadvantage. This is definetely an interesting trade-off, get a few million men more at the cost of a third of your production or not. Basically Quantity vs. Quality.

However, I agree that a +bonus to industrial output for the early laws would spice things up even more.
 

Katarian

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Noticed that too
Was more than a bit disappointing after they promised to make these laws an actual choice
Now it seems just like race to extensive conscription then see if you really need more manpower

At least two of the Majors are going have real trouble getting to even extensive conscription as they are Democracies. France might be able to get that far depending on the German build up, and the UK might after a German conquest spree, but really they would want to have more then 30% of Germany's industry even then. The game should not let the US get anywhere near the prerequisites for extensive conscription.

There maybe should be some bonus for the lower conscription laws or the penalties start applying earlier, but without playing the game it would be hard to argue about game balance.
 

blue_yonder

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the wiki page linked above has changed in the last few days. Previously it was much more interesting, but now, as Lither says, it seems to be a straightforward climb-the-ladder-more-is-better a la hoi3. I suppose there must be a reason for this, but it's hard to imagine what it is.
 

Number 7

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the wiki page linked above has changed in the last few days. Previously it was much more interesting, but now, as Lither says, it seems to be a straightforward climb-the-ladder-more-is-better a la hoi3. I suppose there must be a reason for this, but it's hard to imagine what it is.

wiki pages can be edited by anyone, its not an official paradox thing, so most likely someone unhappy editted it
 

blue_yonder

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@Number 7 - I hope you're right. Last week it had a 'partial' and an 'early' mobilisation, with 'partial' being the neutral tipping-point between military and civilian emphasis, with pros and cons to one or the other on either side of that; it offered valid strategic choices, in other words.
 

Denkt

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the wiki page linked above has changed in the last few days. Previously it was much more interesting, but now, as Lither says, it seems to be a straightforward climb-the-ladder-more-is-better a la hoi3. I suppose there must be a reason for this, but it's hard to imagine what it is.
It was I who did the edit based on new information from the WWW stream last wednesday.

Before limited conscription was the last law that did not give any penalties now it is extensive conscription. Much much more important is that you get much less manpower from the early laws. The later laws, which give you penalties can increase your manpower several times now.

Like before Volunteer Only gave 15% manpower now it gives 2%.

Noticed that too
Was more than a bit disappointing after they promised to make these laws an actual choice
Now it seems just like race to extensive conscription then see if you really need more manpower
They have never said that all laws was created equal, before limited conscription was the best law that did not give a penalty now it is extensive conscription.

@Number 7 - I hope you're right. Last week it had a 'partial' and an 'early' mobilisation, with 'partial' being the neutral tipping-point between military and civilian emphasis, with pros and cons to one or the other on either side of that; it offered valid strategic choices, in other words.
That is economy laws.
 
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Lither

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They did say they wanted to make the laws an actual choice instead of a no-brainer increase the size of the manpower pool fivefold with no consequences a la HoI III
Really, any conscription law should have economic penalties that get worse the more severe it gets, as stripping a large number of people out of the workforce to perform unproductive labour is bad for the economy.
 
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Denkt

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They did say they wanted to make the laws an actual choice instead of a no-brainer increase the size of the manpower pool fivefold with no consequences a la HoI III
Really, any conscription law should have economic penalties that get worse the more severe it gets, as stripping a large number of people out of the workforce to perform unproductive labour is bad for the economy.
It don't matter if you have a large manpower pool if you can not equip it. The harsh conscription laws do give large penalties to production. Yes some laws are terrible but that is on purpose.
 

Lither

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But without any penalties to production, a large major can equip the large force rather than as happened historically, and carefully balance conscription/production levels
 

kviiri

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I think the devs themselves said they'd want to no-brainers in the game. If the harsher conscription laws are strictly dominant over the more relaxed ones, that's a no-brainer.
 
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Denkt

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I think the devs themselves said they'd want to no-brainers in the game. If the harsher conscription laws are strictly dominant over the more relaxed ones, that's a no-brainer.
They have said that they did not want you to just go for the bottom laws without thinking but they have never said that the laws are supposed to be equal.