Conquest of Paradise Tax Increases Resulting in

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Events can be cause of rebellion.
Differences in religious views can be cause of rebellion.
Low stability can be cause of rebellion.

Especially considering Events there's a lot of things imaginable. Some disgruntled charismatic guy talking about nationalism - will you kill him, causing maybe an immediate small revolt, or let him spread his ideas which can ignite the whole colony?
Or maybe you get an envoy of local rulers, asking to 'temporarilly' decrease taxes (say, -5%) - will you take the money hit, or will the desire for liberty increase?
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Depending on how the colonial freedom stuff works (how inevitable and how fast), it may turn out that the best strategy is to free them, then annex, and release as vassal. Or free, diploannex...

I wonder how they'll deal with that stuff. Also, I hope they address the silliness of "Distant Overseas" for countries like Malaya, where apparently Australia is Distant Overseas, because it's impossible to get a land connection there.

You can't do that for Colonial Nations in the new world. If they go free then you annex them, they just because a Colonial Nation again. You can't ever own real, controlled land in the New World, and you can't Release a normal Vassal from the New World. So you'd gain nothing by the whole process of freeing them and conquering them again; you should just beat them when their Liberty Desire reaches the Independence point, that will lower it again (for a while.)
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
I doubt taxation will be the only cause of rebellion. That would be way to easy to manage for a human player.

It isn't. Evil4Zerggin mentioned a tooltip saying that the size of the Colonial Nation's army, relative to Overlord, will increase Liberty Desire.

Also someone has stated that the longer they exist, the higher Liberty Desire will tend to grow.

Developer Besuchov indicated that "over time, Liberty Desire will tend to converge on Tariff %" but presumably there will be modifiers on that, like mentioned above.
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
true the american rev was the first big independence , after that it took a while before , Mexico , brazil , Colombia ect gained independence

In fact, the independence of one colony might increase the desire in other colonies: If they can do it, so can we? (i.e. the Arabian Spring of recent times)
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Actually, the optimal strategy might be to keep taxes as low as possible. Vassals are a horrible source of income to begin with and money tends to be plentiful overall with very little to spend it on.

Depending on how the colonial freedom stuff works (how inevitable and how fast), it may turn out that the best strategy is to free them, then annex, and release as vassal. Or free, diploannex...

You wont be able to diploannex since it will just turn into a colonial nation again. Vassalizing is also a bad idea since its a very good probability that colonial nations wont occupy any diplo relations slots.
 
Last edited:

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Or immensely frustrating as you pick apart other nations only to have their resulting uprisings cause some of your own?

Isn't that what happened in real life though? France helped the US get independent, then lost their own colonies due to various reasons. However, I think the fact that "USA could do it" didn't help in it.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.811
7.340
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Actually, the optimal strategy might be to keep taxes as low as possible. Vassals are a horrible source of income to begin with and money tends to be plentiful overall with very little to spend it on.

Except that independence desire makes the colonial states stronger militarily, so it may be worth riling them up a bit in order to help them conquer other colonial states.
 

murlocmancer

Colonel
12 Badges
Dec 4, 2010
1.012
3
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
The Revolution was influenced by taxes but was not even half of the problem. The fact that they gave more rights to Canada, did not provide representation, a growing national identity, and a few good speech makers caused the revolt. But it isn't like super taxing a colony wouldn't make them revolt. And I am sure it is not the only way for revolt to occur.
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
The Revolution was influenced by taxes but was not even half of the problem. The fact that they gave more rights to Canada, did not provide representation, a growing national identity, and a few good speech makers caused the revolt. But it isn't like super taxing a colony wouldn't make them revolt. And I am sure it is not the only way for revolt to occur.

I'm sure most, if not all, of these things could be covered in events.
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
I feel like a colony noticing it has higher tariffs than other colonies and gaining liberty desire could be an interesting mechanic.
Or an event where you get the choice to increase rights in one colony, which increases liberty desire in all other colonies, or not increase the rights, which increases liberty desire in the colony the event is about.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Except that independence desire makes the colonial states stronger militarily, so it may be worth riling them up a bit in order to help them conquer other colonial states.

Except letting them keep more money will also let them field a larger army... since the only thing you can spend extra money on in this game is army.
 

Director

Maestro
34 Badges
Aug 13, 2002
5.400
3.350
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The American Revolution had more than one enabling factor. British leaders had been concerned for decades prior because, in their view (and based on a close reading of ancient history concerning colonies of Greek city-states) all colonies would tend toward independence as they grew in size and population. Americans pre- and post-Civil War were insistent on the construction of a transcontinental railroad precisely because they feared Oregon and California would break away (or be taken away by another power) as they grew in wealth, size and population. Texas revolted from Mexico once it reached a critical population size (and because it was physically isolated from the rest of Mexico by deserts) and so forth.

Britain had her own problems (Civil War, Cromwell, Restoration, Glorious Revolution) and was not able to impose taxes or governance from London on the colonies. The colonies began to argue that only Parliament could write laws for them, unless Parliament did so, in which case they appealed to their Royal Charters, unless the King re-wrote them, in which case they appealed to Parliament - and so on back and forth. By playing one off against the other (and keeping royal governors poor and powerless) they were able to go their own way. Then came the Seven Years War and the British decision to take Canada. Some in the government argued that fear of the French was the only thing keeping American colonies in line and wanted to take some of the Caribbean sugar islands instead. Canada was taken, the Americans were taxed (to help pay for the military expenses of the war) and fought to keep from paying those taxes - they never had been made to before as the government would impose a law or a tax and then back down when confronted. Much the same way as a child learns defiance if it is permitted to play parents off one against the other and if it learns that a parent will talk tough but always back down. In the lead-up to the French Revolution you see the same thing: appointing ministers with unpopular but necessary policies and then firing them, government vacillating weakly until no-one believes they can or will retain power.

With a King solidly on the throne and Parliament solidly in control of most of the government, Britain took steps to bring the colonies under firm control. Unfortunately the colonies had been effectively ungoverned for all of their history... as the saying goes, it is not repression that causes revolution but the grant and then revocation of a privilege.

Americans were represented exactly the same as any citizen of the British Isles - ie, indirectly and abstractly - save for not having specific seats in Parliament, which would have required painful political reform (as eventually happened and is still on-going). Independence can be blamed pretty fairly on George Germain and the other members of the royal government for vacillation, stupidity and stubbornness; the colonists (aside from a few hotheads) did not take up independence until they thought they would either have to fight or hang. One reason (in my opinion) that American territories didn't grow up into independent states was because there was a codified procedure for those territories (colonies) to become states and enter equally into the Union. So it can be argued that someone with vision could have negotiated a way for the colonies to become a de-facto part of the Kingdom, but there was no-one in Britain with both that vision and sufficient political power.

Taxation (or resource extraction) didn't do as much to cause the Central and South American revolutions as the distraction and weakening of the Spanish government during the Napoleonic Wars, or so I think. Certainly it caused a lot of death, misery and poverty, but for rebellion to grow into an independence war you need a weak, hesitant and distant overlord; harsh and somewhat random repression helps the anger grow.


All that aside, I am eager to see how the new mechanisms work. Even if I doubt the premise (high taxes cause revolt) I am in favor of seeing large colonial empires tend toward dissolution and breakup over time. I'd like to see really large contiguous empires tend toward devolution into their component parts also, but perhaps we can get that later.
 

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
it wasn't about "overtaxation" it was about any taxation being implemented without representation

And that's EU4 problem overall. Player have way too few possibilities to actually affect his domain. Hell- in EU4 I can't even set taxes, so it seems like I'll have more control over colonies than my own countries. It's real shame, as there's plenty to do in terms of between realm interaction, but almost nothing to do in terms of internal (or semi-internal in this case) affairs :(