I started playing as Saxe Lauenberg with hard AI, AI bonus, random lucky nations, and Ironman.
I culture-shifted to Pomenerian and turned into Prussia, then mostly focused on expanding in Europe without ever colonizing.
In 1677, naval tech 22 was unlocked(10 years ahead) that greatly reduced naval attrition. I took expansion idea to get CB on asian nations and bam! I conquered whole China in 1685. The exchange rate in battle was like 100 casualty on my side and 20~30k in theirs in every battle.
For the record, in China of 1685, this guy(http://en.wikipedia.org/wiki/Kangxi_Emperor) was ruling Qing empire and the empire was at its prime. Many cultural/religious exchange between Europe/China took place during this period and there was even a class of studying China in Italian universities.
"Völker Europas, wahrt eure heiligsten Güter"
Yellow Peril was regarded as a serious threat at this time, though later it was discarded with Qing's devastating defeats in Opium wars 170 years later.
I really don't think any European colonial powers at this period was capable of winning a war in Chinese mainland let alone conquer the whole country.
The gap between European army and non-European army is unrealistically severe, as I pointed out in EU3 many times. The issue persists in EU4.
It took GB a great amount of schemes, local alliances, playing one against another, and efforts to subjugate Mughal empire in 1757~1857 when Mughal empire was on verge of collapse after huge defeats against Persia. Outright conquest of China in 1600s is simply sad.
It's true that American indigenous people were really primitives in terms of military technology, but it's not the same with other non-european countries. It's hilarious how Asian armies don't even have cannons in late 1600s when cannon was first invented in China centuries ago. Mongolian empire conquered Song empire's cities using cannons imported from China.... (to be fair, Europe utilized cannons long before the game's start date of 1454, but that's not the point of my argument.)
In future patches or DLCs I wish conquest of Asia before late 1700s were made much more difficult, and technological gap lessened between Europeans and non European countries. By this I don't mean restricting conquest by artificially imposing high warscore cost(as they did in EU3 with Japan); instead, it should be focussed on making non-europeans more competitive against Europe in army quality and strength.
I know this game is named Europa Universalis, but I'm sure no one of us wants to see something as ridiculous as an European power(even if player controlled) conquering whole China in 1600s.
I culture-shifted to Pomenerian and turned into Prussia, then mostly focused on expanding in Europe without ever colonizing.
In 1677, naval tech 22 was unlocked(10 years ahead) that greatly reduced naval attrition. I took expansion idea to get CB on asian nations and bam! I conquered whole China in 1685. The exchange rate in battle was like 100 casualty on my side and 20~30k in theirs in every battle.
For the record, in China of 1685, this guy(http://en.wikipedia.org/wiki/Kangxi_Emperor) was ruling Qing empire and the empire was at its prime. Many cultural/religious exchange between Europe/China took place during this period and there was even a class of studying China in Italian universities.
"Völker Europas, wahrt eure heiligsten Güter"
Yellow Peril was regarded as a serious threat at this time, though later it was discarded with Qing's devastating defeats in Opium wars 170 years later.
I really don't think any European colonial powers at this period was capable of winning a war in Chinese mainland let alone conquer the whole country.
The gap between European army and non-European army is unrealistically severe, as I pointed out in EU3 many times. The issue persists in EU4.
It took GB a great amount of schemes, local alliances, playing one against another, and efforts to subjugate Mughal empire in 1757~1857 when Mughal empire was on verge of collapse after huge defeats against Persia. Outright conquest of China in 1600s is simply sad.
It's true that American indigenous people were really primitives in terms of military technology, but it's not the same with other non-european countries. It's hilarious how Asian armies don't even have cannons in late 1600s when cannon was first invented in China centuries ago. Mongolian empire conquered Song empire's cities using cannons imported from China.... (to be fair, Europe utilized cannons long before the game's start date of 1454, but that's not the point of my argument.)
In future patches or DLCs I wish conquest of Asia before late 1700s were made much more difficult, and technological gap lessened between Europeans and non European countries. By this I don't mean restricting conquest by artificially imposing high warscore cost(as they did in EU3 with Japan); instead, it should be focussed on making non-europeans more competitive against Europe in army quality and strength.
I know this game is named Europa Universalis, but I'm sure no one of us wants to see something as ridiculous as an European power(even if player controlled) conquering whole China in 1600s.
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