Thanks.
I still feel like that's an incredibly bad design choice.
It's weird to think that if you have four colonies in New England and two just over the border in Canada, nothing happens. But get one province in South Carolina and all of a sudden you have a colonial nation.
It's just kind of ridiculous. I understand their need to make colonial regions (so that Peru doesn't end up in Canada or anything) but it should be continuous provinces that form a colonial nation, not static, pre-determined regions.
I'm sure they've done it to simplify implementation. Having dynamically generated regions is rather a different task, significantly more complicated. If you get a continuous string of provinces from Mahattan to Canada, how do you divide that into two nations? If you started simultaneously from the 13 Colonies region and the Canada region, adding one colony per region alternately, how do you then decide which part is Canada and which part 13 Colonies, except by statically defined regions?
You're saying that if I colonise four colonies in 13 Colonies, then a fifth, bordering in Canada, that could form as a single 13 Colonies just with a slightly different geographic shape to the real one? So then if I add another colony in Canada, does it extend 13 Colonies, or is it set aside for a new Canadian region? Well if it borders, it continues as 13 Colonies right? So then I keep adding bordering colonies, and now I do indeed have one nation that goes from Manhattan to Canada. And if I can do that, then the same could apply to get Peru extended up to Canada.
Or what happens if I add a new colony in Canada that's one-away from 13 Colonies? Well that's set aside for Canada clearly. But then I fill the gap, so I again have a continuous run from 13 Colonies, now to two new colonies; do both now join 13 Colonies? They'd have to, as the one immediately bordering it must do so by the previous rules, and as soon as it does, the other one borders it too! There's a good chance I won't ever be able to get Canada at that rate!
I'm not saying that all of that could not be worked out somehow, in a more sophisticated system than they have gone for. But it would be significantly more work - and for every person like you who might complain that it's too inflexible, they would be another who, in a more dynamic system, would complain that "This is stupidly ahistoric, why the hell is 13 Colonies in Quebec??"
My personal complaint/worry with the system is not the regions, but rather the automatic break-away, and the removal of any incentive to keep colonies under direct control, i.e. by building only 4 colonies in each region so they don't break-away. Seems to me it would have been more interesting if you could keep direct control of colonies and choose when to let them breakaway. Non-broken-away colonies would provide some worthwhile income, plus of course the benefits of you having complete control. Forming the Colonial Nation would lose you that direct control, but earn you more income in the long run. If you waited too long until you let it form, you would get increasing penalties/decreasing income, until eventually it broke away automatically and resulted in a Colonial Nation with huge immediate Liberty Desire.
That would give the user the benefit of a new strategic decision to make, as well as the opportunity to mix and match the old mechanics and the new within the Americas.
My main concern, which may be unfounded, is the loss of the direct control mechanics such as the ability to build buildings and thus work on improving the value of colonial provinces. But I'm still hopeful that the new nations will offer enough strategic opportunities overall, and enough compensating new features, to make that a non-issue.