Jochen, I must say that I am of a radically different opinion. I don't think that everything that happened in history was somehow _fated_ to happen. I can't see why the 30 Years War should have to occur more than a hundred years after _game_ history has branched off from _real_ history.
Cromwell should not instigate a civil war because it is fated to happen, but because the people (parliament) are unhappy with the king. The wise player would make sure this never happened.
The Netherlands would revolt against Spain due to crushing taxes and a strong cultural identity, but a wise Spanish monarch would be able assimilate them better.
Etc, etc.
Hardwiring historical events into the game should only be done if they are clearly outside the parameters of the simulation. Like for example the Reformation and the Treaty of Tordesillas.
However - and this is very important - a good simulation should make it very hard to stray _too_ far from the historically possible. For example, the industrial revolution could not possibly happen before the late 17th century (in fact, the whole concept of focused, state controlled research in this era is shaky).
A straight conversion of the BG to the computer would be really stupid. Why not take advantage of the enormous number crunching capability of a computer to construct a _much_ better simulation?
Cromwell should not instigate a civil war because it is fated to happen, but because the people (parliament) are unhappy with the king. The wise player would make sure this never happened.
The Netherlands would revolt against Spain due to crushing taxes and a strong cultural identity, but a wise Spanish monarch would be able assimilate them better.
Etc, etc.
Hardwiring historical events into the game should only be done if they are clearly outside the parameters of the simulation. Like for example the Reformation and the Treaty of Tordesillas.
However - and this is very important - a good simulation should make it very hard to stray _too_ far from the historically possible. For example, the industrial revolution could not possibly happen before the late 17th century (in fact, the whole concept of focused, state controlled research in this era is shaky).
A straight conversion of the BG to the computer would be really stupid. Why not take advantage of the enormous number crunching capability of a computer to construct a _much_ better simulation?